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Ohhhhhhhhhhhh... Now THIS is a pretty game...

Posted: Sat Dec 10, 2005 9:35 am
by o'dium
Shame they seem to be going towards multi colour strogg again. Leave that with Quake 4...

EDIT: Sorry kids no Mag scans.
- Your Friendly Neighbourhood Forum Nazi

Posted: Sat Dec 10, 2005 9:37 am
by Grudge
that looks fucking fantastic

Posted: Sat Dec 10, 2005 9:42 am
by neh
mid next year - this will piss from a great height on q4

Posted: Sat Dec 10, 2005 9:43 am
by mrd
I have to say that does look pretty fuckin' promising.

Posted: Sat Dec 10, 2005 9:43 am
by o'dium
Grudge wrote:that looks fucking fantastic
Aye. I hope this doesn't fail in the MP, although with the guys behing RtCW:MP behind it, I dont see how it could.

I like class based teamplay more than DM ya see so this is already about 100 points better in my book.

Oh yeah... IT HAS WATER. OMGAH!

Posted: Sat Dec 10, 2005 9:44 am
by o'dium
I do have to moan about one thing. Why the fuck is one of the negative things they say "maps are only designer for 24-32 players"?

I mean we have all seen the size of the map, I'm sure thats just as much a limit as "Q3DM1 is designed for 2 players". Just because it is, doesn't mean it will be.

Whats BF2 then? 64? I dont really NEED 64 players to have fun.

Posted: Sat Dec 10, 2005 10:00 am
by busetibi
neh wrote:mid next year - this will piss from a great height on q4
that wouldnt be hard to do, aye.

ET:QW was always going to leave the turd of a game q4 in the dust (where q4 rightly should be, fkn pos of a game)

Posted: Sat Dec 10, 2005 11:01 am
by SOAPboy
*waits impaitantly.. (sp)

Posted: Sat Dec 10, 2005 12:36 pm
by seremtan
looks pretty, and while these megatextures are an impressive tech advance they still haven't quite yet mastered the art of making the landscape not look like a plastic model train set prop. YOU DON'T HAVE TO SPEC MAP EVERY FUCKING SURFACE. IT'S NOT MANDATORY

i'll be even more impressed if they throw in some steep parallax mapping instead of the standard normalmapping

Posted: Sat Dec 10, 2005 12:46 pm
by phantasmagoria
That looks so fucking good.

STROYENT GREEN IS PEOPLE!

Posted: Sat Dec 10, 2005 1:35 pm
by [xeno]Julios
that looks excellent, though I'm as much impressed with the gameplay aspects as I am the graphics.

The automated and dynamic directives for teamplay is a brilliant solution to facilitate teamplay.

I also love the mindset transfer idea, though I can easily imagine that well organized teams will be able to render this less effective (by communication to let on who's been "possessed").

What did they mean by this?
The new physics engine has allowed us to introduce route constraints, such as jumps and avalances"
Also wonder if there are any drawbacks to using the megatexture approach.

Posted: Sat Dec 10, 2005 1:37 pm
by [xeno]Julios
o'dium wrote:I do have to moan about one thing. Why the fuck is one of the negative things they say "maps are only designer for 24-32 players"?

I mean we have all seen the size of the map, I'm sure thats just as much a limit as "Q3DM1 is designed for 2 players". Just because it is, doesn't mean it will be.

Whats BF2 then? 64? I dont really NEED 64 players to have fun.
umm...
"We're looking at 24-32 players as an optimum number for each map"
did you actually read the article? :p

Posted: Sat Dec 10, 2005 1:41 pm
by CrinklyArse
Grudge wrote:that looks fucking fantastic

Posted: Sat Dec 10, 2005 1:58 pm
by Mr.Magnetichead
Jesus fucking christ that is looking amazing.

Where in Kent is Splash Damage? I could probably try to get a tour.

Posted: Sat Dec 10, 2005 2:53 pm
by Freakaloin
what game morons?...

Posted: Sat Dec 10, 2005 2:54 pm
by Grudge
jellus?

Posted: Sat Dec 10, 2005 3:03 pm
by Mr.Magnetichead
If you can the game forum you might find some images of some game or other. Maybe.

http://forums.somethingawful.com/showth ... genumber=3

Posted: Sat Dec 10, 2005 5:08 pm
by SplishSplash
kicking rad

Posted: Sat Dec 10, 2005 5:18 pm
by Wizard .3
The information about the Mega Texture is pretty remarkable. A 6GB source texture that only uses 8MB video memory... :icon28:

Posted: Sat Dec 10, 2005 5:27 pm
by Duhard
hmm killing stroggs or other alien entities gets boring real quick..gimme some iraqis to kill and I'll be the happiest man alive..

Posted: Sat Dec 10, 2005 6:16 pm
by andyman
Duhard wrote:hmm killing stroggs or other alien entities gets boring real quick..gimme some iraqis to kill and I'll be the happiest man alive..
too bad canada is too weak to fight wars lol

Posted: Sat Dec 10, 2005 6:16 pm
by Mr.Magnetichead
Then play as the strogg tardy.

Posted: Sat Dec 10, 2005 6:29 pm
by Guest
Looks amazing.

Posted: Sat Dec 10, 2005 6:31 pm
by losCHUNK
if it runs smooth im happy

Posted: Sat Dec 10, 2005 6:41 pm
by o'dium
Anybody notice the easter egg?

"Mars disaster NOT PR STUNT"

Not even released and ALREADY has more easter eggs than Quake 4 :olo