What do you want from a deathmatch game?
-
- Posts: 2001
- Joined: Thu Nov 01, 2001 8:00 am
No you didn't talk about it odium.
I asked "How much of an impact does the artistic style and direction of a game have on how much you enjoy it?"
That is a question that only requires a very short answer. I didn't ask for an anaylsis of other games in the genre, nor did I ask anything about visual branding or whether people are willing to adapt.
I asked "How much of an impact does the artistic style and direction of a game have on how much you enjoy it?"
That is a question that only requires a very short answer. I didn't ask for an anaylsis of other games in the genre, nor did I ask anything about visual branding or whether people are willing to adapt.
nice thread. wandering off into,. actually wafflebollocks is probably the right word, but nice thread.
think what folks want from a commercial DM game, is a game that does all the stuff mod teams have to add, but right out of the box.
like if q4 mp had just been a copy of q3-osp with nicer graphics, that would've been pretty much ideal. the old crowd get to carry on with what they were doing, and new folks get some eye candy to catch their interest.
edit: it's like how the RAF lay out paving in their bases - they cover the whole place in grass, see which routes people take between buildings, and then pave that route.
gaming (specifically the quake series) has been through half of that process already. we *know* what features people want, someone just has to implement those features for themselves instead of waiting for a modder to do it - then maybe the communities for new games wouldn't evaporate a few months after the games release.
think what folks want from a commercial DM game, is a game that does all the stuff mod teams have to add, but right out of the box.
like if q4 mp had just been a copy of q3-osp with nicer graphics, that would've been pretty much ideal. the old crowd get to carry on with what they were doing, and new folks get some eye candy to catch their interest.
edit: it's like how the RAF lay out paving in their bases - they cover the whole place in grass, see which routes people take between buildings, and then pave that route.
gaming (specifically the quake series) has been through half of that process already. we *know* what features people want, someone just has to implement those features for themselves instead of waiting for a modder to do it - then maybe the communities for new games wouldn't evaporate a few months after the games release.
I loved Tribes 2. :icon14:DiscoDave wrote:For me I like team based, tactical deathmatch games. It's why I like playing CS : Source and Day of Defeat source but its rare when people in these games work as a team, unless you know them all. However if you play on a server with a bunch of your mates it can get quite good.
A good community doesn't go a miss aswell. I used to love playing Tribes 2 because of the gameplay and the community that came with it.
BF2 can be great too... when you have a proper teamplaying squad with a smart squadleader you walk all over the enemy- but it can also be complete shit. The trick is finding servers with good people i guess...
Pretty much 99% of the time I play BF2 with my housemate as we get things done. I do agree though that some matches are awesome when everyone pulls together as a team, especially with the commander and squads. But if the commander is rubbish and the squads just mess around, the game indeed gets rather crap rather quicklyRyoki wrote: I loved Tribes 2. :icon14:
BF2 can be great too... when you have a proper teamplaying squad with a smart squadleader you walk all over the enemy- but it can also be complete shit. The trick is finding servers with good people i guess...
Just yesterday i had the honour of seeing something i'd never seen before in a BF2 game: total coorporation of every armoured unit on the map... something like 3 tanks and 5 bmp's accompanied by a couple of jeeps with infantry just owned the whole game, capping flags wherever we went.
Shortest game i ever played too, we won in a jiffy. Brought a tear of joy to my eye that did.
Shortest game i ever played too, we won in a jiffy. Brought a tear of joy to my eye that did.

I still play Quake 2 beleive it or not. It is hard to find servers, but the ones that are running are fun as shit.
Todays games are way to "newb friendly" look at what they are doeing to Battlefield 2, they have completly fucked up and "conslefied" that game. Any time I do play it, I go and play the demo and the original, unpatched servers.
So yeah Quake 2 and Quake 3 for me. Where it's about your skill, not "fairness" and all that bulshit in todays games.
Allso, Doom 3 and Quake 4 do not apeal to me due to unimagenative and way to distracting level design. It's like they got a new toy (graphics) and now they decide to play with it so mutch that they send gameplay to shit.
Todays games are way to "newb friendly" look at what they are doeing to Battlefield 2, they have completly fucked up and "conslefied" that game. Any time I do play it, I go and play the demo and the original, unpatched servers.
So yeah Quake 2 and Quake 3 for me. Where it's about your skill, not "fairness" and all that bulshit in todays games.
Allso, Doom 3 and Quake 4 do not apeal to me due to unimagenative and way to distracting level design. It's like they got a new toy (graphics) and now they decide to play with it so mutch that they send gameplay to shit.
Last edited by Turbine on Fri Feb 17, 2006 6:50 pm, edited 1 time in total.
[img]http://img.photobucket.com/albums/v74/Turbinator/knocked_the_fuck_out.gif[/img]
-
- Posts: 1314
- Joined: Mon Mar 21, 2005 2:44 am
i prefer more tactical games of alteast a 6v6 with the exception of q3ctf1 which i can enjoy with as few as 3v3
By tactical i mean i like some kind of objective like ctf, bomb mode, etc not just team deathmatch
but im also a hardcore advocate of games that require skill, and not overpowered weapons and vehicles
also gotta make the game as campfree as possible
ET was decent but it got too campy and was too noobish with air strikes and what not
CS, is too campy with guns that dont hit where they should
BF2 has incredibly bad hit detection and flooded with noob crap like nade launchers and the infantry vs vehicles air craft is off wack
the few games (yet not perfect) that i dont think fell to short of being a perfect game are:
q3ctf: fast paced, high skill, but i kinda wish they had some sort of respawn time on servers if even for just 3 seconds. The whole instant respawn for ctf kinda lowers the tactical value. I also wish there were more q3ctf1 style maps to play.
Joint Operations: this is what i wish BF2 was more like: a more arcarde version of the realistic JO. JO's balance of vehicles and large scale combat is much better than in BF2 where some noob in a tank can just rambo into an area and kill the enemy or copters can hover around and destroy everything. I just wish the detection was a better.
Urban Terror ctf: By far my favorite fps game, a high degree of tactics, great hit detection as long as you know how to control recoil and spread, no over powered noob weapons, no where near as campy as CS. And these factors become very evident when a highly skilled player who knows how to aim, move, and play smart. That player's skill is immediately once he starts playing felt as the noobs have no cheap gimmicks to resort to with any consistent success (cant really camp, cant spam, cant run into a battle copter, cant pull out a noob canon). The only thing is that this game pretty much died.
By tactical i mean i like some kind of objective like ctf, bomb mode, etc not just team deathmatch
but im also a hardcore advocate of games that require skill, and not overpowered weapons and vehicles
also gotta make the game as campfree as possible
ET was decent but it got too campy and was too noobish with air strikes and what not
CS, is too campy with guns that dont hit where they should
BF2 has incredibly bad hit detection and flooded with noob crap like nade launchers and the infantry vs vehicles air craft is off wack
the few games (yet not perfect) that i dont think fell to short of being a perfect game are:
q3ctf: fast paced, high skill, but i kinda wish they had some sort of respawn time on servers if even for just 3 seconds. The whole instant respawn for ctf kinda lowers the tactical value. I also wish there were more q3ctf1 style maps to play.
Joint Operations: this is what i wish BF2 was more like: a more arcarde version of the realistic JO. JO's balance of vehicles and large scale combat is much better than in BF2 where some noob in a tank can just rambo into an area and kill the enemy or copters can hover around and destroy everything. I just wish the detection was a better.
Urban Terror ctf: By far my favorite fps game, a high degree of tactics, great hit detection as long as you know how to control recoil and spread, no over powered noob weapons, no where near as campy as CS. And these factors become very evident when a highly skilled player who knows how to aim, move, and play smart. That player's skill is immediately once he starts playing felt as the noobs have no cheap gimmicks to resort to with any consistent success (cant really camp, cant spam, cant run into a battle copter, cant pull out a noob canon). The only thing is that this game pretty much died.
Last edited by stocktroll on Fri Feb 17, 2006 7:05 pm, edited 1 time in total.
That is what they are supose to be like. It allso takes skill not to be shot down. Because they can go down fast, unless the pilot/driver knows his shit.stocktroll wrote:[...]
Joint Operations: this is what i wish BF2 was more like: a more arcarde version of the realistic JO. JO's balance of vehicles and large scale combat is much better than in BF2 where some noob in a tank can just rambo into an area and kill the enemy or copters can hover around and destroy everything.
And I do not appreciate the fact thet they are trying to make it "better".
[img]http://img.photobucket.com/albums/v74/Turbinator/knocked_the_fuck_out.gif[/img]
-
- Posts: 1314
- Joined: Mon Mar 21, 2005 2:44 am
JO had stuff like realistic bullet drop and all that4days wrote:i thought jo was arcadey? would've gotten into that game if the player physics hadn't been so unsatisfying. felt like a vrml demo.
how much skill does it take to not be shot down when the AA on BF2 is complete BSTurbine wrote:That is what they are supose to be like. It allso takes skill not to be shot down. Because they can go down fast, unless the pilot/driver knows his shit.stocktroll wrote:[...]
Joint Operations: this is what i wish BF2 was more like: a more arcarde version of the realistic JO. JO's balance of vehicles and large scale combat is much better than in BF2 where some noob in a tank can just rambo into an area and kill the enemy or copters can hover around and destroy everything.
