Syndicate
Re: Syndicate
obligatory u mad post. heard it all before, try harder plz.
Re: Syndicate
Originality doesn't matter if the old keeps illiciting a response.
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Dark Metal
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Re: Syndicate
I was just saying that maybe games from a simpler time would be better for you. Also I suggested using drugs to help you relax and enjoy the experience. Seems a reasonable suggestion based on your level of mouth frothiness.
[WYD]
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Dark Metal
- Posts: 5496
- Joined: Sun Feb 20, 2000 8:00 am
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Dark Metal
- Posts: 5496
- Joined: Sun Feb 20, 2000 8:00 am
Re: Syndicate
Page 2 > Page 1
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
Re: Syndicate
if you're scoring by the amount of oral diarrhea, I agree.
Re: Syndicate
It's ok guys, they found a neat way to cover up the shitty FOV: just plaster the game with the most overblown use of bloom in any game, ever 
May as well just have rendered a white screen and be done with it.
May as well just have rendered a white screen and be done with it.
Re: Syndicate
In before someone says it's a cyberpunk game, so we should be wearing sunglasses to play it.
- GONNAFISTYA
- Posts: 13369
- Joined: Sun Jan 23, 2005 8:20 pm
Re: Syndicate
I still want to try it, if anything just to explore the game world. The art direction is cool. 
Re: Syndicate
I think the thought here is that developers should do a proper console to PC port of games. That includes menu systems that makes sense for a PC, proper weapon switching to 1234 instead of the silly hat switch translation to 1324, and a FoV that makes sense. Lock it if you want to, but make it decent for PC players - 60 on console, 90 on PC.
Basically, do everything that the PC port of Borderlands didn't do, because that was the laziest effort in porting a game that I've ever played. I enjoyed the game, but hated the experience.
Ahem.
Basically, do everything that the PC port of Borderlands didn't do, because that was the laziest effort in porting a game that I've ever played. I enjoyed the game, but hated the experience.
Ahem.
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Re: Syndicate
Don't know what you cunts are trolling brisk so desperately for.
He's absolutely right. I hate this consolitis bullshit. Make proper ports or don't port at all.
(Or until you get it right, like with Alan Wake.)
And adjustable FOV isn't that hard to implement.
I know, because I'm always right.
Plus every game I wanted to force a different FOV in, because the devs couldn't be arsed to give me the option, I have always been able to do so with third party hacks, without artifacts.
He's absolutely right. I hate this consolitis bullshit. Make proper ports or don't port at all.
(Or until you get it right, like with Alan Wake.)
And adjustable FOV isn't that hard to implement.
I know, because I'm always right.
Plus every game I wanted to force a different FOV in, because the devs couldn't be arsed to give me the option, I have always been able to do so with third party hacks, without artifacts.
Re: Syndicate
Jesus... is the bloom really that bad...? What is this, 1999 all over again?
On an unrelated but totally related note, whats the single player actually like? I keep hearing people moan that he game was made for two players, not one, so that playing the single player is a boring experience?
On an unrelated but totally related note, whats the single player actually like? I keep hearing people moan that he game was made for two players, not one, so that playing the single player is a boring experience?
Re: Syndicate
I'll just leave these here.




But hey, much like binocular FOV's, i'm sure it's all part of the design, right?




But hey, much like binocular FOV's, i'm sure it's all part of the design, right?
- GONNAFISTYA
- Posts: 13369
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Re: Syndicate
Somewhere in a movie theatre, someone is bitching about the FOV.
Somewhere in a living room, watching the hockey game on their HD television, someone is bitching about the FOV.
Somewhere on a train, reading an e-book, someone is bitching about the FOV.
Somewhere, out in space, an alien race is reading this thread and laughing at the self-absorbed "problems" of western society.
Somewhere in a living room, watching the hockey game on their HD television, someone is bitching about the FOV.
Somewhere on a train, reading an e-book, someone is bitching about the FOV.
