Anyone ventured there?
Please report

DTS wrote:Way to promote the only forum you're a mod of.
So angry...xer0s wrote:Fuck off Dultron...
lolCaptain Mazda wrote:Still better than Canada's internet.
we could have had a 56k sub (paid), but the university (being an ISP) offered 33k for free, student poverty etcxer0s wrote:33k? And I thought my 56k was slow...
seremtan wrote:looks pretty nifty. spent many happy hours at uni getting blazed with friends and taking turns playing the MP on 33k dialup. lag and packet loss sucked a fat one, and chthon's lair was unplayable (one big room) so we used to repeat suicide in the lava for the lulz, but other than that a funtastic time was had
SP is pretty good too on hardcore
I did search and there was no mention of Epsilon save my topic:DTS wrote:http://quake3world.com/forum/viewforum.php?f=3
http://forums.xkcd.com/viewtopic.php?f=21&t=77174metamorphosis wrote:Quake - 15 years on, "Epsilon" build - free download for Win/Mac/Linux
I've been browsing the latest graphical/sound quake mods recently, and have managed to put together a pretty neat build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of Seven's mods, to play the original Quake.
The problem comes when you have to browse the quakeone forums, stumbling to find the posts which detail what cvars and what configs/files you have to overwrite etc in order to get each mod to work. I literally spent as much time getting the damn mods working as playing the game!
So, with that in mind, I've built together a pretty happy-looking build of quake original called 'epsilon' for everybody to download without getting into the hassle of config files and reading every post in the quakeone forums.
Just askingEraser wrote:Whiskey 7, what exactly is this Quake Epsilon? Just a link to Google searching for it isn't exactly helpful in the way that it makes me want to learn more about it.
Give us some info man, why should I bother with this mod or whatever it is?
I still plan to load up on the weekend for a look and report back here................ to browse the quakeone forums, stumbling to find the posts which detail what cvars and what configs/files you have to overwrite etc in order to get each mod to work. I literally spent as much time getting the damn mods working.......... I've built together a pretty happy-looking build of quake original called 'epsilon' for everybody to download without getting into the hassle of config files and reading every post in the quakeone forums.