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Economics Question About Quake4
Posted: Sun Oct 30, 2005 11:03 am
by a13n
O.K.
I'm currently learning economics.
So here is my question for practical situation.
If a gamer boy were to steal a quake4 copy from a local PC shop near his house, can this damage developer and publisher or simply that poor shop?
Thanks. :icon34:
Posted: Sun Oct 30, 2005 11:04 am
by MKJ
trying to clear your conscience?
Posted: Sun Oct 30, 2005 11:13 am
by glossy
immediately, it only damages the shop, but if the shop can't then afford to outlay as many copies of future games (or reorder q4), it hurts the publisher (and possibly the developer).
Also, if the shop goes out of business, the sales are further affected
Posted: Sun Oct 30, 2005 11:18 am
by busetibi
ive never worked in a shop, so i could be wrong.
wouldnt the shop be selling the game on consignment?
as in....
shop keeper pays the distributor/wholesaler when he sells the game
so if a game is stolen,shop keeper still has to pay distributor/wholesaler?
shop keeper loses.
Posted: Sun Oct 30, 2005 11:22 am
by glossy
busetibi wrote:ive never worked in a shop, so i could be wrong.
wouldnt the shop be selling the game on consignment?
as in....
shop keeper pays the distributor/wholesaler when he sells the game
so if a game is stolen,shop keeper still has to pay distributor/wholesaler?
shop keeper loses.
afaik they resell -- buy x units from the publisher, and resell them with markup. this is how almost every shop runs.
edit: many shops also have theft insurance, but if you steal stuff undetected they can't claim it on simply "missing items" -- usually it's if someone breaks in during the night and steals stuff that way
Posted: Sun Oct 30, 2005 11:27 am
by glossy
Memphis wrote:I can't see a store claiming a single £25 loss on their insurance
and in almost all cases, the insurance company wouldn't pay out -- theft insurance is targeted towards break-ins, where the police will get involved.
Posted: Sun Oct 30, 2005 11:33 am
by busetibi
glossy wrote:
afaik they resell -- buy x units from the publisher, and resell them with markup. this is how almost every shop runs.
ahh, kay, wasnt sure how it worked.
ty

Posted: Sun Oct 30, 2005 6:53 pm
by blowsy
studying "economics" eh?
the police will never buy that one Schwab!

Posted: Sun Oct 30, 2005 7:06 pm
by dzjepp
Heres one to chew on: If 1000 ppl warez Q4 via the web, and have ZERO previous intention of buying the game either way, are the developers loosin money?
Posted: Sun Oct 30, 2005 7:40 pm
by seremtan
answer: no
Posted: Sun Oct 30, 2005 7:45 pm
by dzjepp
Good answer
Posted: Sun Oct 30, 2005 7:57 pm
by tnf
don't steal.
Posted: Sun Oct 30, 2005 7:59 pm
by PhoeniX
yeah, download instead. That way no shops are losing out. Genious!
/sarcasm
Posted: Sun Oct 30, 2005 8:00 pm
by Guest
The awnser is that it hurts the consumer. YOU. Because of theft is taken into account in most stores that know what they are doing and theft is viewed as basicly a bill that needs to be paid so that would be taken into concideration when pricing the item. Were this a perfect world free of theft the item would probably cost less to begin with. So the boy is actualy fucking himself along with everyone else.
Posted: Sun Oct 30, 2005 8:11 pm
by dzjepp
I said the PEOPLE HAVE NO INTENTION OF BUYING THE GAME, EVEN IF WAREZ DIDN'T EXIST, THEY WOULD NOT BUY.
If some kid uploads his copy via the web, it does not cost the company any money, it's not the same as stealing a car, if you steal a Ferrari you prolly wouldn't ever buy it, but when you steal it, the manufacturing cost went into that car.
Posted: Sun Oct 30, 2005 8:15 pm
by Guest
I wasn't responding to you dzjepp but in response to you why would anyone download the game if they have no intention of playing it?
It's not the act of having the game in your presence that's really the problem it's the fact that you use the program installed on the cd. That use is what you are paying for so if you intend to USE the game then yes you are costing them money because you aren't paying for that USE. People who have no intention of buying a game do if warez didn't exist wouldn't play the game and wouldn't care either way.
So the awnser is still the same.
Posted: Sun Oct 30, 2005 10:56 pm
by a13n
riddla wrote:just be sure to hold them up with a rocketlauncher, most of those game shops keep a hyperblaster under the counter.
:icon28: