More Rage

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Eraser
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Re: More Rage

Post by Eraser »

EmkaJee, actually
feedback
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Re: More Rage

Post by feedback »

lol nice one rage, so I went exploring and found crazy joe's, a place with nothing but a night blossom. I already picked it there, so I went around and an hour or so later I get a mission to give this asshole's sick wife the flower. That's great I think, I already have one WOOPS NOPE it's suddenly missing from my inventory and now when I go back I can't pick them. Nice one rage, way to reward me for "exploring" the "expansive open world".
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axbaby
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Re: More Rage

Post by axbaby »

Finished the game after 42 hours exploring and gambling.
fun game despite the graphic hiccups.
worth the money but will not pay for a DLC , will download if free however.

New Nvidia drivers out today to improve BF3 and Rage
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4days
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Re: More Rage

Post by 4days »

feedback wrote:lol nice one rage, so I went exploring and found crazy joe's, a place with nothing but a night blossom. I already picked it there, so I went around and an hour or so later I get a mission to give this asshole's sick wife the flower. That's great I think, I already have one WOOPS NOPE it's suddenly missing from my inventory and now when I go back I can't pick them. Nice one rage, way to reward me for "exploring" the "expansive open world".
glad someone found another way to make that mission challenging. spent 5 minutes sneaking around expecting to be accosted by mutants the moment i picked the flower,.. absolutely fuckall happened.

what was tricky was finding the old bastard again afterwards - he'd disappeared from the town until i revisited it a few times. btw, if anyone else runs into this, try doing another mission and then checking back rather than just going back out into the wasteland because that didn't seem to work.
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Eraser
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Re: More Rage

Post by Eraser »

That mission bugged for me as well. I ran into crazy joe as before taking the mission as well and it immediately marked the mission as completed when I accepted it.
feedback
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Re: More Rage

Post by feedback »

Not like i need more health but since i'm just trying to speed-plow the game now it would be nice to be able to complete the fucking mission
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Eraser
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Re: More Rage

Post by Eraser »

Raging Snoop style
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Κracus
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Re: More Rage

Post by Κracus »

90's snoop is not impressed with 2011 snoop.

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bitWISE
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Re: More Rage

Post by bitWISE »

feedback wrote:lol nice one rage, so I went exploring and found crazy joe's, a place with nothing but a night blossom. I already picked it there, so I went around and an hour or so later I get a mission to give this asshole's sick wife the flower. That's great I think, I already have one WOOPS NOPE it's suddenly missing from my inventory and now when I go back I can't pick them. Nice one rage, way to reward me for "exploring" the "expansive open world".
It only let you pick two from that region. There are also some desert spores back in the crater behind the swamp. If you picked up the quest with the ingredients already in hand then it completed the quest for you. Have you checked your engineering the for schema for apophis infusion?
MrLego
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Re: More Rage

Post by MrLego »

Maybe he sold them by mistake with the rest of the junk.

Early on in the game I sold some stuff that I later had to buy back so I could build something.
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feedback
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Re: More Rage

Post by feedback »

bitWISE wrote:
feedback wrote:lol nice one rage, so I went exploring and found crazy joe's, a place with nothing but a night blossom. I already picked it there, so I went around and an hour or so later I get a mission to give this asshole's sick wife the flower. That's great I think, I already have one WOOPS NOPE it's suddenly missing from my inventory and now when I go back I can't pick them. Nice one rage, way to reward me for "exploring" the "expansive open world".
It only let you pick two from that region. There are also some desert spores back in the crater behind the swamp. If you picked up the quest with the ingredients already in hand then it completed the quest for you. Have you checked your engineering the for schema for apophis infusion?
I don't have the schematics nor did I complete the quest. I'll check in the crater later. It gives me a map point, but I get no "use" button. Stomached playing up until I jailbroke the resistance commander last night. It's all so fucking linear each time I even seem to have a choice of where to go, my thought process goes: "Which way should I go? Wait there's only ever one way to go so it doesn't matter." *press W until the clipping guides me to the next room*
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Mat Linnett
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Re: More Rage

Post by Mat Linnett »

And you know the worst thing? You rescue the commander and it's STEVE SODDING BLUM, the omnipresent voice actor that every thick fuck triple-A sound director uses. You know what I hear when I hear Steve Blum's voice now? STEVE FUCKING BLUM, not your carefully constructed character.
Steve Blum is quite possibly the biggest factor for tearing me out of a game's immersion these days. And I'm not even joking.
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Eraser
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Re: More Rage

