cze3dm1



I can give you also actual screenshots from editor:











Map is almost done. I must fine few things, but you can now see, what I did...
Well, it seems interesting, layout-wise etc. :pfKd wrote:does it look cool? hmmm ;)
It's another map. This is alpha 1 version of release, but Emigration will be final...EmeraldTiger wrote:Looks cool, looking forward to it. I wonder what happened to Emigration though.
It only looks like that, but there is some harmony... I haven't shotted the 2D view (the lights have specified space between itself).obsidian wrote:It looks a little... chaotic. For example, none of your lights line up with anything else, it's like you duplicated them and randomly tossed them in different places. I think you need to put a little more thought into your brush and texture placement.
Hmm... I've used two textures of lights: 2k version and 4k versionj3st3r wrote:Maybe less is more? Or maybe a little variety in the light fixtures?
Well, there is only one texture with deal to use: baslt4 (two versions: 2k & 4k). And the no difference is right... Why to use lights with different textures? In one complex is one light fixture type (or you've seen two different light fixtures in one hypermarket in example?)Bliccer wrote:It's not about the light value variety but about the light texture itself. There is no difference in any of the lights.
It's only alpha version, i haven't visuals included into map (own textures). It will start in beta stage...phantazm11 wrote:About the lights...I think what they are trying to say is that a little variety will not only spice up your map but will also add a a bit of realism to the theme. You mentioned hypermarts having the same kind of light fixtures for the whole store, but do you think they would put the exact same type of fixtures horizontally on the wall that they use on the ceiling?
Little details like this really bring a theme together and sell the map as a place that could actually exist in the real world.
Keep up the good work!
Yes.. The map is almost done, I'm adding items to real play. I must adjust some technical issues (you cannot use more mirrors on one place (meaning place in FOV of player), because it causes buggy (it creates mirror of mirrors - only one mirror is active, activating randomly jumps to others, when player moves) and discards stylisation function)...skinmaster wrote:its hardly an alpha yet, youve got nothing but FLAT and more Flat..
As a noobmapper i used to release bet too soon. you are doing so... see my gregyptctf3 post, it is still not an alpha or a beta.