Spawn points Q3 vs QL

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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double
Posts: 4
Joined: Sat Feb 25, 2012 1:46 am

Spawn points Q3 vs QL

Post by double »

Hello

I made a map for Q3.
I have 2 spawn points for human and a bot players.
In the Entity for the spawn point, for the robot, i added "no spawn for humanplayer"
And for the human spawn point i added "no spawn point for bots"
This works great for Q3.
But in QL the bot spawns in both spawn points.
Any solution?
cityy
Posts: 1020
Joined: Mon Aug 10, 2009 8:23 am

Re: Spawn points Q3 vs QL

Post by cityy »

No, it's broken in QL. I have come across this some time ago.
www.ferdinandlist.de/leveldesign
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