Post by Eraser »

Whine whine whine.
Tell me one action fps that does give you the choice where to go.
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Captain
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Re: More Rage

Post by Captain »

Deus Ex: Human Revolution.
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Mat Linnett
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Re: More Rage

Post by Mat Linnett »

Stalker.
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Re: More Rage

Post by feedback »

Eraser wrote:Whine whine whine.
Tell me one action fps that does give you the choice where to go.
Quake 1, 2, Unreal, and so on? I mean literally any freedom at all outside of going from one room to another room? At the very least you can jump over a railing instead of taking the stairs. But no, in rage you can't even jump anywhere, you have to walk the exact path they gave you.
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Captain
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Re: More Rage

Post by Captain »

Rage plays like an on-rails Wii shooter. There's nothing interesting about this game, glad I didn't buy it.
feedback
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Re: More Rage

Post by feedback »

Are games so expensive to make in AAA detail these days that they can't afford to make rooms that aren't on the tour or something? Whatever happened to areas you could get things or explore, fuck.
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Captain
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Re: More Rage

Post by Captain »

It's because most games these days are made for hardcore console gamers who have 3-second attention spans.
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Eraser
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Re: More Rage

Post by Eraser »

Captain Mazda wrote:Deus Ex: Human Revolution.
Mat Linnett wrote:Stalker.
Both games heavily based on RPG game mechanics. Contrary to what everyone is spewing these days, Rage isn't an RPG and isn't pretending to be one.
feedback wrote:Quake 1, 2, Unreal, and so on? I mean literally any freedom at all outside of going from one room to another room? At the very least you can jump over a railing instead of taking the stairs. But no, in rage you can't even jump anywhere, you have to walk the exact path they gave you.
I think you've got your pink goggles on. Play Quake 1 and 2 or Unreal again and you'll see that it's basically room after room as well.
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Mat Linnett
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Re: More Rage

Post by Mat Linnett »

Straw man Eraser. It doesn't matter if the games have RPG elements (and in Stalker they are INCREDIBLY light, with no stat development at all), they are still predominantly shooters.
And Rage DOES have RPG elements, arguably moreso than Stalker. Otherwise, what would you call the car upgrade system and the crafting system?

And I think you're dismissing feedback's point far too readily by ignoring his statement about jumping over scenery. It really does railroad you down pre-defined paths with inconsistency present when jumping over obstacles. Sometimes you may be able to go over a two-foot high obstacle, sometimes not. The difference is never clear. Valve signposted no-go areas incredibly well in their games, yet in Rage you're constantly bashing your head against invisible walls and being denied the possibility of exploring that really cool looking structure in the background. The majority of the scenery in Rage may as well be pre-rendered skybox for all the interactivity it offers.
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Eraser
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Re: More Rage

Post by Eraser »

Yes there are a few odd invisible walls here and there but it sounds to me like people make an elephant out of an ant. The linearity of the game hasn't really bothered me at all. I'll give you that Rage is a very tightly guided game and it often does so in a less elegant way than a number of other games (take Call of Duty, it's just as linear as Rage is but I guess it's better at hiding that fact).

It's just that I continually fall from one amazement into the other while playing Rage. Maybe it's not exactly a revolutionary shooter or a shooter that brings very refined gameplay to the table, but in the end I think that everything you can do in the game is fun. It's amazing to see the mutants crawl along walls and jump from object to object (I'm halfway into the game and am still seeing new animations for them). The shooting is visceral and intense. The engineering items are great fun as well. The little spider robots are awesome IMO. I'm loving the mind control darts and sneaking up to bad guys with an RC bomb car. And the racing, while not offering a lot of depth, is still a fun distraction between missions.

I've been called out for not being neutral in this discussion (of course I'm not, I'm on the opposing side of the people bashing this game) but at the same time I'm also getting the feeling that a number of people are actively looking for things to moan about. Each and every complaint people have been giving about Rage so far can be applied to loads of other games as well but yet people don't complain about it in those games.

For example, your not explorable buildings argument. Gears 3 has a section in a city where there are buildings in the distance in similar fashion to Rage. None of these buildings can be visited. They're just scenery. And in fact, the textures on them are incredibly blurry but it's somewhat obscured by applying a very strong depth of field effect so the entire background is slightly out of focus. No one is complaining about this. And you know why not? Because Gears 3 is even more on-rails and linear than Rage is so people don't even fantasize about the possibility of going there. And the point is that there's a difference between thinking how it would be cool if you could go there, and then be a tiny bit disappointed when you can't or going on a forum and say how this game sucks balls and is utter shit because you can't go into those buildings.
And this is just one example. I continually feel like people are holding different standards for different games.

