Open discussion about any topic, as long as you abide by the rules of course!
			
		
		
			
				
								seremtan 							 
									
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								by seremtan   »  Fri Jan 20, 2012 12:46 am 
			
			
			
			
			
			optifine 1.1 is the shiznit with soartex. default still looks like baboon vomit mixed with walrus feces though
also, cool lighthouse
does our shit not drop on death anymore?
should do. drops only hang around for 5 minutes though
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
				
				
		
		
			
				
																			
								mjrpes 							 
									
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								by mjrpes   »  Wed Jan 25, 2012 5:32 am 
			
			
			
			
			
			[lvlshot]http://i.imgur.com/ewFpf.jpg[/lvlshot] 
 
jungles in lastest snapshot release... finally a new interesting biome.  you'll need a new world tho to see them.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								obsidian 							 
									
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								by obsidian   »  Wed Jan 25, 2012 6:08 am 
			
			
			
			
			
			Wookies!
			
			
									
						
							[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								seremtan 							 
									
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								by seremtan   »  Wed Jan 25, 2012 6:15 pm 
			
			
			
			
			
			yeah, jungles. jungles with no jungle creatures or jungle ambient sounds to bring them to life 
 
so far jeb's additions have been pretty decent (except for the ladder collision box fiasco) but seriously: when are they going to get around to filling in such gaping game holes as the lifelessness of the environments? 
 
sometimes i think it might turn out better if mojang just stopped updating the game and left adding new features to the modders...
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								mjrpes 							 
									
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								by mjrpes   »  Wed Jan 25, 2012 6:42 pm 
			
			
			
			
			
			My hopes aren't high. Indeed the smartest thing they could do is create a very robust API and let the community do the rest.  Bridging server and client mods (letting the client download any client-side mods seamlessly through the server) would be ideal.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								seremtan 							 
									
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								by seremtan   »  Sun Jan 29, 2012 12:40 pm 
			
			
			
			
			
			two months later...
 
(it was better without the snow around the spawn)
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Silicone_Milk 							 
									
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								by Silicone_Milk   »  Sun Jan 29, 2012 1:36 pm 
			
			
			
			
			
			Started work on gravel/stone slab speed mod for the server.  
 
Oddly, I have it working for all NPCs but the player runs normally. Working on figuring out what that's all about.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Κracus 							 
									
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								by Κracus   »  Sun Jan 29, 2012 2:00 pm 
			
			
			
			
			
			I was on there a few minutes ago, that lighthouse is impressive.
As always I stand in awe of your creations, you all seem much better suited at level design then I am 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Silicone_Milk 							 
									
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								by Silicone_Milk   »  Sun Jan 29, 2012 7:44 pm 
			
			
			
			
			
			Thanks. Nowhere even close to finished with it. Looks ugly as hell right now.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								mjrpes 							 
									
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								by mjrpes   »  Sun Jan 29, 2012 10:57 pm 
			
			
			
			
			
			SNOW BEGONE
			
			
									
						
										
						 
		 
				
		
		 
	 
				
				
		
		
			
				
								Foo 							 
									
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											Location:  New Zealand 
							
						
		 
		
						
					
													
							
						
									
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								by Foo   »  Tue Jan 31, 2012 10:23 am 
			
			
			
			
			
			oops
			
			
									
						
										
						 
		 
				
		
		 
	 
				
				
		
		
			
				
								seremtan 							 
									
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								by seremtan   »  Wed Feb 01, 2012 6:23 pm 
			
			
			
			
			
			"cannot resolve hostname" 
 
looks like whole mc.quake3world.com domain is down, even the homepage/map etc 
 
edit: nope, it's back
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								mjrpes 							 
									
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								by mjrpes   »  Fri Feb 10, 2012 2:27 am 
			
			
			
			
			
			i propose... 
 
[lvlshot]http://i.imgur.com/B7sWX.jpg[/lvlshot]
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								mjrpes 							 
									
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								by mjrpes   »  Fri Feb 10, 2012 2:31 am 
			
			
			
			
			
			When completed it will look exactly like this...
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								Foo 							 
									
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								by Foo   »  Fri Feb 10, 2012 4:41 am 
			
			
			
			
			
			The matter is agreed. 
 
BTW we need more rando structures in the middle of town. I've got about 5 residences now. Need some shops and a forge.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								mjrpes 							 
									
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								by mjrpes   »  Fri Feb 10, 2012 6:28 am 
			
			
			
			
			
			Added some dungeons.  See spawn board for details. 
 
Been meaning to ad a shop but the mod I installed bork a while ago... haven't troubleshooted it yet.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								seremtan 							 
									
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								by seremtan   »  Fri Feb 10, 2012 5:59 pm 
			
			
			
			
			
			oh so you're the one doing all that vietcong-style malarkey under everything 
 
lotta trees to clear first
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								seremtan 							 
									
		Posts:  36018  		Joined:  Wed Nov 19, 2003 8:00 am 		
		
						
						
		 
		
						
					
													
							
						
									
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								by seremtan   »  Fri Feb 10, 2012 7:44 pm 
			
			
			
			
			
			btw who broke the xp farm? thing is fucked, and there's a load of pointless-looking tunnels all around underneath it full of cave spiders 
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
								seremtan 							 
									
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								by seremtan   »  Sat Feb 11, 2012 1:09 am 
			
			
			
			
			
			not sure if the zoom key is vanilla or optifine, but you can get some neat screenshots with it
 
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Silicone_Milk 							 
									
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								by Silicone_Milk   »  Sat Feb 11, 2012 1:38 am 
			
			
			
			
			
			exp farm should be an easy enough fix. I'll look in to it once I finish relocating.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								mjrpes 							 
									
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								by mjrpes   »  Sat Feb 11, 2012 2:41 am 
			
			
			
			
			
			seremtan, what client mods and texture packs are you using.  Looks awesome.