The tech behind AC3's oceans

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GONNAFISTYA
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The tech behind AC3's oceans

Post by GONNAFISTYA »

Here's a nerdy article that explains how Ubisoft worked out the details for how their in-game water looks and functions.

Image

The tech behind (or beneath) the action
Assassin’s Creed III (ACIII) follows the story and path of Desmond Miles as he uses the Animus once again to relive the memories of his Assassin ancestors while fighting the Knight Templars. In ACIII the adventure extends for the first time to the ocean, unable to even swim in the first Ubisoft Assassin’s Creed, the gamer can now master entire sea battles. But the job of producing the fluid ‘stage’ on top of which the games action plays out, was no easy task.
It's got purdy pictures and videos that show the water system in action.
YourGrandpa
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Re: The tech behind AC3's oceans

Post by YourGrandpa »

lol nerds being nerdy.
bitWISE
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Re: The tech behind AC3's oceans

Post by bitWISE »

awesome
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plained
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Re: The tech behind AC3's oceans

Post by plained »

wow it looks really great ey

actually the game itself has a fair amount of apeal to me
it is about time!
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Transient
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Re: The tech behind AC3's oceans

Post by Transient »

Damn, that's pretty cool. I saw a few things it was lacking, but maybe with the next iteration of the engine. For instance, I didn't see any breaking waves. And debris splashes seemed to stay stationary when waves went over them (on the z-axis?), making it look like they were floating back and forth. Kind of disorienting.
[quote="YourGrandpa"]I'm satisfied with voicing my opinion and moving on.[/quote]
obsidian
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Re: The tech behind AC3's oceans

Post by obsidian »

Very cool water.

Those ships are faster than an ekranoplan. :dork:
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seremtan
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Re: The tech behind AC3's oceans

Post by seremtan »

yeah the ships are ridiculously fast even by modern standards. also i'm not sure even a full broadside would be enough to sink a ship in seconds
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GONNAFISTYA
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Re: The tech behind AC3's oceans

Post by GONNAFISTYA »

lol yeah and I'm pretty sure you can't go back in time and relive a dead relative's memories, but that seems to be ok...
obsidian
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Re: The tech behind AC3's oceans

Post by obsidian »

Well, clearly they are taking artistic liberties. It's just a little surprising at first watching a wooden ship sail at Mach.
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Plan B
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Re: The tech behind AC3's oceans

Post by Plan B »

I nerded that shit.
Thanks, GKY's mom's, who died of cancer, still fucked that corpse.
Good times!
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shaft
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Re: The tech behind AC3's oceans

Post by shaft »

I was surprised when I could fall 1000ft into a small pile of hay and survive.
tnf
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Re: The tech behind AC3's oceans

Post by tnf »

That was impressive shit.
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