I also have a few colleagues who are less "tech savvy" when it comes to games. The type of gamer that plays COD because all their friends do it, you know. And some of them are playing Rage and they're absolutely thrilled by it. Why? Because they're not pushing their nose against a tin can or a phone and then complain that the texture resolution is too low. No, they enjoy it because they can shoot stuff and cause big explosions and smack mutants in the face.

I may look like I'm a fanboy that closes his eyes for the faults and problems of this game, but I'm well aware that there are a number of things that are not exactly well thought out. But at the same time, I'm convinced that if you are continually looking for things to complain about, you'll create this extremely negative attitude towards the game which will eventually spoil the whole thing for you, even if you can't find any huge, unforgivable faults. And as far as I'm concerned, Rage has no huge, unforgivable faults.
feedback
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Re: More Rage

Post by feedback »

Eraser wrote:
Captain Mazda wrote:Deus Ex: Human Revolution.
Mat Linnett wrote:Stalker.
Both games heavily based on RPG game mechanics. Contrary to what everyone is spewing these days, Rage isn't an RPG and isn't pretending to be one.
feedback wrote:Quake 1, 2, Unreal, and so on? I mean literally any freedom at all outside of going from one room to another room? At the very least you can jump over a railing instead of taking the stairs. But no, in rage you can't even jump anywhere, you have to walk the exact path they gave you.
I think you've got your pink goggles on. Play Quake 1 and 2 or Unreal again and you'll see that it's basically room after room as well.
edit: looks like Eraser and I both made giant long nerd posts

I've played them (and HL) in the last 2 years and remember quite well, you always have freedom of movement, not to mention lots of wide spaces where you can choose in at least which direction to approach the objective. If it's a polygon, you could go on it. This freedom, which you don't seem to think amounts to much, in the world of FPSes, is the difference between driving from Portland to Vancouver in your own car or taking the Amtrak.

Rage completely and utterly railroads you the entire game, it's a insult to the player's intelligence. I honestly have not been able to go a single minute in the game without running into clipping, restricting me where I want to go or jump over. If there's a button to push you get to push it when the game wants you to, and not any other time. Every single time this happens it irritates me and pulls me out of a game which had so much potential to be immersive but ultimately is a totally hollow, tasteless experience which I don't ever plan on repeating.

Not only that but a staple of FPS games is having levels to explore, an environment or base or whatever to run around in. The first couple of hideouts feel like this (because you come back to them several times) somewhat and it's okay, clipping issues aside. The rest of the levels though you don't need to give any thought at all about where to go or remembering the layout of the level. Magically, you just go through the motions and your objective will be along the tunnel path set out for you. You don't need to worry about remembering where the exit is or finding your way around because it just so happens that the way out is right there after you complete your objective in the form of a hatch or an elevator. Nevermind that it doesn't make sense, as the player you just learn to anticipate these mindless level design choices and trust that like an amusement park ride, you'll get coralled into where you're supposed to go and shouldn't expect otherwise. Except it's a $60 "open world" FPS made in 2011 with multi-million dollar budget, not a $5 carnival ride.
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fKd
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Re: More Rage

Post by fKd »

its a great game and im gonna pick up any dlc with new sp missions. (not any multiplayer stuff or items. dont really care for that stuff.)

but look, some people like some games, some dont. who gives a shit?
brisk
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Re: More Rage

Post by brisk »

After 21 pages, I guess one or two people do give a shit.

The whole nonchalance attitude is what caused the problems with RAGE in the first place. id treated the gamer like a dribbling idiot, putting up invisible walls and scripting us along pre-defined paths (all while creating the illusion of a free, open world) and as expected, you get apologists defending them, saying this was the whole point. Same with the illusion of choice. Sorry, but giving a "yes/no" option when selecting missions isn't really a choice at all, especially when you have to select yes to continue the game anyway. What is the point of it in the first place?

If it's such a linear, straight-shooter with no aspirations for anything else, then why does it try so hard to fool us otherwise?

I'm looking forward to playing Prey 2 next year, which look's like it actually will offer a proper open-world environment, with good shooting (don't all games have this by now anyway?) and no fucking invisible walls.
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