ct3dm5 by cityy (Final)
Re: ct3dm5
[lvlshot]http://cityy.explicits.de/uploads/maps/ct3dm5/week8/shot0160.jpg[/lvlshot]
www.ferdinandlist.de/leveldesign
Re: ct3dm5
Beta 2
Download: http://cityy.explicits.de/uploads/maps/ ... _beta2.zip
Yo dawgs, this will probably be the last beta before the final release so please get your comments in!
Feedback:
- texturing
- lighting
- botplay
- clipping
- performance
- spawns
- health and ammo distribution
(everything)
Screenshot:
[lvlshot]http://cityy.explicits.de/uploads/maps/ ... ct3dm5.jpg[/lvlshot]
-cityy
Download: http://cityy.explicits.de/uploads/maps/ ... _beta2.zip
Yo dawgs, this will probably be the last beta before the final release so please get your comments in!
Feedback:
- texturing
- lighting
- botplay
- clipping
- performance
- spawns
- health and ammo distribution
(everything)
Screenshot:
[lvlshot]http://cityy.explicits.de/uploads/maps/ ... ct3dm5.jpg[/lvlshot]
-cityy
www.ferdinandlist.de/leveldesign
Re: ct3dm5 by cityy (beta2)
Hi cityy =). Nice map you have there :P.
[url]http://shadowsdomain.wordpress.com/[/url]
-
- Posts: 283
- Joined: Tue Oct 07, 2008 5:37 am
Re: ct3dm5 by cityy (beta2)
How the hell did you get CPMA to work? It just goes back to the menu when I try to play.
Re: ct3dm5 by cityy (beta2)
Looks great. Layout is great. Very well done.
[lvlshot]http://i787.photobucket.com/albums/yy159/kwsx/Quake%20III%20Mapping%20Feedback/ct3dm5b21.jpg[/lvlshot]
The right sides of the stairs are caulked, so they leak.
[lvlshot]http://i787.photobucket.com/albums/yy159/kwsx/Quake%20III%20Mapping%20Feedback/ct3dm5b22.jpg[/lvlshot]
I recommend lighting this up a little. It's hard to see the fan.
[lvlshot]http://i787.photobucket.com/albums/yy159/kwsx/Quake%20III%20Mapping%20Feedback/ct3dm5b23.jpg[/lvlshot]
This bright lighting seems not to have a source.
[lvlshot]http://i787.photobucket.com/albums/yy159/kwsx/Quake%20III%20Mapping%20Feedback/ct3dm5b24.jpg[/lvlshot]
The geometry of the stair siding seems to be a tad off.
I recommend replacing it with:

Good luck in the competition, and don't forget to turn some of the ads around.
[lvlshot]http://i787.photobucket.com/albums/yy159/kwsx/Quake%20III%20Mapping%20Feedback/ct3dm5b21.jpg[/lvlshot]
The right sides of the stairs are caulked, so they leak.
[lvlshot]http://i787.photobucket.com/albums/yy159/kwsx/Quake%20III%20Mapping%20Feedback/ct3dm5b22.jpg[/lvlshot]
I recommend lighting this up a little. It's hard to see the fan.
[lvlshot]http://i787.photobucket.com/albums/yy159/kwsx/Quake%20III%20Mapping%20Feedback/ct3dm5b23.jpg[/lvlshot]
This bright lighting seems not to have a source.
[lvlshot]http://i787.photobucket.com/albums/yy159/kwsx/Quake%20III%20Mapping%20Feedback/ct3dm5b24.jpg[/lvlshot]
The geometry of the stair siding seems to be a tad off.
I recommend replacing it with:

Good luck in the competition, and don't forget to turn some of the ads around.

[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
Re: ct3dm5 by cityy (beta2)
Wow. Really a great effort. Good luck with the contest. Unfortunately I couldn't attend.
Few things I have recognized:
- Is the lava intentionally so soft regarding sucking health? It's annoying to wait until you die..
- Is the rock texture phongshaded? Some spots it looks odd at the edges.
- Pic 1: Place some light to enlighten the fan
- Pic 2: Those lightshine could be aligned better and added to the other round lights as well. Gives a nice athmosperic touch.
- Pic 3: Rock looks odd at the edge/corner. Phongshading?
Buit those are small cosmetics. I really liek the map! Great job.

Few things I have recognized:
- Is the lava intentionally so soft regarding sucking health? It's annoying to wait until you die..
- Is the rock texture phongshaded? Some spots it looks odd at the edges.
- Pic 1: Place some light to enlighten the fan
- Pic 2: Those lightshine could be aligned better and added to the other round lights as well. Gives a nice athmosperic touch.
- Pic 3: Rock looks odd at the edge/corner. Phongshading?
Buit those are small cosmetics. I really liek the map! Great job.

