Hello, I have trouble to move a bot to a waypoint. I have created a map with only a info_player_start, a target_botspawn and a waypoint. The info_player_start is connected to target_botspawn and this is connected to the waypoint. I also changed the angle of botspawn to 270.
The problem is that when I load the map the bot appears with an angle of 270 but immediately after the angle changes to 0 and he does not go to the waypoint, he stands still and if I get in front he attacks and chases me, bad bot.
I'm using the 1.6.3 version of radiant and to create the aasfile I use this parameters:
-optimize -threads 2 -forcesidesvisible -bsp2aas
and to load the map: +set fs_game entityplus +set sv_pure 0 +devmap
Does somebody know why it doesn't work?
EntityPlus bot spawn
Re: EntityPlus bot spawn
Make sure the waypoint is reachable for the bot (make sure it's not inside a solid, not even partially).
If you run the map with cheats enabled, you can use the g_debugBotspawns (set it to 1) to have the console output console message when spawning a bot. If you see a message like
"no AAS area for waypoint at (x, y, z)" or
"waypoint at (x, y, z) is unreachable"
then your waypoint cannot be reached by the bot.
If you run the map with cheats enabled, you can use the g_debugBotspawns (set it to 1) to have the console output console message when spawning a bot. If you see a message like
"no AAS area for waypoint at (x, y, z)" or
"waypoint at (x, y, z) is unreachable"
then your waypoint cannot be reached by the bot.
Re: EntityPlus bot spawn
You're right, the waypoint is unreachable. I've tried everything but still unreachable and I can't understand why. I have attached the map, can you take a look?
Re: EntityPlus bot spawn
I'm not able to check it right at this moment but maybe you can give it a go by compiling it without using the -meta flag for BSP and without using -forcesidesvisible for BSPC.
I realize that if it works that way it's not the wanted situation, but at least it gives us a starting point to start working from. It may also allow you to continue your work for now
I realize that if it works that way it's not the wanted situation, but at least it gives us a starting point to start working from. It may also allow you to continue your work for now

Re: EntityPlus bot spawn
I have changed the shape of the room and now it works, I just added a hole in the ground, maybe there's a problem when the room is very simple (in my case it was a simple squared room). Anyway thanks for replying. I'll play around with the bots and see if I can make a small map.