Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
WendyB
Posts: 33 Joined: Mon May 13, 2013 5:12 am
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by WendyB » Tue May 14, 2013 4:17 pm
I recently finished this skin for the Orbb model. Orbb never really got a lot of skinning love, so I felt compelled to tackle it. The unwrap drove me nuts in areas, but I guess that's what I get for not making my own model, hehe.
Eventually I will get off my lazy butt and make a full model again.
So without much further ado, here are the goodies!
Download Mormel:
https://dl.dropboxusercontent.com/u/216 ... mormel.zip
[lvlshot]
https://dl.dropboxusercontent.com/u/216 ... render.jpg [/lvlshot]
Map featured in screenshot:
http://lvlworld.com/download/You%27ll%2 ... 0Eye%20Out
Last edited by
AEon on Wed May 15, 2013 10:44 am, edited 1 time in total.
Reason: Just lvlshot'ed the large image.
[url=http://ws.q3df.org/models/?model=&au=Demon+Princess]My skins on Worldspawn[/url]
B{ooDK{oTz
Posts: 6 Joined: Tue May 14, 2013 2:28 pm
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by B{ooDK{oTz » Tue May 14, 2013 5:14 pm
definitely a improvement. what do you use for software tools?
obsidian
Posts: 10970 Joined: Mon Feb 04, 2002 8:00 am
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by obsidian » Tue May 14, 2013 7:42 pm
Looks awesome. That mouth is going to give me nightmares.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
WendyB
Posts: 33 Joined: Mon May 13, 2013 5:12 am
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by WendyB » Wed May 15, 2013 1:17 am
Thanks guys! I'm glad you like it.
I use a combination of Photoshop and 3dsmax. I especially like the viewport canvas feature in 3dsmax, which allows me to paint directly on the model.
[url=http://ws.q3df.org/models/?model=&au=Demon+Princess]My skins on Worldspawn[/url]
Eraser
Posts: 19177 Joined: Fri Dec 01, 2000 8:00 am
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by Eraser » Wed May 15, 2013 5:13 am
Looks great! Are you Dutch, by the way? "Mormel" being a Dutch term and all
WendyB
Posts: 33 Joined: Mon May 13, 2013 5:12 am
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by WendyB » Wed May 15, 2013 5:45 am
You are correct, I'm Dutch! Although I have been living in Kuala Lumpur for the past 3 years.
[url=http://ws.q3df.org/models/?model=&au=Demon+Princess]My skins on Worldspawn[/url]
Eraser
Posts: 19177 Joined: Fri Dec 01, 2000 8:00 am
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by Eraser » Wed May 15, 2013 5:03 pm
Ok cool
There's a bunch of Dutch folks active here at Q3W. I think on a posters-per-capita level, The Netherlands is grossly over-represented here
CZghost
Posts: 1943 Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
Contact:
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by CZghost » Wed May 15, 2013 6:23 pm
Making a bot files for Mormel skin
WendyB
Posts: 33 Joined: Mon May 13, 2013 5:12 am
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by WendyB » Thu May 16, 2013 12:56 am
Thanks, CZghost! That's very nice of you. I did already include bot files though, with custom chats and everything!
[url=http://ws.q3df.org/models/?model=&au=Demon+Princess]My skins on Worldspawn[/url]
obsidian
Posts: 10970 Joined: Mon Feb 04, 2002 8:00 am
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by obsidian » Thu May 16, 2013 3:43 am
Eraser wrote: The Netherlands is grossly over-represented here
I'm pretty sure there are more members just in the Greater Toronto Area than Dutch people, though.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
CZghost
Posts: 1943 Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
Contact:
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by CZghost » Thu May 16, 2013 4:29 pm
@WendyB:
Oups
My mistake, I just haven't seen it
dONKEY
Posts: 566 Joined: Mon Oct 15, 2001 7:00 am
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by dONKEY » Fri May 17, 2013 7:16 am
@WendyB,
What do you do in KL? I live just across the Straits of Johor.
WendyB
Posts: 33 Joined: Mon May 13, 2013 5:12 am
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by WendyB » Sat May 18, 2013 7:01 am
I'm working as an artist at Streamline Studios Malaysia.
[url=http://ws.q3df.org/models/?model=&au=Demon+Princess]My skins on Worldspawn[/url]