
I finally nearly finished a proper CTF map, based off of a really badass Minecraft map, coincidentally called Quakecraft. It's a custom minecraft servermod that changes gravity and basically adds a rocket launcher. This is the map that's included.
This is the first Minecraft world I've actually finished, partially due to the very simple geometry and lack of complex blocks (no grates, no torches, nothing 'special'). I have no ingame screenshots because the skybox I'm using is a really ugly colour and the shaders aren't complete yet.
Needless to say, it looks awesome, and in CPM, Minecraft plays surprisingly well. I'm proud of my achievement.

Because of the incredibly dense brushwork in a straight-up converted world (each block = one brush), I tried my best to merge as many blocks as I could. To save even more brushes on the really complex designs, I made huge textures to cover the entire floor. They were actually really frustrating to make, because I kept orienting the background tiles different to the rest of the map.
The texture there is pretty small compared to the other ones - the one in the middle of the map is 2k wide (I actually had to cut it up a bit to maximise compatibility with baseq3, because there's an arbitrary texture size limit of 2048^2).
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It's really fun. I can't wait to find a real CTF or hide and seek-style map (not a space map, because space is boring - I already have the best space CTF map in Quake history: ojfc-12. So, if anyone knows of any nice structures or relatively small open spaces, show me them!
