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Pain Killer = best game ever.

Posted: Sat Jan 28, 2006 2:05 am
by I cant spell u
I kinda hated it at first, but then I gave it a second try, this time multiplayer. It was so awesome with the built in bright skins and the jumping and stuff, I love it even though I get my ass kicked.

Posted: Sat Jan 28, 2006 2:06 am
by Massive Quasars
a mole

Posted: Sat Jan 28, 2006 2:12 am
by Guest
holy fuck

Posted: Sat Jan 28, 2006 2:39 am
by DooMer
It's ok, but it can't stand up to the quality of id Software's games. I just got a Sound Blaster X-Fi card, and playing through Doom 3 and Quake 4 has never been this good. I'm not sure if you heard, but Quake 4 is fully optimized to take advantage of the breakthrough audio technologies of Sound Blaster X-Fi.

Sound Blaster X-Fi utilizes EAX advanced HD 5.0 to run multiple reverbs at the same time. The Quake 4 environment is mapped for different reverbs, and has complete support of occlusion effects. Additionally, X-RAM, a great new feature in Sound Blaster X-Fi series, is fully supported by Quake 4, and continuously used through out the game. Gaming audio can be decoded and stored within X-Ram for faster access. Finally, the best feature of Sound Blaster X-Fi series is the Open AL support, which is fully utilized the Sound Blaster X-Fi's superior hardware acceleration. Before the Sound Blaster X-Fi, I had an onboard audio solution with no Open AL support. I was forced to use the CPU for all of the audio effects processing which wasted precious CPU cycles... CPU cycles that I could have been using to frag a squib with :icon1:

I really can't believe there are people out there who don't get to experience Quake 4 the way it was meant to be played... with Sound Blaster X-Fi. Sound Blaster X-Fi, I sold my kidney for it.

Sound Blaster X-Fi

Posted: Sat Jan 28, 2006 2:40 am
by Guest
:olo:

Posted: Sat Jan 28, 2006 2:42 am
by plained
thats kinda neat ey

a new level of sense

Posted: Sat Jan 28, 2006 2:43 am
by I cant spell u
Eh, I did have Quake 4 but it didn't run well on my computer so I sold it to my friend... and with the money I bought master levels for doom 2 and Quake 1.

Posted: Sat Jan 28, 2006 2:43 am
by jester!
Nice ad Doomer, you work in marketing or someone feed you that line? :icon26:

Seriously though, is the difference between Audigy 2 OpenAL and X-FI OpenAL that amazing?

Posted: Sat Jan 28, 2006 2:56 am
by seremtan
DooMer wrote:It's ok, but it can't stand up to the quality of id Software's games. I just got a Sound Blaster X-Fi card, and playing through Doom 3 and Quake 4 has never been this good. I'm not sure if you heard, but Quake 4 is fully optimized to take advantage of the breakthrough audio technologies of Sound Blaster X-Fi.

Sound Blaster X-Fi utilizes EAX advanced HD 5.0 to run multiple reverbs at the same time. The Quake 4 environment is mapped for different reverbs, and has complete support of occlusion effects. Additionally, X-RAM, a great new feature in Sound Blaster X-Fi series, is fully supported by Quake 4, and continuously used through out the game. Gaming audio can be decoded and stored within X-Ram for faster access. Finally, the best feature of Sound Blaster X-Fi series is the Open AL support, which is fully utilized the Sound Blaster X-Fi's superior hardware acceleration. Before the Sound Blaster X-Fi, I had an onboard audio solution with no Open AL support. I was forced to use the CPU for all of the audio effects processing which wasted precious CPU cycles... CPU cycles that I could have been using to frag a squib with :icon1:

I really can't believe there are people out there who don't get to experience Quake 4 the way it was meant to be played... with Sound Blaster X-Fi. Sound Blaster X-Fi, I sold my kidney for it.

Sound Blaster X-Fi
:olo:

Q4SP is still pants though

Posted: Sat Jan 28, 2006 3:17 am
by Freakaloin
DooMer wrote:It's ok, but it can't stand up to the quality of id Software's games. I just got a Sound Blaster X-Fi card, and playing through Doom 3 and Quake 4 has never been this good. I'm not sure if you heard, but Quake 4 is fully optimized to take advantage of the breakthrough audio technologies of Sound Blaster X-Fi.