Somewhere, out in space, an alien race is reading this thread and laughing at the self-absorbed "problems" of western society.
Re: Syndicate
Somewhere in a development studio, someone is too lazy to port their game to the PC properly.
- GONNAFISTYA
- Posts: 13369
- Joined: Sun Jan 23, 2005 8:20 pm
Re: Syndicate
lol you're probably one of those fags who adds reams of "inconsistencies" to imdb's "Goofs" section
Do you realize that having sex will make you worry less about such retarded things?
Do you realize that having sex will make you worry less about such retarded things?
Re: Syndicate
GONNAFISTYA in a nutshell: I don't agree with you so i'll call you a moron/fag/retard, cos that'll totally make me right.
Oh and i've never once had any issues with FOV in a cinema or on TV. It's pretty much a PC exclusive issue for the most part and easy to avoid if the developers aren't shit cunts.
Never once posted on the IMDB goofs section either, sorry champ.
You worked on Wet didn't you? That was one of the most garbage games ever created, so it's understandable you've picked up a few bad habits along the way.
Now let's start a good old Q3W back-and-forth, throwing insults at each other, proclaiming each others personal lives and/or careers to be shit, throw in a few virgin digs and end with a few "u mads" when we run out of material. Ahhh, nothing beats Sunday on Quake3World.com
Oh and i've never once had any issues with FOV in a cinema or on TV. It's pretty much a PC exclusive issue for the most part and easy to avoid if the developers aren't shit cunts.
Never once posted on the IMDB goofs section either, sorry champ.
You worked on Wet didn't you? That was one of the most garbage games ever created, so it's understandable you've picked up a few bad habits along the way.
Now let's start a good old Q3W back-and-forth, throwing insults at each other, proclaiming each others personal lives and/or careers to be shit, throw in a few virgin digs and end with a few "u mads" when we run out of material. Ahhh, nothing beats Sunday on Quake3World.com
Re: Syndicate
GFY: Did you watch that video I posted above, it's by a game developer instructor explaining why FoV is an important variable with some well based reasoning, not some 14-year-old kid bitching from his armchair.
While brisk may be a little overcritical with many games, often over trivial details, I and others like Plan B are not. Both of us have been around the modding scene long enough to know how much work goes into designing games and aren't likely to blow our tops over details. Yet we both think that FoV is one of the bigger problems facing modern PC games though it isn't really that difficult for a programmer to fix.
While brisk may be a little overcritical with many games, often over trivial details, I and others like Plan B are not. Both of us have been around the modding scene long enough to know how much work goes into designing games and aren't likely to blow our tops over details. Yet we both think that FoV is one of the bigger problems facing modern PC games though it isn't really that difficult for a programmer to fix.
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Re: Syndicate
BTW obsidian, it was me who originally posted that video here in the first place. I think it was back when Dead Island was released. I actually know quite a few developers, including a mate who used to work at Crytek like GKY did. I'm fully aware how much effort goes into games and I know you can't please everyone. I even said in this thread that I moan about silly stuff all the time, often half-seriously cos it generates such a great reaction here, but like you mentioned, FOV is actually a very big deal for PC gamers. It can literally stop someone from playing the game.
It wasn't even an issue until Halo came out. You can't be self-entitled, when it never actually used to be an issue in games
Edit: oh and just noticed that GKY already used the "go have sex" card in his edit above. Score 1 for predictability!
It wasn't even an issue until Halo came out. You can't be self-entitled, when it never actually used to be an issue in games
Edit: oh and just noticed that GKY already used the "go have sex" card in his edit above. Score 1 for predictability!
Re: Syndicate
Jesus fuck that blooms over the top... I mean I totally get why people do things by design, OverDose is full of colour correction, its part of the design. "Dog shit brown" just fits a post apoc game more.
But bloody hell, theres bloom, then theres "Holy fuck my retinas are bleeding piss".
But bloody hell, theres bloom, then theres "Holy fuck my retinas are bleeding piss".