And I do not appreciate the fact thet they are trying to make it "better".
i think i already said this but it took me less than a day to pretty know how to slaughter up kills in copters and planes but i find it unsatisfying and cheap
i also know BF2 by nature is one of those games where the "best fps gamer" isnt always going to have the highest score and i accept that but they go way overboard with all the noobish gimmicks. I would love BF2 so much more if they gave more focus on the squad based gameplay and tone down the ability of vehicles to solo around and just destroy anything with very little skill involved
Ever had a chopter on a chopter battle in BF2?
It actualy takes some time to get really good in a chopter to the point where you can keep a target in sight no matter what you are dodging.
Has the "feature" where you could take a boat underneath the aircraft carrier or drive a boat upside-down been fixed?
It actualy takes some time to get really good in a chopter to the point where you can keep a target in sight no matter what you are dodging.
Has the "feature" where you could take a boat underneath the aircraft carrier or drive a boat upside-down been fixed?
[img]http://img.photobucket.com/albums/v74/Turbinator/knocked_the_fuck_out.gif[/img]
stocktroll wrote:JO had stuff like realistic bullet drop and all that4days wrote:i thought jo was arcadey? would've gotten into that game if the player physics hadn't been so unsatisfying. felt like a vrml demo.
how much skill does it take to not be shot down when the AA on BF2 is complete BSTurbine wrote:That is what they are supose to be like. It allso takes skill not to be shot down. Because they can go down fast, unless the pilot/driver knows his shit.stocktroll wrote:[...]
Joint Operations: this is what i wish BF2 was more like: a more arcarde version of the realistic JO. JO's balance of vehicles and large scale combat is much better than in BF2 where some noob in a tank can just rambo into an area and kill the enemy or copters can hover around and destroy everything.
And I do not appreciate the fact thet they are trying to make it "better".
i think i already said this but it took me less than a day to pretty know how to slaughter up kills in copters and planes but i find it unsatisfying and cheap
i also know BF2 by nature is one of those games where the "best fps gamer" isnt always going to have the highest score and i accept that but they go way overboard with all the noobish gimmicks. I would love BF2 so much more if they gave more focus on the squad based gameplay and tone down the ability of vehicles to solo around and just destroy anything with very little skill involved
You really suck at BF2, don't you? You keep complaining about this shit every time the topic is brought up.
Someone soloing in a tank without support has absolutely no chance at all against a squad on foot who knows what they're doing. None at all.
Perhaps you should just stick to counterstrike?
-
- Posts: 1314
- Joined: Mon Mar 21, 2005 2:44 am
-
- Posts: 4755
- Joined: Mon Oct 22, 2001 7:00 am
Re: What do you want from a deathmatch game?
get fucked with the "we," MagjackassHead. I am pretty damned happy with Q4 myself.Mr.Magnetichead wrote:Seeing as Doom 3 and Quake 4 MP didn't pan out to be what we thought they would be what is it exactlly you DMers want from an online DM game?
Tell me everything.
Get with the program and buy a better system or just SSSSSSSSSsssssssssssssssssssssssssssssssssssssssssssssssssssssssstop the bleeding, shitsword :icon11:
-
- Posts: 1314
- Joined: Mon Mar 21, 2005 2:44 am
uh, no I rambo through most maps as squad leader with an assault rifle and many times end the map with both highest teamwork and combat scoreGrudge wrote:stocktroll wrote:JO had stuff like realistic bullet drop and all that4days wrote:i thought jo was arcadey? would've gotten into that game if the player physics hadn't been so unsatisfying. felt like a vrml demo.
how much skill does it take to not be shot down when the AA on BF2 is complete BSTurbine wrote: That is what they are supose to be like. It allso takes skill not to be shot down. Because they can go down fast, unless the pilot/driver knows his shit.
And I do not appreciate the fact thet they are trying to make it "better".
i think i already said this but it took me less than a day to pretty know how to slaughter up kills in copters and planes but i find it unsatisfying and cheap
i also know BF2 by nature is one of those games where the "best fps gamer" isnt always going to have the highest score and i accept that but they go way overboard with all the noobish gimmicks. I would love BF2 so much more if they gave more focus on the squad based gameplay and tone down the ability of vehicles to solo around and just destroy anything with very little skill involved
You really suck at BF2, don't you? You keep complaining about this shit every time the topic is brought up.
Someone soloing in a tank without support has absolutely no chance at all against a squad on foot who knows what they're doing. None at all.
Perhaps you should just stick to counterstrike?
however i get gayed by noobetry way too much
if you had any idea of how its like to be a real elite gamer, coming up on top with the highest score isnt enough, you want perfection and will curse at yourself even if you do a minor mistake as youre raping a game with way more points that the rest of your team
so if im going to be mad at myself for missing a kill i should have gotten im definitely going to be mad at a game for being so noobish when some noob who couldnt even look at me in a real skill game with a nade launcher bunny hops and insta kill me around the corner