So what *hasn't* been done?

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
obsidian
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Post by obsidian »

seremtan wrote:It wasn't supposed to be funny, and thanks for missing the whole point of that remark, which was to draw attention to the fact that making Islamic looking Q3A maps might be considered offensive to Muslims in the current climate.
Well obviously, sarcasm doesn't translate very well in a written format which is why I may have missed your point (and looks like I'm not the only one, you've confused poor Lenard as well).

Back on topic, I can see how making a map of a Mosque would be offensive, but I think the suggestion was refering to something more like an Arabian kind of palace... like Prince of Persia.
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Anwulf
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Post by Anwulf »

Chinese architecture (which is the source for the Japanese). I know of one map based on this, but there are other things you could do such as a hutong map which would be the rough equivalent of the Italian town map. Hutongs are districts of narrow alleys, often in quite a confused jumble. The only problem with such a map is that it would be flat because they're all ground floor and no first.

In a similar idea to surgeon62's gigantic tree, you could do the same in a giant pagoda.

Somewhere like the Forbidden City in Beijing would be too large as a single map, but you could use parts of it.

You could perhaps design a CTF map around a couple of siheyuan (courtyard houses) which would be the bases. You could add such features as pailous (ornamental gates).
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Survivor
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Post by Survivor »

I've got an idea, but i'm not telling. It hasn't been done though me thinks.
*goes to collect info from the obscure corners of the internet*
Fjoggs
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Post by Fjoggs »

Kaziganthe wrote:
Fjoggs wrote:An actual good looking eQ2 map. :p
Hey, screw you buddy :icon32:
tehe :icon30:
Hr.O
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Post by Hr.O »

Reading R E Feist i suggest a Cho-Ja hive (these cho-ja's are 20 foot tall ants :D )
codey-
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Post by codey- »

As Kaziganthe said 'q3 engine' I thought I mention that in the Quake3 mod Urban Terror there are several of these styles done in a fashion.
Pext wrote:- islam stuff ( al hambra, etc... )
In base Urban Terror there's (more arabic than islam) Riyadh, Algiers and Sands (last one complete with Saddam Hussein posters) and several 3rd party maps with arabic influences like Sliema and Druglord 2: Harambique.
seremtan wrote:- Venice/Siena/medieval Italian hill town style, full of winding lanes and little bridges.
Again in Urban Terror base maps there is Casa, a 'spanish/mexican' village, Abbey 'italian' monastery and Golgatha which is on a slope. And I know one mapper who has started to work on a Venice map but that's a hard mission to finish.
And oddly for a reality mod there's a space station map called Mastermind but it's rather boxy, has none of that swoopy 50tish feel. One map that does have a solid 50tish feel is Crossing 30, but in another style - it's soviet style industrial complex full of agit-prop poster and one of the coolest maps I know of. In similar vein by the same mapper there's Eagle which is based on 'Where Eagles Dare' complete which a Richard Burton radio message. And finally I want to mention Toxic which is a 30tish german industrial place where you'd expect Peter Lorre to step whistling out of a dark corner anytime.

Both the mod and the 3rd party maps can be found at either http://www.act-of-war.de (Europe) or http://www.ut.map-depot.com (North America) where you can also find my 'industrial warehouse' map Oildepot but it's sorta turned inside-out set in a cliff valley.

I hope this maps can provide inspiration to make up new stuff as I think it's always a evolutionary process :)

What I haven't seen is a 'body from the inside' map like that classic Raquel Welch movie Fantastic Voyage :D

cheers
obsidian
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Post by obsidian »

Anwulf wrote:Chinese architecture (which is the source for the Japanese). I know of one map based on this, but there are other things you could do such as a hutong map which would be the rough equivalent of the Italian town map. Hutongs are districts of narrow alleys, often in quite a confused jumble. The only problem with such a map is that it would be flat because they're all ground floor and no first.

In a similar idea to surgeon62's gigantic tree, you could do the same in a giant pagoda.

Somewhere like the Forbidden City in Beijing would be too large as a single map, but you could use parts of it.

