Best texture browser?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Johnny Law
Posts: 179
Joined: Tue Nov 16, 1999 8:00 am

Best texture browser?

Post by Johnny Law »

I'm having the impulse to rip all the textures out of the Q4 pk4s and browse them with some other app. I won't get the benefit of the shader effects from the Q4 media browser, but I'm finding the Q4 media browser realllly hard to use when I'm just trying to see what's generally available.

So, I assume at least some of you out there have done this. I remember in my previous mapping life I used a free/crippled version of ACDSee, but it doesn't look like such a thing exists any more, and I'm not sure that's the best way to go anyway. Got an app you would suggest for this purpose?
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Scourge
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Joined: Mon Mar 25, 2002 8:00 am

Post by Scourge »

Are q4 textures in .tga form like in Q3? If so, I imagine Irfanview would work.
Johnny Law
Posts: 179
Joined: Tue Nov 16, 1999 8:00 am

Post by Johnny Law »

Yeah, there are TGA versions. I hadn't really thought that Irfanview would be good for browsing large amounts of images but I will poke around in its options...

Edit: Hokay, File->Thumbnails is pretty good.
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seremtan
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Joined: Wed Nov 19, 2003 8:00 am

Post by seremtan »

you're lucky you can do that in Q4. can't do that in HL2 with .vmt, so i've no idea what textural naughtiness i'm missing out on

fyi, all the HL2 materials appear at once as thumbnails in the browser window, so in theory you can browse every one - assuming of course you have 4GB worth of memory to do it in
obsidian
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Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Also, try this plugin. Allows you to view .tga files in Windows thumbnail view.

http://greggman.com/pages/thumbplug_tga.htm
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
obsidian
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Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

seremtan wrote:you're lucky you can do that in Q4. can't do that in HL2 with .vmt, so i've no idea what textural naughtiness i'm missing out on

fyi, all the HL2 materials appear at once as thumbnails in the browser window, so in theory you can browse every one - assuming of course you have 4GB worth of memory to do it in
Yeah, I'm glad that since Q3, Id Software games don't use any of those tiresome custom compressed file formats. Much easier to work with. Just normal textures compressed in a zip file.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Hipshot
Posts: 1547
Joined: Sun Jan 20, 2002 8:00 am

Post by Hipshot »

I have no problem really with HLs or Unreals formats when it comes down to browsing, it works "in editor" and off editor, I don't need to view them, since the only custom textures I work with is mostly my own and shaderlabs and they comes as another format before I convert them, so I see what they look like.

When I need a better viewer than windows built in thumb viewer, I use Acdsee
http://img152.imageshack.us/img152/4720/acdsee4wr.jpg
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
junglist
Posts: 21
Joined: Thu Dec 18, 2003 8:00 am

Post by junglist »

obsidian wrote:Also, try this plugin. Allows you to view .tga files in Windows thumbnail view.

http://greggman.com/pages/thumbplug_tga.htm
Thumb Plug is good, but I recommend ThumbView Lite since it handles both TGA and DDS. (No need for a separate plugin.)

I also like how ThumbView centers smaller images instead of aligning them to the upper left, which always annoyed me when using Thumb Plug.
:icon7:
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