The Dark Mod (Thief style total conversion)

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
nbohr1more
Posts: 140
Joined: Thu Sep 09, 2010 1:44 pm

Re: The Dark Mod (Thief style total conversion)

Post by nbohr1more »

Image

The Dark Mod 1.08 is out!

The first TDM release to incorporate it's own custom build of the Doom 3 executable, The Dark Mod 1.08 incorporates nearly a year's worth of fixes and improvements:

[url="http://www.moddb.com/mods/the-dark-mod/news/the-dark-mod-108-is-out"]http://www.moddb.com/mods/the-dark-mod/news/the-dark-mod-108-is-out[/url]

The William Steele Campaign Begins!

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With the release of the mission "In the North", Grayman's ambitious "William Steele Campaign" is formally introduced. Noted as one of the best Dark Mod missions to date by mod Lead Artist, Springheel (among others).

[url="http://www.moddb.com/mods/the-dark-mod/news/the-william-steele-campaign-begins"]http://www.moddb.com/mods/the-dark-mod/news/the-william-steele-campaign-begins[/url]
nbohr1more
Posts: 140
Joined: Thu Sep 09, 2010 1:44 pm

Re: The Dark Mod (Thief style total conversion)

Post by nbohr1more »

Any mappers interested in joining the Unusual Gameplay contest?

http://www.moddb.com/mods/the-dark-mod/ ... ay-contest
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Eraser
Posts: 19175
Joined: Fri Dec 01, 2000 8:00 am

Re: The Dark Mod (Thief style total conversion)

Post by Eraser »

Does this mean TDM doesn't need Doom 3 to run anymore?
Bliccer
Posts: 341
Joined: Thu Nov 26, 2009 4:27 pm

Re: The Dark Mod (Thief style total conversion)

Post by Bliccer »

I am so waiting for a standalone version of this game.
Already voted for t100 ... as every year. Beautiful screens and videos there are indeed.
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