Code: Select all
textures/snakes/mygreenflag
{
surfaceparm nonsolid
surfaceparm trans
deformVertexes bulge 0.5 0.5 1
{
map textures/snakes/greenmap.tga
tcMod scroll 0.5 0.5
tcGen environment
}
{
map textures/snakes/greenflag.tga
blendfunc blend
}
}
What`s worse, the game doesn't report errors, warnings, or missing texture / shader issues like it usually does. It completely ignores it like it`s just fine. It seems like everything is starting to fly in the face of logic now. I swear I didn't touch anything, I just did things like I always did. All other custom shaders in the same file as this one work as they should.
Did anyone ever have a similar issue? If anyone has a solution, that would be greatly appreciated.