Open discussion about any topic, as long as you abide by the rules of course!
			
		
		
			
				
								seremtan 							 
									
		Posts:  36018 Joined:  Wed Nov 19, 2003 8:00 am 
		
						
					
													
							
						
									
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								by seremtan  Fri Jan 20, 2012 12:46 am 
			
			
			
			
			
			optifine 1.1 is the shiznit with soartex. default still looks like baboon vomit mixed with walrus feces though
also, cool lighthouse
does our shit not drop on death anymore?
should do. drops only hang around for 5 minutes though
 
		 
				
		
		 
	 
				
				
				
		
		
			
				
																			
								mjrpes 							 
									
		Posts:  4980 Joined:  Tue Nov 28, 2000 8:00 am 
		
						
					
													
							
						
									
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								by mjrpes  Wed Jan 25, 2012 5:32 am 
			
			
			
			
			
			[lvlshot]http://i.imgur.com/ewFpf.jpg[/lvlshot]
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								obsidian 							 
									
		Posts:  10970 Joined:  Mon Feb 04, 2002 8:00 am 
		
						
					
													
							
						
									
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								by obsidian  Wed Jan 25, 2012 6:08 am 
			
			
			
			
			
			Wookies!
			
			
									
						
							[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								seremtan 							 
									
		Posts:  36018 Joined:  Wed Nov 19, 2003 8:00 am 
		
						
					
													
							
						
									
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								by seremtan  Wed Jan 25, 2012 6:15 pm 
			
			
			
			
			
			yeah, jungles. jungles with no jungle creatures or jungle ambient sounds to bring them to life
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								mjrpes 							 
									
		Posts:  4980 Joined:  Tue Nov 28, 2000 8:00 am 
		
						
					
													
							
						
									
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								by mjrpes  Wed Jan 25, 2012 6:42 pm 
			
			
			
			
			
			My hopes aren't high. Indeed the smartest thing they could do is create a very robust API and let the community do the rest.  Bridging server and client mods (letting the client download any client-side mods seamlessly through the server) would be ideal.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								seremtan 							 
									
		Posts:  36018 Joined:  Wed Nov 19, 2003 8:00 am 
		
						
					
													
							
						
									
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								by seremtan  Sun Jan 29, 2012 12:40 pm 
			
			
			
			
			
			two months later...
(it was better without the snow around the spawn)
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Silicone_Milk 							 
									
		Posts:  2237 Joined:  Sat Mar 12, 2005 10:49 pm 
		
						
					
													
							
						
									
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								by Silicone_Milk  Sun Jan 29, 2012 1:36 pm 
			
			
			
			
			
			Started work on gravel/stone slab speed mod for the server. 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Κracus 							 
									
		Posts:  5980 Joined:  Tue Oct 16, 2007 12:38 am 
		
						
					
													
							
						
									
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								by Κracus  Sun Jan 29, 2012 2:00 pm 
			
			
			
			
			
			I was on there a few minutes ago, that lighthouse is impressive.
As always I stand in awe of your creations, you all seem much better suited at level design then I am 
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Silicone_Milk 							 
									
		Posts:  2237 Joined:  Sat Mar 12, 2005 10:49 pm 
		
						
					
													
							
						
									
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								by Silicone_Milk  Sun Jan 29, 2012 7:44 pm 
			
			
			
			
			
			Thanks. Nowhere even close to finished with it. Looks ugly as hell right now.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								mjrpes 							 
									
		Posts:  4980 Joined:  Tue Nov 28, 2000 8:00 am 
		
						
					
													
							
						
									
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								by mjrpes  Sun Jan 29, 2012 10:57 pm 
			
			
			
			
			
			SNOW BEGONE
			
			
									
						
										
						 
		 
				
		
		 
	 
				
				
		
		
			
				
								Foo 							 
									
		Posts:  13840 Joined:  Thu Aug 03, 2000 7:00 amLocation:  New Zealand 
		
						
					
													
							
						
									
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								by Foo  Tue Jan 31, 2012 10:23 am 
			
			
			
			
			
			oops
			
			
									
						
										
						 
		 
				
		
		 
	 
				
				
		
		
			
				
								seremtan 							 
									
		Posts:  36018 Joined:  Wed Nov 19, 2003 8:00 am 
		
						
					
													
							
						
									
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								by seremtan  Wed Feb 01, 2012 6:23 pm 
			
			
			
			
			
			"cannot resolve hostname"
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								mjrpes 							 
									
		Posts:  4980 Joined:  Tue Nov 28, 2000 8:00 am 
		
						
					
													
							
						
									
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								by mjrpes  Fri Feb 10, 2012 2:27 am 
			
			
			
			
			
			i propose...
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								mjrpes 							 
									
		Posts:  4980 Joined:  Tue Nov 28, 2000 8:00 am 
		
						
					
													
							
						
									
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								by mjrpes  Fri Feb 10, 2012 2:31 am 
			
			
			
			
			
			When completed it will look exactly like this...
 
		 
				
		
		 
	 
				
		
		
			
				
								Foo 							 
									
		Posts:  13840 Joined:  Thu Aug 03, 2000 7:00 amLocation:  New Zealand 
		
						
					
													
							
						
									
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								by Foo  Fri Feb 10, 2012 4:41 am 
			
			
			
			
			
			The matter is agreed.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								mjrpes 							 
									
		Posts:  4980 Joined:  Tue Nov 28, 2000 8:00 am 
		
						
					
													
							
						
									
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								by mjrpes  Fri Feb 10, 2012 6:28 am 
			
			
			
			
			
			Added some dungeons.  See spawn board for details.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								seremtan 							 
									
		Posts:  36018 Joined:  Wed Nov 19, 2003 8:00 am 
		
						
					
													
							
						
									
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								by seremtan  Fri Feb 10, 2012 5:59 pm 
			
			
			
			
			
			oh so you're the one doing all that vietcong-style malarkey under everything 
lotta trees to clear first
 
		 
				
		
		 
	 
				
		
		
			
				
								seremtan 							 
									
		Posts:  36018 Joined:  Wed Nov 19, 2003 8:00 am 
		
						
					
													
							
						
									
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								by seremtan  Fri Feb 10, 2012 7:44 pm 
			
			
			
			
			
			btw who broke the xp farm? thing is fucked, and there's a load of pointless-looking tunnels all around underneath it full of cave spiders 
 
		 
				
		
		 
	 
				
		
		
			
				
								seremtan 							 
									
		Posts:  36018 Joined:  Wed Nov 19, 2003 8:00 am 
		
						
					
													
							
						
									
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								by seremtan  Sat Feb 11, 2012 1:09 am 
			
			
			
			
			
			not sure if the zoom key is vanilla or optifine, but you can get some neat screenshots with it
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Silicone_Milk 							 
									
		Posts:  2237 Joined:  Sat Mar 12, 2005 10:49 pm 
		
						
					
													
							
						
									
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								by Silicone_Milk  Sat Feb 11, 2012 1:38 am 
			
			
			
			
			
			exp farm should be an easy enough fix. I'll look in to it once I finish relocating.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								mjrpes 							 
									
		Posts:  4980 Joined:  Tue Nov 28, 2000 8:00 am 
		
						
					
													
							
						
									
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								by mjrpes  Sat Feb 11, 2012 2:41 am 
			
			
			
			
			
			seremtan, what client mods and texture packs are you using.  Looks awesome.