I have blue, green, orange and yellow versions of the textures, I think I have all types of bases covered!dghost77 wrote:Can't wait to see the blue set with that, why not add a red one also to make a 3 colors set for a complete team set?
Screenshots
Re: Screenshots
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Re: Screenshots
oh nice, a complete life saver set. Can't wait to see it, or taste the raibow...
Re: Screenshots
Lunaran's "You'll Shoot Your Eye Out"

http://lunaran.com/page.php?id=218
Wasn't sure where to post this, so this will do.
(Everyone say, "FUUUUUUUUUUUU....")

http://lunaran.com/page.php?id=218
Wasn't sure where to post this, so this will do.
(Everyone say, "FUUUUUUUUUUUU....")
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
omfg this is gorgeous, scientific art in itself. I'll have to try that for sure. The method he used to do that with python is very ingenious. Thx for sharing obsi!
Re: Screenshots
So damn sexy sock! really good job with the texture setsock wrote:Another box map to test my industrial texture set. No decals or detail, just a quickie light setup!
[lvlshot]http://www.simonoc.com/images/design/maps_q3/indust3.jpg[/lvlshot]
Re: Screenshots
Wait... I thought this was "old!"obsidian wrote:Lunaran's "You'll Shoot Your Eye Out"
Stumbled upon it a couple of weeks ago already....
Do read the whole article that goes with the map. It's an interesting read.
-
skinNCNmaster
- Posts: 344
- Joined: Wed Jan 29, 2003 8:00 am
Re: Screenshots
been awol from mapping a bit, heres the current project tho.. kinda like 700 audio files and 210 minutes...
[lvlshot]http://www.rave.ca/en/image/original/444002/[/lvlshot]
some nece screens guys/gals
[lvlshot]http://www.rave.ca/en/image/original/444002/[/lvlshot]
some nece screens guys/gals
Re: Screenshots
that yellow in socks texture set is what is missing in most maps. take it away, its still beautiful, but kind of dead. hipshot also knows how to bring life into it with the right colors

Re: Screenshots
In before show something new ffs:
[lvlshot]http://www.team-blur-games.com/overdose/indiegogo_media/od_indiegogo_new_1_large.jpg[/lvlshot]
[lvlshot]http://www.team-blur-games.com/overdose/indiegogo_media/od_indiegogo_new_1_large.jpg[/lvlshot]
Re: Screenshots
Total time 32 mins, including low/high/textures.
In-game:

Multishot ingame:
http://www.team-blur-games.com/odium/cm ... ingame.jpg
Diffuse only shot, no lighting:
http://www.team-blur-games.com/odium/cmc_head.jpg
Flats:
http://www.team-blur-games.com/odium/cmc_head_d.png
http://www.team-blur-games.com/odium/cmc_head_s.png
http://www.team-blur-games.com/odium/cmc_head_local.png
http://www.team-blur-games.com/odium/cmc_head_sss.png
In-game:

