Hay all.
OK, simply put I want to put crashe's head on razor's body as a personal model. The reason I want to use crash's head is because doom's head is way too large and thus out of proportion with razor's body. Then I want to go into photoshop and repaint and retexture the .tga for crash's head and razors's body so they match.
So I guess it would be three questions here.
1. Is there a utility that will help me do this like the way Threewave lets you select your desired head and body seperately?
2. Is there a way to just use the wanted model files from each of them and combine the desired files in a new model folder and then make the needed changes to the .skin docs and .tga files to create the desired model?
3. Or will I have to use gmax or other modeling utility and import the .md3 parts that I want and the put them together and then totally reanimate them?
Any directions given to go with the best choice would be a great help as well.
Thanks.
Interchangeing model parts question.
Interchangeing model parts question.
Uh, well....good luck with that. :shrug:
[img]http://i57.photobucket.com/albums/g228/Magnus3204/forumheader.jpg[/img]
[img]http://i57.photobucket.com/albums/g228/Magnus3204/forumheader.jpg[/img]
How about this.
I can make models very well and I can do minor animation like I made a new model for the rocket and then animated it to rotate.
So I can make any level of complicated model, but I have never even tried when it comes to animateing complicated models.
Also I have no idea how to map a .tga texture onto a model.
So can anyone point me to a good tut for learning model animation and mapping textures onto models?
If it helps to know I use gmax.
Thanks.
I can make models very well and I can do minor animation like I made a new model for the rocket and then animated it to rotate.
So I can make any level of complicated model, but I have never even tried when it comes to animateing complicated models.
Also I have no idea how to map a .tga texture onto a model.
So can anyone point me to a good tut for learning model animation and mapping textures onto models?
If it helps to know I use gmax.
Thanks.
Uh, well....good luck with that. :shrug:
[img]http://i57.photobucket.com/albums/g228/Magnus3204/forumheader.jpg[/img]
[img]http://i57.photobucket.com/albums/g228/Magnus3204/forumheader.jpg[/img]