I have stopped developing my map czg3team2 (Team Arena map right after czg3team1 - The Longest Capture) since my diagonal doorway teleports spectators to the outside void (right to the wall brush, so the teleport is cycled)... I need to know the metrics for the door portals that open doors automaticaly when player walks through that portal and also how many units wide is portal for teleporting spectators through the doors...
I know the portals are tall how tall are doors, wide as the doors are wide, but how many units is the front portal side away from the doors (front meaning the walkthrough spot right front from the visible door face, when they're closed)... Are both portals wide in same scale or one of the portals is wider?
Door portals metrics?
Re: Door portals metrics?
I'm not exactly following what you are asking here.
Are you asking about the correct size for func_door entities so that spectators can pass through them?
If that is the case I'm afraid you are going to be dissapointed as there is a bug in later point releases of Quake 3 where spectators get stuck in doors. I honestly couldn't tell you if this only happens in the case of doors that have been areaportaled as I only use doors if I'm going to areaportal my map.
I vaguely remember someone suggesting a work-a-round where you could set up a teleport in front of the door that would only be triggered by players in spectator mode. Having never tried to do this I am not sure it is even possible.
Are you asking about the correct size for func_door entities so that spectators can pass through them?
If that is the case I'm afraid you are going to be dissapointed as there is a bug in later point releases of Quake 3 where spectators get stuck in doors. I honestly couldn't tell you if this only happens in the case of doors that have been areaportaled as I only use doors if I'm going to areaportal my map.
I vaguely remember someone suggesting a work-a-round where you could set up a teleport in front of the door that would only be triggered by players in spectator mode. Having never tried to do this I am not sure it is even possible.
Re: Door portals metrics?
I know the bug still presents maps in Quake 3 in door they haven't targetname key setted... I had a map where this feature teleports spectators into the outside void, respectively to the wall brush, so the spectator get stuck in the teleport cycle... I need to repair it by setting up spectator teleporter that leads to the opposed side of doors, or just make the doors unavaible for the spectators by targetting trigger_multiple...