Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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pha3z
- Posts: 1
- Joined: Fri Oct 28, 2005 11:54 pm
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by pha3z »
I noticed in q4 on dm7 and ctf1 there are some places where you can see some big simple shadows even when you turn off shadows with r_shadows 0.
I was wondering if anyone knew how these were done.
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Kat
- Posts: 952
- Joined: Tue Nov 14, 2000 8:00 am
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by Kat »
Decals? Projected ('black') lights?
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
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obsidian
- Posts: 10970
- Joined: Mon Feb 04, 2002 8:00 am
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by obsidian »
Could you post a screenshot of the area in question? Hard to tell what you mean exactly.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]