Land of the dead demo.
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stocktroll
- Posts: 1314
- Joined: Mon Mar 21, 2005 2:44 am
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eepberries
- Posts: 1975
- Joined: Mon Jan 24, 2005 10:14 pm
It was fun. I think it may have promise, though I really hope the rest of the levels are longer and more involved. The main complaints I have is that the zombies don't move fast enough and that the demo level kinda sucked. Also I can't BELEIVE the ridiculous FOV they start you off with 
When you start the game, BE SURE to drop down the command menu by pressing the ~ button and type in the following:
fov 100
When you start the game, BE SURE to drop down the command menu by pressing the ~ button and type in the following:
fov 100
On balance alone, having to take 4 swings of an axe to take down a zombie is bullshit.eepberries wrote:I didn't think it was THAT bad
if you're going to make a zombie game, it needs to be about having tons of them around you at one time, and taking them out with quick blows. In summary, the pace was shit.
As for the rest of it, the level design was poor.. I was seeing monster closets in the ceiling and floors. Getting stuck on tiny pieces of rubbish in my way, and being able to 'use toilet' is no longer clever anymore, especially not if you know someone had to deliberately script that.
On top of that, the level just cut out as soon as I took down the last zombie, what's that about?
In short, the production on this looks a lot like Postal 2.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
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Pooinyourmouth
- Posts: 609
- Joined: Mon Nov 22, 1999 8:00 am
aquired the full game and the first few levels end like that, so i guess they all do. was a bit confusing on the first level because the only zombie i hadn't killed was one that got stuck in the basement.Foo wrote: On top of that, the level just cut out as soon as I took down the last zombie, what's that about?
you can smell the underacheivement in this game, shame because it had potential.