Path Of Neo

Open discussion about any topic, as long as you abide by the rules of course!
Pext
Posts: 4257
Joined: Thu Aug 28, 2003 7:00 am

Post by Pext »

bloom :icon19:
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MKJ
Posts: 32582
Joined: Fri Nov 24, 2000 8:00 am

Post by MKJ »

i am looking forward to it actually.
they changed the ending of the trilogy for this game, which is good

they also got an engine that can handle the neo vs smith clones fight :o they added 1500 smiths before the engine started to stutter. quite secksi :)

they even got the rippleeffect in there, and a out-of-focus thingy (like GT4's photomode, but then real time - prolly not as good looking though but thats aight)
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Grudge
Posts: 8587
Joined: Mon Jan 28, 2002 8:00 am

Post by Grudge »

It's a Matrix game ffs.
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

1500 smith? Thats some serious LOD to get that running on a ps2... :icon28:
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