Sound Blaster X-Fi utilizes EAX advanced HD 5.0 to run multiple reverbs at the same time. The Quake 4 environment is mapped for different reverbs, and has complete support of occlusion effects. Additionally, X-RAM, a great new feature in Sound Blaster X-Fi series, is fully supported by Quake 4, and continuously used through out the game. Gaming audio can be decoded and stored within X-Ram for faster access. Finally, the best feature of Sound Blaster X-Fi series is the Open AL support, which is fully utilized the Sound Blaster X-Fi's superior hardware acceleration. Before the Sound Blaster X-Fi, I had an onboard audio solution with no Open AL support. I was forced to use the CPU for all of the audio effects processing which wasted precious CPU cycles... CPU cycles that I could have been using to frag a squib with :icon1:

I really can't believe there are people out there who don't get to experience Quake 4 the way it was meant to be played... with Sound Blaster X-Fi. Sound Blaster X-Fi, I sold my kidney for it.

Sound Blaster X-Fi


i used to fuck guys like this in college...

Posted: Sat Jan 28, 2006 7:16 am
by Tsakali_
Freakaloin wrote:


i used to fuck guys like this in college...
janitor?

Posted: Sat Jan 28, 2006 10:31 am
by Foo
DooMer wrote:It's ok, but it can't stand up to the quality of id Software's games. I just got a Sound Blaster X-Fi card, and playing through Doom 3 and Quake 4 has never been this good. I'm not sure if you heard, but Quake 4 is fully optimized to take advantage of the breakthrough audio technologies of Sound Blaster X-Fi.

Sound Blaster X-Fi utilizes EAX advanced HD 5.0 to run multiple reverbs at the same time. The Quake 4 environment is mapped for different reverbs, and has complete support of occlusion effects. Additionally, X-RAM, a great new feature in Sound Blaster X-Fi series, is fully supported by Quake 4, and continuously used through out the game. Gaming audio can be decoded and stored within X-Ram for faster access. Finally, the best feature of Sound Blaster X-Fi series is the Open AL support, which is fully utilized the Sound Blaster X-Fi's superior hardware acceleration. Before the Sound Blaster X-Fi, I had an onboard audio solution with no Open AL support. I was forced to use the CPU for all of the audio effects processing which wasted precious CPU cycles... CPU cycles that I could have been using to frag a squib with :icon1:

I really can't believe there are people out there who don't get to experience Quake 4 the way it was meant to be played... with Sound Blaster X-Fi. Sound Blaster X-Fi, I sold my kidney for it.

Sound Blaster X-Fi
Post of the fucking month.

Posted: Sat Jan 28, 2006 10:34 am
by Grudge
olo

Posted: Sat Jan 28, 2006 1:01 pm
by CrinklyArse
:olo:

Posted: Sat Jan 28, 2006 5:04 pm
by netrex
Using X-Fi also now. It's insane. Better sound quality for music than my old M-Audio Revolution 7.1, and in games and movies (with multichannel sound) the surround sound I hear in my headphones is wicked.

Posted: Sat Jan 28, 2006 9:01 pm
by losCHUNK
DooMer wrote:It's ok, but it can't stand up to the quality of id Software's games. I just got a Sound Blaster X-Fi card, and playing through Doom 3 and Quake 4 has never been this good. I'm not sure if you heard, but Quake 4 is fully optimized to take advantage of the breakthrough audio technologies of Sound Blaster X-Fi.

Sound Blaster X-Fi utilizes EAX advanced HD 5.0 to run multiple reverbs at the same time. The Quake 4 environment is mapped for different reverbs, and has complete support of occlusion effects. Additionally, X-RAM, a great new feature in Sound Blaster X-Fi series, is fully supported by Quake 4, and continuously used through out the game. Gaming audio can be decoded and stored within X-Ram for faster access. Finally, the best feature of Sound Blaster X-Fi series is the Open AL support, which is fully utilized the Sound Blaster X-Fi's superior hardware acceleration. Before the Sound Blaster X-Fi, I had an onboard audio solution with no Open AL support. I was forced to use the CPU for all of the audio effects processing which wasted precious CPU cycles... CPU cycles that I could have been using to frag a squib with :icon1:

I really can't believe there are people out there who don't get to experience Quake 4 the way it was meant to be played... with Sound Blaster X-Fi. Sound Blaster X-Fi, I sold my kidney for it.

Sound Blaster X-Fi
quality :olo: :olo:

Posted: Sat Jan 28, 2006 9:24 pm
by CheapAlert
woah people still use their onboard sound?

It's a massive sound quality upgrade if you go from nforce3 realtek ac97 to sound blaster 16.

Posted: Sun Jan 29, 2006 1:05 am
by MidnightQ4
Massive Quasars wrote:a mole
so it is true!