Carmack: Quake III source hopefully next week

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dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

Hahah the mmmm he also did last year. It's just an annoying trait of his. But the fucker codes like a god so who cares. :)
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

I just hope this dosen't mean OMG HAXORS GALORE! in the coming weeks.
Cool Blue
Posts: 916
Joined: Wed Mar 02, 2005 2:39 am

Post by Cool Blue »

:olo:

you kill me with you 'OMG HAXORS' speak.
glossy
Posts: 2282
Joined: Tue Apr 30, 2002 7:00 am

Post by glossy »

dzjepp wrote:Hahah the mmmm he also did last year. It's just an annoying trait of his. But the fucker codes like a god so who cares. :)

Code: Select all

glTranslated(world->worldstate.x,world->worldstate.y,world->worldstate.z); // mmmm. 
glRotatef(world->currentModel->entity /* mmmmm */, 1.0, 0.0, 0.0); 
glScalef(1.00f,1.50f,1.00f); // MMM! 
rep
Posts: 2910
Joined: Fri Aug 30, 2002 7:00 am

Post by rep »

I hope it brings a different kind of hacks.

The kind that Joint Operations has.

You know, flying tanks, and people carrying guns that use jeeps for bullets.

Those I can deal with because they're hilarious.

Wallhackers and bots are straight up lamers, if they're trying to hide it and claim they're legit.

If they're just doing it to piss everyone off and they have 90% stats on all weapons, then it's a little funny.
[img]http://members.cox.net/anticsensue/rep_june.gif[/img]
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