Open discussion about any topic, as long as you abide by the rules of course!
seremtan
Posts: 36013 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Thu Mar 22, 2012 11:20 pm
problem is, you need to be within 17* blocks of the spawners for them to work. an alternative might be to skip the long drop, and go for something ultra-simple (though with more effort needed to kill the spiders):
*according to mc wiki
seremtan
Posts: 36013 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Thu Mar 22, 2012 11:23 pm
if mbox works, i wouldn't mind building this somewhere nice and central, like around the spawn (maybe replace one of those stone hut things fkd made, which atm are just homes for testificates)
Silicone_Milk
Posts: 2237 Joined: Sat Mar 12, 2005 10:49 pm
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by Silicone_Milk » Fri Mar 23, 2012 12:35 am
My theory is it's a problem with the building material. The original xp farm was surrounded by stone, not glass.
mjrpes
Posts: 4980 Joined: Tue Nov 28, 2000 8:00 am
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by mjrpes » Fri Mar 23, 2012 12:57 am
My guess is the problem is the number of spawners. The original had 2. This one has 6.
seremtan
Posts: 36013 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Fri Mar 23, 2012 1:23 am
hmmm
if it was either of those things we'd have this problem all the way up the pipe. i blame overcomplication (and, to be honest, chaps: fixing things that ain't broke)
i'm just gonna start a new, simpler one near the spawn tomorrow
seremtan
Posts: 36013 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Fri Mar 23, 2012 7:14 pm
xp farm seems to work again. props to whoever did whatever it was they did to fix it. the spiders started to glitch at first, but if you stand under the drop zone they un-glitch and come through thick and fast
mjrpes
Posts: 4980 Joined: Tue Nov 28, 2000 8:00 am
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by mjrpes » Fri Mar 23, 2012 7:45 pm
I tweaked that last corner area. I added a water flow block on the other side of the turn so the corner wasn't a water source block itself.
I.e.,
Silicone_Milk
Posts: 2237 Joined: Sat Mar 12, 2005 10:49 pm
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by Silicone_Milk » Fri Mar 23, 2012 8:11 pm
That's what we did too and the spiders still end up getting stuck. Strange.
seremtan
Posts: 36013 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Tue Mar 27, 2012 3:12 pm
lol @ all the weird chunk boundaries after the update to anvil
mjrpes
Posts: 4980 Joined: Tue Nov 28, 2000 8:00 am
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by mjrpes » Tue Mar 27, 2012 5:28 pm
If I had know it'd do that I would have kept running off the previous version.
Now that I've truncated the map to 5000x5000, I'm attempting to explore all land within this area.
seremtan
Posts: 36013 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Tue Mar 27, 2012 5:40 pm
at least we have jungle now
mjrpes
Posts: 4980 Joined: Tue Nov 28, 2000 8:00 am
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by mjrpes » Wed Mar 28, 2012 4:17 am
da fuck?..
[lvlshot]http://i.imgur.com/2GB8k.jpg[/lvlshot]
mjrpes
Posts: 4980 Joined: Tue Nov 28, 2000 8:00 am
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by mjrpes » Wed Mar 28, 2012 4:54 am
Nevermind... striping goes away after I re-login.
seremtan
Posts: 36013 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Fri Apr 06, 2012 9:19 am
so what version is the server running on? optifine 1.2.4/5 AA is out...
edit: not 1.2.5
any chance of an update?
mjrpes
Posts: 4980 Joined: Tue Nov 28, 2000 8:00 am
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by mjrpes » Fri Apr 06, 2012 4:03 pm
Finally!
Will update when I get home (10 hrs from now).
Plan B
Posts: 3599 Joined: Thu Jan 11, 2001 8:00 am
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by Plan B » Fri Apr 06, 2012 4:07 pm
To answer your original question, Whiskey: nope, still not into it.
mjrpes
Posts: 4980 Joined: Tue Nov 28, 2000 8:00 am
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by mjrpes » Sat Apr 07, 2012 2:41 am
Updated. All plugins seem to load OK.
Whiskey 7
Posts: 9709 Joined: Sat Jul 21, 2001 7:00 am
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by Whiskey 7 » Sat Apr 07, 2012 5:57 am
Plan B wrote: To answer your original question, Whiskey: nope, still not into it.
Don't feel bad about that Plan B, because I raise my hand.
I may have said in this topic before, but after 40 pages and 39037 views I too really haven't got into it
just wish I could find a few hours to .....
[color=#FFBF00]Physicist [/color][color=#FF4000]of[/color] [color=#0000FF]Q3W[/color]
seremtan
Posts: 36013 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Sun Apr 08, 2012 11:22 am
mjrpes wrote: Updated. All plugins seem to load OK.
seems i can't get on the server while running the new optifine AA any more. can get on fine with it disabled (also AA runs fine in SP)
the login screen kinda hangs then tells me the connection's lost
fffuuu-
Κracus
Posts: 5972 Joined: Tue Oct 16, 2007 12:38 am
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by Κracus » Sun Apr 08, 2012 11:55 am
The latest versions of minecraft seemed to run quite smoothly compared to 1.1 versions. I used to use optifine but haven't needed it recently.
mjrpes
Posts: 4980 Joined: Tue Nov 28, 2000 8:00 am
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by mjrpes » Sun Apr 08, 2012 5:48 pm
I have the same problem. But by the 2 or 3rd attempt I'm able to log in.
seremtan
Posts: 36013 Joined: Wed Nov 19, 2003 8:00 am
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by seremtan » Sun Apr 08, 2012 8:28 pm
i read something on mc reddit about issues with logging in to mc itself. might be related
Foo
Posts: 13840 Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand
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by Foo » Mon Apr 09, 2012 5:02 am
Also lockette's busted. can't create new protections.
mjrpes
Posts: 4980 Joined: Tue Nov 28, 2000 8:00 am
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by mjrpes » Mon Apr 09, 2012 6:48 am
lockette is now working.
i also fixed citizens. you should be able to repair your stuff now.
mjrpes
Posts: 4980 Joined: Tue Nov 28, 2000 8:00 am
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by mjrpes » Mon Apr 09, 2012 6:49 am
i also enabled setting time via "/time day" or "/time 09:00".