[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
Re: ct3dm5 by cityy (beta2)
Final Beta
Download: http://cityy.explicits.de/uploads/maps/ ... _beta3.zip
Changes:
- added 2on2 TDM specific item layout
- finalized texturing
- clipping
- optimization with hint (as good as I can :b)
Feedback:
- TDM layout
- performance
- texture alignment
- clipping
Screenshots:
[lvlshot]http://cityy.explicits.de/uploads/maps/ct3dm5/week9/ct3dm5.jpg[/lvlshot]
(yes I know about the misaligned texture there)
@ sumatra: Dunno about the rock.. it actually is phong shaded.
Download: http://cityy.explicits.de/uploads/maps/ ... _beta3.zip
Changes:
- added 2on2 TDM specific item layout
- finalized texturing
- clipping
- optimization with hint (as good as I can :b)
Feedback:
- TDM layout
- performance
- texture alignment
- clipping
Screenshots:
[lvlshot]http://cityy.explicits.de/uploads/maps/ct3dm5/week9/ct3dm5.jpg[/lvlshot]
(yes I know about the misaligned texture there)
@ sumatra: Dunno about the rock.. it actually is phong shaded.
www.ferdinandlist.de/leveldesign
Re: ct3dm5 by cityy (beta2)
I would consider clipping most of the fences (and the other grates for fans). Also, some of the healths I found were floating. D:
Good luck with your submission.
Good luck with your submission.

[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
Re: ct3dm5 by cityy (beta2)
Gave it a try and it looks and feels great. (And I love that texture set.)
Good luck!
Good luck!
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
Re: ct3dm5
cityy wrote:[lvlshot]http://cityy.explicits.de/uploads/maps/ct3dm5/week6.jpg[/lvlshot]

If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
-Lee Trevino, golfer who actually has been struck by lightning.
Re: ct3dm5
It was a "word" of the week for the competition. They are used to post progress. City chose to place them in areas for ads for ease of display.monaster wrote:Not the type of product placement I would have expected or is this your own "ad"?
http://maverickservers.com/forums/viewtopic.php?f=10&t=16820&sid=892c0d615f7f26afb62f19e852febd33
[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
Re: ct3dm5 by cityy (beta2)
Yes, I found those ind TDM mode:Anthem wrote:...Also, some of the healths I found were floating..

Good Luck for your submission. Looking really promising..
[url=http://www.pukkadesign.com][color=#41c0eb]..::pukkadesign.com[/color][/url]
Re: ct3dm5 by cityy (beta2)
Fixed that health bubbles issue - Thanks guys! =)
www.ferdinandlist.de/leveldesign
Re: ct3dm5 by cityy (beta2)
Small clipping problem:

When walking along this wall the player gets stuck at this point.

When walking along this wall the player gets stuck at this point.
[url=http://www.xfire.com/profile/vlnoheaven/][img]http://i105.photobucket.com/albums/m231/Lowerboy444/xfire.png[/img][/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
[url=http://teameventhorizon.com/]Team Event -O- Horizon[/url]
[url=http://mapping.maverickservers.com/]NoGhost Map Making Competition 2 (June 2010)[/url]
Re: ct3dm5 by cityy (beta2)
Thanks, clip brush was sticking out too far. Fixed. =)
www.ferdinandlist.de/leveldesign
Re: ct3dm5 by cityy (beta2)
Hope I was using the latest beta when testing but I found a spot where the lighting on a rock wall seemed very strange, I first thought there was a leak in that wall behind the pipe when I ran by:
[lvlshot]http://www.airrocket.net/~spirit/4weeks/ctrox1.jpg[/lvlshot]
This is what it looks like as a spectator:
[lvlshot]http://www.airrocket.net/~spirit/4weeks/ctrox2.jpg[/lvlshot]
[lvlshot]http://www.airrocket.net/~spirit/4weeks/ctrox1.jpg[/lvlshot]
This is what it looks like as a spectator:
[lvlshot]http://www.airrocket.net/~spirit/4weeks/ctrox2.jpg[/lvlshot]
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
Re: ct3dm5 by cityy (beta2)
Aye, I redid that wall section. Thanks for the input. =)
www.ferdinandlist.de/leveldesign
Re: ct3dm5 by cityy (beta2)
FINAL
Download: http://cityy.explicits.de/uploads/maps/ ... ct3dm5.zip
I'd appreciate if you guys could take a look before the deadline to make sure I didn't forget anything. =)
Download: http://cityy.explicits.de/uploads/maps/ ... ct3dm5.zip
I'd appreciate if you guys could take a look before the deadline to make sure I didn't forget anything. =)
www.ferdinandlist.de/leveldesign
Re: ct3dm5 by cityy (beta2)
Feels good; beside the stairs Anthem mentioned on 26/7, there's nothing left I would change here, nice work!
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
-Lee Trevino, golfer who actually has been struck by lightning.
Re: ct3dm5 by cityy (beta2)
www.ferdinandlist.de/leveldesign
Re: ct3dm5 by cityy (Final)
top map, this along with Phantazm11's map are the the main contenders so far IMHO.
Re: ct3dm5 by cityy (Final)
I would like to post this on Func Msgboard if that is ok with you cityy? If so, are there some final screenshots available?