Thanks for your feedback
2
themuffinman
so I recommend either bringing back those vents along the ceiling like in the original or putting back a low ceiling.
Where this place? In central area? Sorry, I'm bad understand that your recomendation
The lack of GL is a pity. Maybe add one in the LG ammo corridor? It really helps to put pressure on your opponent from the upper atrium.
May be it good, I'm add GL in next beta release.
it's Powertrip by headshot
oh yeah, I mixed up nicknames: (
2
AEon
It would be good to player clip the glass on the upper floor of the central arena.
Yes, clip brushes at "glass floor" need to upper.
The glass texture alignment between the glass under the here shards and the long glass panel on the floor is miss-aligned. I first though you had forgotten to use some nodraw on the glass brush edges, but that seems to be not the case.
No, I'm used nodraw shader on the sides of glass floor brushes. Align glass texture visually in the editor window is difficult because the editor solid white texture for this shader.
The lower RL corridor IMO has a too low ceiling, jumping will make you bump your head.
Yes, this corridor can be extended upwards and to one side.
Lowing the box to 30% its height or adding a low ledge here so that the bots can pick up the YA should be better. Same is true, IMO, for the RA.
Bots are normal pick up the RA on crates. Him helps for it oblique bot clip brushes. In YA room I'm lower box in next release.
The corridors feels very cramped, dark and closed in. If you could put the skybox behind all the glass wall niches, the map would look a lot more friendly, with the illusion of actually being able to look outside. Would probably also bring in some more light.
Some corridors dark and closed by design. I probably will not do skybox behind all the glass wall niches - map designed "closed" with no views on open space. But may be expand some places.
Suggesting only one bot, presently only Doom, may not be enough to fill up the map in DM, I added Klesk and Deamia for DM additionally.
Ok.
The blue JP triangle near the lower RL, IMO, should be pointing to the wall not from it, to better hint that this is the direction you will be exiting on the upper level. I always accidentally jump away from the wall instead of "into" it here.
Yes, I'm forgotten make it in first beta. And as the size of JPs, normal? Or it may be to make smaller them?
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