RE: rgoer's spherical skybox fix
RE: rgoer's spherical skybox fix
RE: this archived therad
I've read from the point where rgoer has made the hex sphere model, but it's a bit harder to understand without the images there.
I've downloaded the pk3 and had a look at the contents, but I haven't got the foggiest what I would need to do to get this working.
Firstly... is this the only way a skybox will work seemlesly with ATI and nVidia cards?
Secondly... is it possible to use his model/scripts and get any custom skybox working, and if so how?!
I've read from the point where rgoer has made the hex sphere model, but it's a bit harder to understand without the images there.
I've downloaded the pk3 and had a look at the contents, but I haven't got the foggiest what I would need to do to get this working.
Firstly... is this the only way a skybox will work seemlesly with ATI and nVidia cards?
Secondly... is it possible to use his model/scripts and get any custom skybox working, and if so how?!
I knowing of that but there is this in programming http://quake3world.com/forum/viewtopic.php?t=10535
Re: RE: rgoer's spherical skybox fix
there are shaderlab_1337 and shaderlab_skybox maps that look pretty much the same, and they both don't have the seams problems. My guess is that they're evolutions of rgoers idea.Myth wrote: Firstly... is this the only way a skybox will work seemlesly with ATI and nVidia cards?
Alas I tried to google for them but I only got dead links. I still have the maps, but not in pk3 style, so if anyone else can lend me a hand in this....
Hr.O
Uh-oh! Is it just me or does shaderlab no longer work? I get directed to some LinuxGames website.
http://www.shaderlab.com/
http://www.shaderlab.com/
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Damn beat me to it :icon32:
Anyways HReaper also has it: http://trthome.dyndns.org:8000/Reaper/s ... b_1337.zip
@rgoer: _skybox and _1337 are both portal skies. The difference between them is that 1337 has a foggy alphamap solution for the bottom.
btb, nice work on that sky. pitty that the terrain hides the bottom of the map (gawd.. It looks good w/o terrain)
Myth: you have the sample map(s), It's pretty easy to find out how stuff works.
btb, nice work on that sky. pitty that the terrain hides the bottom of the map (gawd.. It looks good w/o terrain)
Myth: you have the sample map(s), It's pretty easy to find out how stuff works.
Myth hit me back on MSN.
I know exactly what you mean, I know exactly how it works and I got all the neccessary files including my own skyboxes I made using the same method.
It's a bit much to type it all out here and my English isn't that user friendly for those that also want to understand :icon25:
I know exactly what you mean, I know exactly how it works and I got all the neccessary files including my own skyboxes I made using the same method.
It's a bit much to type it all out here and my English isn't that user friendly for those that also want to understand :icon25:
Inf - Leaving in it's torturous wake nothing but vicious, cannabalistic, mutated, radiated and horribly disfigured hordes of satanic killers!