New Quake 3 directory, GTKRadiant 1.4 issue

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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EmeraldTiger
Posts: 392
Joined: Fri Sep 17, 2010 1:53 am

New Quake 3 directory, GTKRadiant 1.4 issue

Post by EmeraldTiger »

A while ago I installed Quake 3 in a new folder due to issues occurring with the old installation due to the new PC I bought. The game itself runs fine; the editor runs fine as well - except that I get this message when I try to save the map:


ERROR: couldn't open C:/Program Files (x86)/Quake 3/baseq3/maps/testNo brushes selected.
for write


The map file is not saved / created like it should.

And when I try to compile:

************ ERROR ************
Error opening C:/Program Files (x86)/Quake 3/baseq3/maps/testNo brushes selected.
: Invalid argument


I'm certain that the directories are correct. In project settings, my basepath is "C:/Program Files (x86)/Quake 3/baseq3/". (I use Windows 7) Is there anything else I need to change besides this in order for it to work? Thanks in advance.
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Silicone_Milk
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Re: New Quake 3 directory, GTKRadiant 1.4 issue

Post by Silicone_Milk »

Edit-> Preferences-> Layout-> uncheck win32 file load dialog (if it's checked)

be sure to include the file extension while saving. Don't save as test; save as test.map
EmeraldTiger
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Re: New Quake 3 directory, GTKRadiant 1.4 issue

Post by EmeraldTiger »

Ahh, thank you. It works now.

(Wonder why the win32 dialog would cause problems though, just curious)
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obsidian
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Re: New Quake 3 directory, GTKRadiant 1.4 issue

Post by obsidian »

Note that on all Windows OSes after and including Vista, C:\Program Files and C:\Program Files (x86) are write protected directories. For security reasons, Windows prevents programs from making changes to these locations in case of malware or other rogue software. You would have to start the program with Administrator privileges, though at your own risk if there happens to be a security violation. Another option is to install the game someplace else, C:\GameDev\Quake3\, for example.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
EmeraldTiger
Posts: 392
Joined: Fri Sep 17, 2010 1:53 am

Re: New Quake 3 directory, GTKRadiant 1.4 issue

Post by EmeraldTiger »

Okay, I'm almost set up, but I'm having another unusual problem that's not strictly level-design related, but it does involve texture / shader creation, etc.

In GIMP when I try to save textures into a folder in my new Q3 directory, they won't save properly. I tried saving in just the textures folder and in subfolders like baseq3/textures/{texturepackname}. In GIMP I can see the file I saved just fine, and it will ask if I want to override, etc. but in the actual windows explorer and any tools outside of GIMP, it doesn't exist. Feels like logic being defied right in front of me. Is this a consequence of saving images on a solid-state drive? I did a test and tried to save the image in the solid-state drive itself within no subfolders / directories, then I tried again on another drive - and only the latter worked. Is this issue fixable without having to change drives? Again, thanks in advance.
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EmeraldTiger
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Re: New Quake 3 directory, GTKRadiant 1.4 issue

Post by EmeraldTiger »

It turns out that trying to save .shader files from the Q3A shader editor won't work either on my SSD. This is really strange, why is it that I can save Radiant maps on my SSD, but not shaders, images, etc.? If you know why this might be happening, please send a response, I really need your help - thanks.

EDIT: Just noticed that when I go to save my shaders, the files that don't save properly have locks on them. What does that mean? They are not set to read only or hidden. Once again, the files don't show up in the actual folders, but they will show up in the browser window for the program that creates the files.

Image
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obsidian
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Re: New Quake 3 directory, GTKRadiant 1.4 issue

Post by obsidian »

Did you see what I wrote above? If not, read it; else, read it again. It's almost certainly the reason you are having problems.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
obsidian
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Re: New Quake 3 directory, GTKRadiant 1.4 issue

Post by obsidian »

Also, are you using Windows 7 Ultimate or Enterprise? It includes Bitlocker and that icon means that it is encrypting your files.

http://technet.microsoft.com/en-us/libr ... 10%29.aspx
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
EmeraldTiger
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Re: New Quake 3 directory, GTKRadiant 1.4 issue

Post by EmeraldTiger »

Ahh, crap - just realized that I'm not running GIMP / Q3A shader editor in admin mode, and forgot to read back. Sorry about that, Obs. :p

Strangely, though, I only use Windows 7 Home Premium, so the lock thing remains a mystery, I believe.
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obsidian
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Re: New Quake 3 directory, GTKRadiant 1.4 issue

Post by obsidian »

Well, it's still included in other versions of Windows, just not fully featured with GUI. Looks like you can still decrypt them:

http://windows.microsoft.com/en-US/wind ... System-EFS
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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