Multishot ingame:
http://www.team-blur-games.com/odium/cm ... ingame.jpg
Diffuse only shot, no lighting:
http://www.team-blur-games.com/odium/cmc_head.jpg
Flats:
http://www.team-blur-games.com/odium/cmc_head_d.png
http://www.team-blur-games.com/odium/cmc_head_s.png
http://www.team-blur-games.com/odium/cmc_head_local.png
http://www.team-blur-games.com/odium/cmc_head_sss.png
Last edited by o'dium on Wed Feb 29, 2012 2:36 pm, edited 1 time in total.
Re: Screenshots
His face looks oddly dithered somehow?
Re: Screenshots
Probably has something to do with lighting and sub-surface scattering.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: Screenshots
More industrial stuff ...
[lvlshot]http://www.simonoc.com/images/design/maps_q3/indust4a.jpg[/lvlshot]
[lvlshot]http://www.simonoc.com/images/design/maps_q3/indust4b.jpg[/lvlshot]
@o'dium, the room is too small and does not make sense will all the greenery. The ivy washing line and dead twig bushes makes it feel like you are placing every art asset you create into one room, branch out, design a relevant space for the objects.
[lvlshot]http://www.simonoc.com/images/design/maps_q3/indust4a.jpg[/lvlshot]
[lvlshot]http://www.simonoc.com/images/design/maps_q3/indust4b.jpg[/lvlshot]
@o'dium, the room is too small and does not make sense will all the greenery. The ivy washing line and dead twig bushes makes it feel like you are placing every art asset you create into one room, branch out, design a relevant space for the objects.
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Re: Screenshots
Or, its not the Quake 3 engine, and I can use more than one brush in a 10 foot room 
That rooms not even close to being finished, the ivy isn't correct, thats why theres none on the ceiling, or on the wall. Its very much a wip.
Its also based on something that exists already, so its not like I'm just winging it.
That rooms not even close to being finished, the ivy isn't correct, thats why theres none on the ceiling, or on the wall. Its very much a wip.
Its also based on something that exists already, so its not like I'm just winging it.
Re: Screenshots
sock, been lovin' the screenies lately. Shit looks boss 
Also, cheers to obs for that link to Lunaran's crazy fractal map. Didn't download, but the screenies and the story were sweet. I always remember that guy from back in the day making sweet maps.
Also, cheers to obs for that link to Lunaran's crazy fractal map. Didn't download, but the screenies and the story were sweet. I always remember that guy from back in the day making sweet maps.
Re: Screenshots
Nice textures there Sock. Wish those were available in QL, it's quite difficult to create original looking maps with the current content 
Re: Screenshots
That's what I've been up to lately:
http://db.tt/lV4aPvHV
http://db.tt/kSFCeqJP
http://db.tt/lAt80qhf
It's a compositing project for university. First time I used Maya, though.
http://db.tt/lV4aPvHV
http://db.tt/kSFCeqJP
http://db.tt/lAt80qhf
It's a compositing project for university. First time I used Maya, though.
Re: Screenshots
now that's what i'm talking about
fuck realism. fuck it right in its normal-mapped ear
- GONNAFISTYA
- Posts: 13369
- Joined: Sun Jan 23, 2005 8:20 pm
Re: Screenshots
Nice work, but the head simply needs ears. It looks really off without them.o'dium wrote:Total time 32 mins, including low/high/textures.
In-game:
Multishot ingame:
http://www.team-blur-games.com/odium/cm ... ingame.jpg
Diffuse only shot, no lighting:
http://www.team-blur-games.com/odium/cmc_head.jpg
Flats:
http://www.team-blur-games.com/odium/cmc_head_d.png
http://www.team-blur-games.com/odium/cmc_head_s.png
http://www.team-blur-games.com/odium/cmc_head_local.png
http://www.team-blur-games.com/odium/cmc_head_sss.png
Re: Screenshots
You know, in all the examples I saw, I didn't see the ears sticking out at all, and when they did, it was hardly anything.
But I totally agree, think I'll try changing it up a tad when I get back.
But I totally agree, think I'll try changing it up a tad when I get back.
Re: Screenshots
Another light/texture pass on my industrial box ...
[lvlshot]http://www.simonoc.com/images/design/maps_q3/indust7a.jpg[/lvlshot]
[lvlshot]http://www.simonoc.com/images/design/maps_q3/indust7b.jpg[/lvlshot]
[lvlshot]http://www.simonoc.com/images/design/maps_q3/indust7a.jpg[/lvlshot]
[lvlshot]http://www.simonoc.com/images/design/maps_q3/indust7b.jpg[/lvlshot]
Well he was evil, but he did build alot of roads. - Gogglor
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
My [url=http://www.simonoc.com/]Website[/url] & [url=http://twitter.com/SimsOCallaghan]Twitter[/url]
Re: Screenshots
Holy crap. That is still Quake 3? Unbelievable.
-
EmeraldTiger
- Posts: 392
- Joined: Fri Sep 17, 2010 1:53 am
Re: Screenshots
@Sock: *cries... manly tears of happiness*
[color=#00FF00][b]EmeraldProductions[/b][/color]
http://emeraldproductions.weebly.com/index.html
http://emeraldproductions.weebly.com/index.html
Re: Screenshots
Sock - what lightmapscale or samplesize do you use for compiling this "map"?
Because when I see that shadows, it must be something like 0.1, hm?