- GONNAFISTYA
- Posts: 13369
- Joined: Sun Jan 23, 2005 8:20 pm
Re: Syndicate
Yes I did watch it. The points he makes regarding viewing distances and where the human eye focuses are not at issue.obsidian wrote:GFY: Did you watch that video I posted above?
For me, what is at issue is why video games (the only entertainment medium wherein the user can potentially change the FOV) are what people point to whenever they want to talk about viewing issues. When you sit down at your computer to play games, watch a full-screen YouTube video, a television program, a sports event or even a full-length feature film, why is it that ONLY GAMES are somehow not comfortable? Why is that the ONLY the developers of games are to be bitched at?
When you go to a movie theatre, the viewing distance is far away which matches your focus area and the peripheral areas. Then when you watch the SAME MOVIE on your tv screen you are again sitting further back, which again matches the focus area and the peripheral areas. When you watch the SAME MOVIE on your computer monitor, sitting 2 feet away, it's framed the EXACT same framing as it was both in the theatre and on your tv - it does NOT match the "correct FOV" that you fagg0ts are demanding from games and yet NOBODY COMPLAINS ABOUT EYESTRAIN FROM THIS. ONLY FROM GAMES. I understand some people have an issue with FOV. Those people are a small minority (much like hardcore gamers are a small minority of the entire potential game audience) and yet they seem to think we should stop everything to please them.
I am sorry but I'm not going to sit here and defend/explain every single decision that developers make when they create games to people who refuse to listen to the answer. If a game makes you uncomfortable, don't buy it. If you don't like the FOV, don't buy it.
Re: Syndicate
FFS dude, are you trolling or are you seriously putting that much effort in undermining the subject? and for what? It's ok to admit that allowing an FOV change is not that big of a problem, and since people want it, just fucking give it to them.
And lol at comparing movies to FPS games. It's not the same... it's just not. The field of view in a movie is always changing to fit the scene in question, and maybe that is enough to give the brain a rest, or maybe it's the fact that the brain understands that it's looking at an image that it has no control over. (not to mention there is a lot more movement on the screen in an FPS than there ever is in a movie).
But in fps, since you're always at that FOV and always at a first person perspective, and "being there" is actually what the game wants you to believe, you then as a good consumer assume that position... You have control on where to look, which direction to walk towards, but all of a sudden your brain which is trying so hard to stay in the moment of this ruse, gets frustrated because it doesn't get the feedback it is normally used to getting under the circumstances.
It's pretty fucking obvious that changing the FOV is not the end of the world, and 9 times out of 10 it doesn't "break " anything...so it all comes down to a big fat fucking excuse on the developer's part.
Honestly "Don't blame me I just work here" was the only sensible and somewhat amusing reply, you could have given. But you decided to go full retard by trying to defend something that 3rd party hacks have proven over and over again that it's simply a shitty development oversight.
ps
FU
And lol at comparing movies to FPS games. It's not the same... it's just not. The field of view in a movie is always changing to fit the scene in question, and maybe that is enough to give the brain a rest, or maybe it's the fact that the brain understands that it's looking at an image that it has no control over. (not to mention there is a lot more movement on the screen in an FPS than there ever is in a movie).
But in fps, since you're always at that FOV and always at a first person perspective, and "being there" is actually what the game wants you to believe, you then as a good consumer assume that position... You have control on where to look, which direction to walk towards, but all of a sudden your brain which is trying so hard to stay in the moment of this ruse, gets frustrated because it doesn't get the feedback it is normally used to getting under the circumstances.
It's pretty fucking obvious that changing the FOV is not the end of the world, and 9 times out of 10 it doesn't "break " anything...so it all comes down to a big fat fucking excuse on the developer's part.
Honestly "Don't blame me I just work here" was the only sensible and somewhat amusing reply, you could have given. But you decided to go full retard by trying to defend something that 3rd party hacks have proven over and over again that it's simply a shitty development oversight.
ps
FU