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i have wood

Posted: Mon Oct 17, 2005 8:00 pm
by waY2Kool

Posted: Mon Oct 17, 2005 8:01 pm
by AmIdYfReAk
The edge ehh? that i may look forward to.

Posted: Mon Oct 17, 2005 8:02 pm
by reefsurfer
Welcome.
Congrats on your wood...are you a lumberjack?

Posted: Mon Oct 17, 2005 8:02 pm
by +JuggerNaut+
O

Posted: Mon Oct 17, 2005 8:02 pm
by reefsurfer
+JuggerNaut+ wrote:O
h?

Posted: Mon Oct 17, 2005 8:03 pm
by AmIdYfReAk
M

Posted: Mon Oct 17, 2005 8:03 pm
by +JuggerNaut+
reefsurfer wrote:
+JuggerNaut+ wrote:O
h?
Amidy got it :icon33:

Posted: Mon Oct 17, 2005 8:04 pm
by reefsurfer
AmIdYfReAk wrote:M
G?

Posted: Mon Oct 17, 2005 8:05 pm
by reefsurfer
+JuggerNaut+ wrote:O
AmIdYfReAk wrote:M
G!!!

YES!, i like this game :icon25:

Posted: Mon Oct 17, 2005 8:06 pm
by +JuggerNaut+
reefsurfer wrote:
+JuggerNaut+ wrote:O
AmIdYfReAk wrote:M
G!!!

YES!, i like this game :icon25:
Bingo!

Posted: Mon Oct 17, 2005 8:43 pm
by [FTF]Pyro
all I can see is texture repetition


Image



I hate it when I see that, it totally ruins the game

Posted: Mon Oct 17, 2005 9:12 pm
by MKJ
every map seems to have quite similar textures. very doom3.

and i wish they got rid of jumppads. some are ok but lifts make for some dynamic battles as well dammit :A

Posted: Mon Oct 17, 2005 9:14 pm
by R00k
I've always thought lifts were just too slow for such a fast-paced game as Quake. I want to be shot where I'm going, not ride on an elevator where pot-shots at me are even easier than when I'm in the air.

Posted: Mon Oct 17, 2005 9:17 pm
by MKJ
depends on the liftspeed ey ;)
UT has some maps with turbolifts. hell even doom2 has turbolifts.
the best tihng about themis that you can use them to shake off chasers (or ambush them), and you wont get that hang-in-mid-air-thing at the top of your jump (no idea what its called in english :o )

Posted: Mon Oct 17, 2005 9:18 pm
by o'dium
[FTF]Pyro wrote:all I can see is texture repetition

I hate it when I see that, it totally ruins the game
Well, you have to look at it this way.

Increasing texture resolution is only half the battle. Thats fine in static lightmap based engines, suck as HL2, but in Per Pixel based engines you have a minimum of 3 of those textures per surface. So, if you wanted high res textures to stop the tiling (Or, higher res textures to stop the fuzzyness), then prepare to pay the price.

3x the memory cost is a large price to pay.

But then again, this shot IS take nfrom a great height, and you wont see it this bad when running around.

Posted: Mon Oct 17, 2005 9:20 pm
by o'dium
MKJ wrote:depends on the liftspeed ey ;)
UT has some maps with turbolifts. hell even doom2 has turbolifts.
the best tihng about themis that you can use them to shake off chasers (or ambush them), and you wont get that hang-in-mid-air-thing at the top of your jump (no idea what its called in english :o )
Doom 3 lifts were ok, really fast, and you could use the push of the lift for a higher jump (ala UT2k3/4)

Posted: Mon Oct 17, 2005 9:21 pm
by [FTF]Pyro
o'dium wrote:blah blah blah.
Odium its my opinion. Theres no right to it and no wrong to it. I see the texture repitition I dont like it.


No amount of saying per pixel mip mapping whatevers is going to change it


ok :)

Posted: Mon Oct 17, 2005 9:22 pm
by o'dium
[FTF]Pyro wrote:
o'dium wrote:blah blah blah.
Odium its my opinion. Theres no right to it and no wrong to it. I see the texture repitition I dont like it.


No amount of saying per pixel mip mapping whatevers is going to change it


ok :)
Thats fine. I also think that the PS2 is shite, but Donney will try and prove otherwise. Thats also my opinion :D

But it just so happens that what you said is true. From acertain point of view. (Obiwang?)

Posted: Mon Oct 17, 2005 9:23 pm
by R00k
MKJ wrote:depends on the liftspeed ey ;)
UT has some maps with turbolifts. hell even doom2 has turbolifts.
the best tihng about themis that you can use them to shake off chasers (or ambush them), and you wont get that hang-in-mid-air-thing at the top of your jump (no idea what its called in english :o )
I could maybe see some lifts if they were just as fast as jump pads, but D3's lifts still didn't seem fast enough for me.

Of course, I'm a CA player more than anything these days, and I like getting halfway around the map without touching the floor sometimes. I just like the speed. :icon32:

Posted: Mon Oct 17, 2005 9:24 pm
by plained
eh i have faith that all the level editing and map makeing bills will make plenty of nice-looking and playing maps no?

Posted: Mon Oct 17, 2005 9:37 pm
by [FTF]Pyro
o'dium wrote:
the PS2 is shite,



I would tend to agree but also disagree to some extent as well. For instance, regardless of whether the console is technically proficient compared to others you cant beat Racing games on the PS2.


Burnout on PS2 owned Xbox version.

Posted: Mon Oct 17, 2005 9:37 pm
by R00k
Yea, let's start the PS2 conversation again....

Posted: Mon Oct 17, 2005 9:37 pm
by o'dium
[FTF]Pyro wrote:
o'dium wrote:
the PS2 is shite,



I would tend to agree but also disagree to some extent as well. For instance, regardless of whether the console is technically proficient compared to others you cant beat Racing games on the PS2.


Burnout on PS2 owned Xbox version.
Revenge on the box owns the ps2 version.

Why?

Because its smooth, and you can see whats ahead of you instead of, well, nothing.

Posted: Mon Oct 17, 2005 9:42 pm
by [FTF]Pyro
o'dium wrote:
Revenge on the box owns the ps2 version.

Why?

Because its smooth, and you can see whats ahead of you instead of, well, nothing.
technically it does own. The graphics are cleaner.


Does it play better. No. Is the control pad as easy to use? No.


Does PS2 own Xbox on all racing games regardless of the graphical performance? Yes

Why? Because the feel of the game through analogue pads is far better than on a shitty analogue stick.



Pretty simple really. but then I prefer pads for racing games than sticks.

Posted: Mon Oct 17, 2005 9:42 pm
by Foo
Could we keep on track, kids?