Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
			
				
		
		
			
				
																			
								Melv aka Stukatto 							 
									
		Posts:  1  		Joined:  Tue Feb 02, 2010 5:13 pm 		
		
						
						
		 
		
						
					
													
							
						
									
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								by Melv aka Stukatto   »  Tue Feb 02, 2010 5:44 pm 
			
			
			
			
			
			UniKorn wrote: Maybe I should take my copy of EF out again 
 
Greetings, [wrld]UniKorn ;-)
Hey you.. long time no see. Still alive then?  
  
I re-installed my EF a little while ago, will have to checkout some of these conversions, good job btw!
 
			
			
									
						
							[color=#BF8000]Ancient EF/SoF2 Mapping Guru [/color][color=#FFFFFF]|[/color] [color=#BF8000]Eternal Sinners Guild Master [/color][color=#FFFFFF]|[/color] [color=#BF8000]Music Producer[/color] 
[url]http://www.stukatto.co.uk[/url] - [url]http://www.soundcloud.com/stukatto[/url]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								monaster 							 
									
		Posts:  532  		Joined:  Mon Apr 28, 2008 1:52 pm 		
		
						
						
		 
		
						
					
													
							
						
									
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								by monaster   »  Mon Feb 15, 2010 10:50 pm 
			
			
			
			
			
			
Looks weird with that Unreal "U".  
 Weird but yet another nice contribution to a long row of converted maps, nice work.
 
			
			
									
						
							If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.  
-Lee Trevino, golfer who actually has been struck by lightning. 
			
						 
		 
				
		
		 
	 
				
				
		
		
			
				
																			
								Salinga 							 
									
		Posts:  86  		Joined:  Thu Apr 14, 2005 10:04 pm 		
		
						
						
		 
		
						
					
													
							
						
									
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								by Salinga   »  Fri Jan 31, 2020 11:38 pm 
			
			
			
			
			
			10 years already... where has the time go. ;-/