Doom 3 texture issue?

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Grudge
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Joined: Mon Jan 28, 2002 8:00 am

Post by Grudge »

you mean 'scaled'
o'dium
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Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

seremtan wrote:
o'dium wrote:No, ultra mode runs the game uncompressed using DDS textures. There isn't anything else Ultra mode adds.
eh? a DDS format material includes prescaled versions of the texture within the material itself, presumably to take some load off the gfx processor. call of duty used DDS textures throughout. i don't see what's so 'ultra' about it

not sure what you mean by 'uncompressed'. in q3, textures are compressed 50%; in call of duty and hl2 they are compressed to 25% of thier original size (usually 512*2 -> 128*2)
Hey odnt ask me. Something there lets the dds texture look better than a standard tga, i dunno how it does it, but its obvious when you compare two screenshots side by side. There isn't as much weirdness on the texture. Maybe dds are at 32bit and tga are at 24bit?
Dek
Posts: 1010
Joined: Fri Jun 03, 2005 5:53 pm

Post by Dek »

o'dium wrote:You got a GT? Welcome to running it on Ultra with ease!

Image
That anti-aliased? The hands don't look anti aliased at all..
ALMighty
Posts: 542
Joined: Sat Mar 02, 2002 8:00 am

Post by ALMighty »

o'dium wrote:Maybe dds are at 32bit and tga are at 24bit?
Isn't 32-bit same as 24-bit, only with an alpha channel?
Shallow
Posts: 167
Joined: Wed Feb 09, 2005 1:58 pm

Post by Shallow »

If I remember rightly, you guys have it backwards. All Doom 3 graphic modes EXCEPT ultra use the DDS textures, which are the cheaper, compressed versions. Only ultra uses the uncompressed TGA versions.
Mr.Magnetichead
Posts: 2001
Joined: Thu Nov 01, 2001 8:00 am

Post by Mr.Magnetichead »

Dek wrote:
That anti-aliased? The hands don't look anti aliased at all..
Correct me if I'm wrong but I thought you CAN'T capture AA effects in a SS?
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