i have wood

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waY2Kool
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i have wood

Post by waY2Kool »

[img]http://www.absolutecarnage.com/way2kool/ac/way2kool03.jpg[/img]
[url=http://www.absolutecarnage.com]absolutecarnage.com[/url]
AmIdYfReAk
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Post by AmIdYfReAk »

The edge ehh? that i may look forward to.
reefsurfer
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Post by reefsurfer »

Welcome.
Congrats on your wood...are you a lumberjack?
+JuggerNaut+
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Post by +JuggerNaut+ »

O
reefsurfer
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Post by reefsurfer »

+JuggerNaut+ wrote:O
h?
AmIdYfReAk
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Post by AmIdYfReAk »

M
+JuggerNaut+
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Post by +JuggerNaut+ »

reefsurfer wrote:
+JuggerNaut+ wrote:O
h?
Amidy got it :icon33:
reefsurfer
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Post by reefsurfer »

AmIdYfReAk wrote:M
G?
reefsurfer
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Post by reefsurfer »

+JuggerNaut+ wrote:O
AmIdYfReAk wrote:M
G!!!

YES!, i like this game :icon25:
+JuggerNaut+
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Post by +JuggerNaut+ »

reefsurfer wrote:
+JuggerNaut+ wrote:O
AmIdYfReAk wrote:M
G!!!

YES!, i like this game :icon25:
Bingo!
[FTF]Pyro
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Post by [FTF]Pyro »

all I can see is texture repetition


Image



I hate it when I see that, it totally ruins the game
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MKJ
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Post by MKJ »

every map seems to have quite similar textures. very doom3.

and i wish they got rid of jumppads. some are ok but lifts make for some dynamic battles as well dammit :A
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R00k
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Post by R00k »

I've always thought lifts were just too slow for such a fast-paced game as Quake. I want to be shot where I'm going, not ride on an elevator where pot-shots at me are even easier than when I'm in the air.
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MKJ
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Post by MKJ »

depends on the liftspeed ey ;)
UT has some maps with turbolifts. hell even doom2 has turbolifts.
the best tihng about themis that you can use them to shake off chasers (or ambush them), and you wont get that hang-in-mid-air-thing at the top of your jump (no idea what its called in english :o )
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o'dium
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Post by o'dium »

[FTF]Pyro wrote:all I can see is texture repetition

I hate it when I see that, it totally ruins the game
Well, you have to look at it this way.

Increasing texture resolution is only half the battle. Thats fine in static lightmap based engines, suck as HL2, but in Per Pixel based engines you have a minimum of 3 of those textures per surface. So, if you wanted high res textures to stop the tiling (Or, higher res textures to stop the fuzzyness), then prepare to pay the price.

3x the memory cost is a large price to pay.

But then again, this shot IS take nfrom a great height, and you wont see it this bad when running around.
o'dium
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Post by o'dium »

MKJ wrote:depends on the liftspeed ey ;)
UT has some maps with turbolifts. hell even doom2 has turbolifts.
the best tihng about themis that you can use them to shake off chasers (or ambush them), and you wont get that hang-in-mid-air-thing at the top of your jump (no idea what its called in english :o )
Doom 3 lifts were ok, really fast, and you could use the push of the lift for a higher jump (ala UT2k3/4)
[FTF]Pyro
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Post by [FTF]Pyro »

o'dium wrote:blah blah blah.
Odium its my opinion. Theres no right to it and no wrong to it. I see the texture repitition I dont like it.


No amount of saying per pixel mip mapping whatevers is going to change it


ok :)
o'dium
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Post by o'dium »

[FTF]Pyro wrote:
o'dium wrote:blah blah blah.
Odium its my opinion. Theres no right to it and no wrong to it. I see the texture repitition I dont like it.


No amount of saying per pixel mip mapping whatevers is going to change it


ok :)
Thats fine. I also think that the PS2 is shite, but Donney will try and prove otherwise. Thats also my opinion :D

But it just so happens that what you said is true. From acertain point of view. (Obiwang?)
R00k
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Post by R00k »

MKJ wrote:depends on the liftspeed ey ;)
UT has some maps with turbolifts. hell even doom2 has turbolifts.
the best tihng about themis that you can use them to shake off chasers (or ambush them), and you wont get that hang-in-mid-air-thing at the top of your jump (no idea what its called in english :o )
I could maybe see some lifts if they were just as fast as jump pads, but D3's lifts still didn't seem fast enough for me.

Of course, I'm a CA player more than anything these days, and I like getting halfway around the map without touching the floor sometimes. I just like the speed. :icon32:
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plained
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Post by plained »

eh i have faith that all the level editing and map makeing bills will make plenty of nice-looking and playing maps no?
it is about time!
[FTF]Pyro
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Post by [FTF]Pyro »

o'dium wrote:
the PS2 is shite,



I would tend to agree but also disagree to some extent as well. For instance, regardless of whether the console is technically proficient compared to others you cant beat Racing games on the PS2.


Burnout on PS2 owned Xbox version.
R00k
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Post by R00k »

Yea, let's start the PS2 conversation again....
o'dium
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Post by o'dium »

[FTF]Pyro wrote:
o'dium wrote:
the PS2 is shite,



I would tend to agree but also disagree to some extent as well. For instance, regardless of whether the console is technically proficient compared to others you cant beat Racing games on the PS2.


Burnout on PS2 owned Xbox version.
Revenge on the box owns the ps2 version.

Why?

Because its smooth, and you can see whats ahead of you instead of, well, nothing.
[FTF]Pyro
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Post by [FTF]Pyro »

o'dium wrote:
Revenge on the box owns the ps2 version.

Why?

Because its smooth, and you can see whats ahead of you instead of, well, nothing.
technically it does own. The graphics are cleaner.


Does it play better. No. Is the control pad as easy to use? No.


Does PS2 own Xbox on all racing games regardless of the graphical performance? Yes

Why? Because the feel of the game through analogue pads is far better than on a shitty analogue stick.



Pretty simple really. but then I prefer pads for racing games than sticks.
Last edited by [FTF]Pyro on Mon Oct 17, 2005 9:42 pm, edited 1 time in total.
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Foo
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Post by Foo »

Could we keep on track, kids?
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
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