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Posted: Tue Feb 13, 2007 1:48 am
by maz0r
That's getting a really difficult birth here
Btw do the old radiants want to run q3 with the map right after compile? My 1.5.0 doesnt, but I remember something like that for former versions.
@artifact: You find the settings

paths in your Radiant's Preferences, as I wrote above. The Prefs are located in the Edit menu or accessable via the shortcut 'P'.
Posted: Tue Feb 13, 2007 2:00 am
by obsidian
All versions of GtkRadiant have the option of running the game after compile. Enabled by default in older versions.
Posted: Tue Feb 13, 2007 2:29 am
by Art1fact-Un1a
it was the same error message. after i saved the boxmap into my baseq3 folder and loaded it in radiant and loaded it in "Q3Map2: (test) BSP -meta, -vis, -light -fast -filter"
"Running engine...
C:\Program Files\Quake III Arena\quake3.exe +set sv_pure 0 +devmap boxmap
Failed to execute the following command: C:\Program Files\Quake III Arena\quake3.exe+set sv_pure 0 +devmap boxmap" shall i test start q3 anyways and type in "/sv_pure 0" and "/devmap boxmap"?
Posted: Tue Feb 13, 2007 3:03 am
by pjw
Art1fact-Un1a wrote:
"Running engine...
C:\Program Files\Quake III Arena\quake3.exe +set sv_pure 0 +devmap boxmap
Failed to execute the following command: C:\Program Files\Quake III Arena\quake3.exe+set sv_pure 0 +devmap boxmap" shall i test start q3 anyways and type in "/sv_pure 0" and "/devmap boxmap"?
Read the second post in this thread. Add a space before "+set sv_pure 0".
(Not sure that's it, but it can't hurt.)
Posted: Tue Feb 13, 2007 3:11 am
by maz0r
Art1fact-Un1a wrote:shall i test start q3 anyways and type in "/sv_pure 0" and "/devmap boxmap"?
Yep!
Did you read my last posting and tried that?
@pjw: this isn't the problem. radiant is trying to start the map and cannot find q3.exe due to a wrong path set up in the prefs.
Posted: Tue Feb 13, 2007 4:19 am
by obsidian
my quake is in "D:\Program\Spel\Quake III Arena 1.31"
"Running engine...
C:\Program Files\Quake III Arena\quake3.exe +set sv_pure 0 +devmap boxmap
Sounds like you have Q3 installed twice on 2 different hard drives. Your map is probably on the D: drive, Radiant is trying to start Q3 on the C: drive.
Posted: Tue Feb 13, 2007 4:57 pm
by Art1fact-Un1a
HEHEHE.... well actually.... i have 5 quake installed... no comment

well if that is the problem.. then where can i change the path? ive tried to find it in radiant but dont see it:( i thank you all for the help ive got from you! /salute
Posted: Tue Feb 13, 2007 7:11 pm
by obsidian
File > Project Settings
Under basepath, it should point to:
D:/Program/Spel/Quake III Arena 1.31/baseq3/
NOTE the "/"!
Select Mod should be the default, Quake III Arena.
Leave fs_game blank.
Posted: Wed Feb 14, 2007 9:32 am
by Art1fact-Un1a
ive changed the folder to another quake:) but still same message about the +set sv_pure 0 and +devmap boxmap or test1.. but in the error message about these 2 it still trying to load from "C:\Program Files\Quake III Arena\baseq3" :S where i put it: "D:\Program\Quake III Arena\baseq3".
1. Where EXACTLY shall i type in +set sv_pure 0 +devmap boxmap?
in quake 3 (game) before i try to load my map with bsp
2. in the program files these maps where automatic put there by gtk radiant if you wonder. its not a whole game only some maps with some files in it.
3. in basepath. shall i have (/) or (\) to the path to quake 3?
I hope it was the info u wanted. thx again!