Introduction
Hello Q3W
 So this is my new version of the map i entered into the Mapcore contest. After reading through the feedback etc I've made some changes and would love to see what the wider community thought. This is a funny map as I was trying to do something different with height. I like the whole death from above thing and had plenty of laughs while testing out the map with bots. Problem is that bots just don't play like humans so I've no idea how it would play in reality. It was originally going to be much different, there was this whole lower section which more than doubled the size of the map. In the end i scraped it and made the map a lot tighter. Its one of those choices where i kind of wonder how it would have played out if i had not done that. Heres a link to an early version (https://www.dropbox.com/s/ax9q971v25zzy ... d.pk3?dl=0) This was around about 6 hours in i think.
 So this is my new version of the map i entered into the Mapcore contest. After reading through the feedback etc I've made some changes and would love to see what the wider community thought. This is a funny map as I was trying to do something different with height. I like the whole death from above thing and had plenty of laughs while testing out the map with bots. Problem is that bots just don't play like humans so I've no idea how it would play in reality. It was originally going to be much different, there was this whole lower section which more than doubled the size of the map. In the end i scraped it and made the map a lot tighter. Its one of those choices where i kind of wonder how it would have played out if i had not done that. Heres a link to an early version (https://www.dropbox.com/s/ax9q971v25zzy ... d.pk3?dl=0) This was around about 6 hours in i think.  
 Anyway, so i forged on and created this monster. Its one of those situations where you kinda just get carried away with detail and lots of little changes and don't really keep an eye on the broader picture ie true q3 scale and traditional systems. Still, overall i'm proud of this effort... Might be a case of style over substance. But who really cares these days.
 
 So yeah, have a play and tell me what you think.
 
 [lvlshot]http://i1297.photobucket.com/albums/ag2 ... 14e903.jpg[/lvlshot]
[lvlshot]http://i1297.photobucket.com/albums/ag2 ... 26a95b.jpg[/lvlshot]
[lvlshot]http://i1297.photobucket.com/albums/ag2 ... fac9f4.jpg[/lvlshot]
[lvlshot]http://i1297.photobucket.com/albums/ag2 ... 973ff1.jpg[/lvlshot]
Changes
Got rid of the statues and replaced them with computers/tech. I'm not sure why i kept them in the final... was an odd choice. I guess since they were there in the early versions they just kinda stuck around.
Removed the RG and moved the RA to the old RG spot. I was never really sure about the RG in this map, it was a late addition that really did not work out well.
Added a second YA
Brick are gone and have been replaced with concrete. It is more uniform, and the lighting works better on lighter textures.
Added a few flags etc.
Did a little window work and various other small changes.
File: https://www.dropbox.com/s/ap3equch7nf96 ... 9.rar?dl=0 (link updated 3/1/15)
So yeah, any feedback would be great.
Thanks team

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 . Any visual indicator that "yes you are about to fall into a JP from above", IMO would help, and make the map look even more interesting.
. Any visual indicator that "yes you are about to fall into a JP from above", IMO would help, and make the map look even more interesting. Personally, I would place the MH where you presently have the Haste/Hazard items. Put a railgun where the RA is, and put the RA on your tallest 8-sided column. The area up on that tube (where is the MH presently is) is just too out of the way, and too close to the RA IMO. (Needs more thinking on my part, I would love to have a Quad where the Haste is... too... but that may be too much FFA thinking).
 Personally, I would place the MH where you presently have the Haste/Hazard items. Put a railgun where the RA is, and put the RA on your tallest 8-sided column. The area up on that tube (where is the MH presently is) is just too out of the way, and too close to the RA IMO. (Needs more thinking on my part, I would love to have a Quad where the Haste is... too... but that may be too much FFA thinking). .
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