problem with gtk 1.6.2

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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guitar_monkey
Posts: 108
Joined: Fri May 11, 2012 9:18 am

problem with gtk 1.6.2

Post by guitar_monkey »

just installed Q3 andf GTK 1.6.2 on a new laptop, now when i load a map, or make a new map.
in the 3d grey screen, i see a white line being the outline of the boxes i make, and in that a small diagonal line of the selected texture, in other words...
all i see is grey and a white line resembling my maps outline,... please help and tell me how i can fix this

http://a6.sphotos.ak.fbcdn.net/hphotos- ... 2598_o.jpg

above is a screen of how Q3DM17 smaple map looks like in GTKradiant,...
[u][b][color=#FF0000]M[/color][color=#0000BF]onkey[/color][color=#FF0000]B[/color][color=#0000BF]usiness[/color][/b][/u]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: problem with gtk 1.6.2

Post by obsidian »

You already have a thread for this exact question that we've already answered. Go read it and if you still have problems, post in the same thread instead of creating duplicate threads.

viewtopic.php?p=920863#p920863
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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