Day Z mod for Arma 2

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HM-PuFFNSTuFF
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Re: Day Z mod for Arma 2

Post by HM-PuFFNSTuFF »

downloading
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Captain
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Re: Day Z mod for Arma 2

Post by Captain »

Puff will play it for about 3 hours, that's the longest time he can commit to a single game before moving on like a spastic chicken with speed up its ass.
HM-PuFFNSTuFF
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Re: Day Z mod for Arma 2

Post by HM-PuFFNSTuFF »

yeah?
Ryoki
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Re: Day Z mod for Arma 2

Post by Ryoki »

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Eraser
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Re: Day Z mod for Arma 2

Post by Eraser »

So um, this is a mod for the game Arma 2? What does that cost on steam now? And is the mod free?
obsidian
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Re: Day Z mod for Arma 2

Post by obsidian »

I may get this, but will need enough North American Q3W buddies to accompany me around in this scary game. You shall be known as my posse.

Shouldn't this game have some kind of melee weapon system? Seems typical that you would start off killing zombies with baseball bats, metal pipes, etc. before finding guns. Would also be useful if you want to sneak up and silently kill a single zombie.
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HM-PuFFNSTuFF
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Re: Day Z mod for Arma 2

Post by HM-PuFFNSTuFF »

Yes a knife or bat would be very handy. I'm eager to try this game with a friend although you still need to meet up once you join a server...
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Mat Linnett
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Re: Day Z mod for Arma 2

Post by Mat Linnett »

You get a hunting knife from scavenging, but it's not a weapon; it's used to butcher meat from dead animals. I was a bit annoyed at the lack of melee weapons to start with too; after all, any good zombie killer knows that in the long run, a good melee weapon is more valuable than a firearm: no ammo and no noise.
But that's part of the tension in Day Z; chancing that shot and potentially announcing yourself to everything dead or alive in the vicinity. Having to raid zombie-infested towns in search of precious ammo. It all adds to the emergent gameplay.
In my current life, I'm now up to 107 dead zeds, and I've finally found somewhere familiar. Unfortunately, the server disconnected me smack in the middle of Zedsville. I suspect I'll be doing some running when I next connect.
HM-PuFFNSTuFF
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Re: Day Z mod for Arma 2

Post by HM-PuFFNSTuFF »

This game is rad. Who wants to hit up a server as a team?
Tsakali
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Re: Day Z mod for Arma 2

Post by Tsakali »

no me
Ryoki
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Re: Day Z mod for Arma 2

Post by Ryoki »

My best life so far i managed to avoid the zombies in the coastal villages near where i spawned and made my way to Cherno, where sporadic gunfire was heard... oh good, i thought, humans. Followed by the thought that it might be best to avoid them since they were not replying to chat. Unfortunately Cherno is bristling with precious loots that i couldn't pass up. I stumbled upon a first aid thing or what have you, a collection of military tents and found some ammo in the first one, in the next tent there were smoke granades and provisions and ammo for automatic weapons, in the tent after that there were two survivors as i turned the corner. There was a moment of complete surprise as we all looked at each other and just as i went to type something along the lines of 'don't shoot' one of them takes aim and gives me a mouthful of shotgun.

Assholes.
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GONNAFISTYA
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Re: Day Z mod for Arma 2

Post by GONNAFISTYA »

So it sounds like this is a game that sociopaths can enjoy. It's also a game that proves that Ayn Rand was 100% wrong.
Durkan
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Re: Day Z mod for Arma 2

Post by Durkan »

"aim and gives me a mouthful of shotgun."

Nothing says "I love you" more than buckshot in the left nostril...
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Re: Day Z mod for Arma 2

Post by Ryoki »

Omg durkie, is that you?
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Durkan
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Re: Day Z mod for Arma 2

Post by Durkan »

greetings and salutations
Tsakali
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Re: Day Z mod for Arma 2

Post by Tsakali »

ID please.
Durkan
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Re: Day Z mod for Arma 2

Post by Durkan »

Failure is....
spending 30 mins running away from the coast only to find I've run in a big circle back to my start point.
Tsakali
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Re: Day Z mod for Arma 2

Post by Tsakali »

we call that jogging :up:
obsidian
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Re: Day Z mod for Arma 2

Post by obsidian »

I'm downloading ARMA II on Steam right now. I look forward to not surviving.
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Re: Day Z mod for Arma 2

Post by phantasmagoria »

Durkan wrote:greetings and salutations
<3
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obsidian
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Re: Day Z mod for Arma 2

Post by obsidian »

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obsidian
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Re: Day Z mod for Arma 2

Post by obsidian »

So, on joining the game, I wandered around looking for stuff and generally avoiding zombies, followed another newbie around for a bit. Ran into a bandit who shot me a couple of times, so I run away with the motherfucker chasing me. I zip behind a few bushes so he'll lose sight of me briefly, prone behind a rock and wait for him to run past me. Then I stand back up and blasted him in the back. Dude turns around all confused and shit and I finish the punk with my pistol in his face.

Yeah, who's got all the tasty beans now, mofo?
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Mat Linnett
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Re: Day Z mod for Arma 2

Post by Mat Linnett »

I see you over on the Day Z forums obsidian.
I have loads of medical supplies and a spare knife and matches, but I'm waaaaaaaay away from you in all likelihood, up in the NW airfield. I'm also offline at the moment.
Best thing to do is get away from the coast and the big cities as soon as possible, then loot stores for survival goodies. Stores have big parking lots and are large, one-story buildings with massive windows.

I think you got your answer over there anyway, but cooked meat will give 800 blood a piece, while cans of beans/pasta/etc. only give 200. Soda & water give you nothing.

Oh, and my biggest survival tip? Before entering a town, make sure you know the position of at least one building you can enter. That way, if you attract even one zed, you can run into that building. As long as you stay away from the walls, you can kill as many zombies as you have ammo, as zeds can only walk inside.

Also, if you're mostly concerned with surviving and not killing other players, stick with your Makarov and try and find a Winchester. These guns have ammo absolutely everywhere, and the Makarov kills zeds with one headshot while the Winchester with slug ammo kills zeds with one shot anywhere. Both of these guns are also quieter than most others, so you're going to attract a controllable amount of zeds when firing them rather than every single one in the area.
HM-PuFFNSTuFF
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Re: Day Z mod for Arma 2

Post by HM-PuFFNSTuFF »

Took us a while but Obs and i met up and have done a bit of exploring. We offed a few zombies without them touching us and now we have crossbows. Heading north.
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Mat Linnett
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Re: Day Z mod for Arma 2

Post by Mat Linnett »

Just a warning: the crossbow is an awful weapon.
Also, the recent patch nerfed the Winchester, so ignore my advice in the previous post.

Myself, I've been zipping between Devil's Castle and the North West Airfield, and now have an M1911 as my sidearm which takes zombies down in one shot and I've just found an M16 with underslung grenade launcher :)
Oh, if you want to light a fire now, make sure you're carrying firewood, which annoyingly takes up 2 inventory slots.
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