Keep or delete

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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kaustic
Posts: 184
Joined: Wed Mar 09, 2011 5:10 pm

Keep or delete

Post by kaustic »

This is one of my projects I was trying to decide wheather to keep it or delete it. My other thread New Project (aty3dm5)
is an old project I started over from scratch. Probably should have just scrapped everything and called it aty3dm9.Might
still do that. Anyway This is just the bsp .no need for anything else cause everything is done with base textures.

Edit: D/L link deleted,

Map is being downloaded but no comments forthcoming(besides Obsidians and he pretty much summed up my feelings about the map).
Last edited by kaustic on Thu Jan 31, 2013 1:57 pm, edited 1 time in total.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Keep or delete

Post by obsidian »

I had a quick look around. It's okay, but I think it suffers from corridor cancer. In other words, you have a bunch of block rooms joined by hallways. This limits player movement and gameplay options. Traveling though many of the rooms is fairly linear, so the player has only a choice of going forward or backward, there is no third or forth option.

If you want to keep it, I would keep just the central room but expand on it by adding rooms directly adjacent to it, limiting the number of hallways. Also, I would try to offer a bit more vertical travel, give the player more options to move up/down between floors, and make sure that all the main atriums have multiple options in and out.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
kaustic
Posts: 184
Joined: Wed Mar 09, 2011 5:10 pm

Re: Keep or delete

Post by kaustic »

Sounds like a good idea to me.
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