You could perhaps design a CTF map around a couple of siheyuan (courtyard houses) which would be the bases. You could add such features as pailous (ornamental gates).
I actually have a bunch of photos of various Chinese architecture that I took while on vacation. Traditional Chinese architecture is really nice. It's too bad that they're tearing a lot of it down to make "modern" commercial buildings instead.
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obsidian
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Post by obsidian »

Hr.O wrote:Reading R E Feist i suggest a Cho-Ja hive (these cho-ja's are 20 foot tall ants :D )
Ah, the Daughter of the Empire series.... you can even add a bunch of those blue glowing balls as a primary source of lighting.
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Scourge
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Post by Scourge »

Hr.O wrote:Reading R E Feist i suggest a Cho-Ja hive (these cho-ja's are 20 foot tall ants :D )
Reminds me of the giant praying mantis types in the GOR series.
Anwulf
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Post by Anwulf »

obsidian wrote:I actually have a bunch of photos of various Chinese architecture that I took while on vacation. Traditional Chinese architecture is really nice. It's too bad that they're tearing a lot of it down to make "modern" commercial buildings instead.
From what I've heard, the government should be reining back on demolishing the hutongs. Probably realised they'll be a big draw with all the tourists who'll be coming here for the Olympics in 2008.

I should get some photos of them before I'm transferred from Beijing. They're the one thing I don't have any pictures of.

Did you get out to Xinjiang while you were here?
obsidian
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Post by obsidian »

Anwulf wrote:From what I've heard, the government should be reining back on demolishing the hutongs. Probably realised they'll be a big draw with all the tourists who'll be coming here for the Olympics in 2008.

I should get some photos of them before I'm transferred from Beijing. They're the one thing I don't have any pictures of.

Did you get out to Xinjiang while you were here?
Well, that's good news at least. Haven't been to Xinjiang. Spent some time in Beijing, around Guangzhou, Hong Kong, and a few other places. It's been a few years since I've been there so can't remember all the places exactly. I *do* want to go see the Huangshan mountains sometime... they are some of the most stunning mountains in the world.

For anyone interested:
http://www.huangshanguide.com/english.htm

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dzjepp
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Post by dzjepp »

A loooong moving train, with so-so details outside so you could actually enjoy it. :) The tracks should go in a loop or something, so your map wouldn't have to be ridicously long. There could be a bridge and a tunnel, oh and fighting on the rooftops. You would have to dodge when going under the tunnel or you would get squished. Also to encourage staying on the train if you get off you get gibbed. :D

Someone should make it, maybe use the TA terrain capabilities (but it should be a Q3 map anyway, so it would get some playtime hopefully). :p
dzjepp
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Post by dzjepp »

Pext wrote:
StormShadow wrote:Levellord did a map that looked like a naked chick.. you could see boobs and ass in the architecture.. it was hillarious. Not realistic - and certainly not set 'inside' a person, but I thought id go ahead and mention it anyway :) I guess that could also count as a comedy map tho :D
lol... yeah... this was the one with the plasma ejaculation, right? :icon19:
Sounds interesting... link? :paranoid:
Anwulf
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Post by Anwulf »

dzjepp wrote:A loooong moving train, with so-so details outside so you could actually enjoy it.
I think it was Pete Parisi who did something like this, although more abstract. Was it the "Meat" series? Kind of rings a bell.

A possible alternative might be something like the Underground where you can move from one station to another either by train or on foot (below or above ground) so that you'd have a circuit. A straight out train map wouldn't really offer much gameplay.
SonicClang
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Post by SonicClang »

Holy CRAP!!! I totally forgot about that space map in "Scourge of Armagon"!!!!! That really WAS the first space DM map ever made. When Quake 3 came out I had totally forgotten about that map. It's amazing how even though I had spent probably hours playing that map, the memories were lost until right now when I looked at the screenshots. Man, that was a while ago... I'm getting old.
The number 1 cause of death in games is panic.
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axbaby
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Post by axbaby »

inside human body.
inside a computer
on a laptop -a maze map where a laptop keys block passages
inside a montain "cave map"
gravity map "speed powerups flight ..player never touches the ground .. all you do is fly and shoot
elevators and trains i have not seen fully used to their potential for fun
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sliver
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Post by sliver »

Kat did a cave map a while back, and i'm pretty sure i've seen others; inside the computer's been done at least 3 times.
Pext
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Post by Pext »

yeah... there even was an ati pr map back in the days.
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