More Rage
Re: More Rage
New standard for PC games:
1. Release shitty console port
2. Let players figure out fixes and tweaks
3. ???
4. PROFIT!!!
1. Release shitty console port
2. Let players figure out fixes and tweaks
3. ???
4. PROFIT!!!
Re: More Rage
this game makes me nauseous...maybe its the FOV
Re: More Rage
This game is a blast! And it runs like a champ on my 360. 

Re: More Rage
anyone fired up idstudio yet? also, do the new ati drivers fix it up?
Re: More Rage
Tried applying those new drivers and tweaks and now I can't even play the damn game...AmIdYfReAk wrote:When i had SLI enabled,
tearing, texture poping, texture "streaming" issues, slow mouse, etc.
Disabled SLI and AA.
WHAM!
All is good!
bit also sent me these links:
http://forums.steampowered.com/forums/s ... ?t=2154053
and
http://support.amd.com/us/kbarticles/Pa ... river.aspx
some good tweeks in there.
Re: More Rage
runs great on my machine, i tweaked the fov. Tried a bit with the 360 controller, you can tell it was made for it.
Re: More Rage
It's a shame you can't explore more of the game, it looks like they spent a lot of time detailing the ruins and terrain and then went crazy with the clipping so you can't get to it.
I'm still trying to get a piston so I can fix my dune buggy.
I'm still trying to get a piston so I can fix my dune buggy.

[color=#4040FF][b]www.mrlego.com[/b][/color]
Re: More Rage
my game ran decent with just the drivers but game would stop responding when i tried to enter the wasteland garage. when i tried adjusting my video settings for triple buffering my game wouldn't start.bitWISE wrote:Tried applying those new drivers and tweaks and now I can't even play the damn game...AmIdYfReAk wrote:When i had SLI enabled,
tearing, texture poping, texture "streaming" issues, slow mouse, etc.
Disabled SLI and AA.
WHAM!
All is good!
bit also sent me these links:
http://forums.steampowered.com/forums/s ... ?t=2154053
and
http://support.amd.com/us/kbarticles/Pa ... river.aspx
some good tweeks in there.
after reading on the steam forums that a cache folder was not being created properly, i went ahead and created it (users\username\appdata\local\id software\rage).
now the game stopped fucking up, i can enable triple buffering, and it seems to look a lot better.
on an oc 5850.
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Re: More Rage
Sounds like that...but I'm a fan boy so still have it coming Friday :/
Re: More Rage
I had a giant post typed up and my browser crashed blah blah blah so I will give a much shorter version.
It's probably premature to call the game garbage. It looks like a fun, id-style shooter. People coming out of the woodwork, acting all surprised because they thought it was going to be "Oblivion with guns" after the years of interviews stating the contrary are ridiculous. The game's design is simple. Almost everything I have read about the "gunplay" (fucking hate that word) is very positive.
In short, the game itself, if you're an id fan, is going to be pretty good, it seems. But, the game's design isn't the biggest thing that everybody is up in arms about -- it's the bugs, and the chief offender in the bug category isn't really even id's fault: it's ATI's.
Sounding a bit 2002 here, but disappointingly, it's still true: ATI cards have never played as nicely with OpenGL games as nVidia cards.
That said, the technical issues (which admittedly shouldn't have been there in the first place) such as the cache-folder-creation issue, and the ATI drivers, are relatively easily-fixable issues and shouldn't be deal-breakers to a reasonable person.
And finally, on the interface reeking of console portishness: that's unfortunate. Borderlands suffered the same fate. Oh well, looks like you'll be opening the .cfg like you learned to do 10-15 years ago with Quake. Big deal.
Even though these issues that people are FLIPPING OUT OVER are actually very easy to remedy (taking a total of like 10 minutes probably), I won't defend id for shipping the game out the door in this state. Reminds me a little of Brink's launch. Again, too bad it happened that way, but it's easy to remedy most (all?) of these technical issues after a little reading, and the gameplay has gotten very positive reviews from the people that weren't expecting Borderlands 2.0 with this game.
Hm, guess this re-post wasn't as short as I planned.
It's probably premature to call the game garbage. It looks like a fun, id-style shooter. People coming out of the woodwork, acting all surprised because they thought it was going to be "Oblivion with guns" after the years of interviews stating the contrary are ridiculous. The game's design is simple. Almost everything I have read about the "gunplay" (fucking hate that word) is very positive.
In short, the game itself, if you're an id fan, is going to be pretty good, it seems. But, the game's design isn't the biggest thing that everybody is up in arms about -- it's the bugs, and the chief offender in the bug category isn't really even id's fault: it's ATI's.
Sounding a bit 2002 here, but disappointingly, it's still true: ATI cards have never played as nicely with OpenGL games as nVidia cards.
That said, the technical issues (which admittedly shouldn't have been there in the first place) such as the cache-folder-creation issue, and the ATI drivers, are relatively easily-fixable issues and shouldn't be deal-breakers to a reasonable person.
And finally, on the interface reeking of console portishness: that's unfortunate. Borderlands suffered the same fate. Oh well, looks like you'll be opening the .cfg like you learned to do 10-15 years ago with Quake. Big deal.
Even though these issues that people are FLIPPING OUT OVER are actually very easy to remedy (taking a total of like 10 minutes probably), I won't defend id for shipping the game out the door in this state. Reminds me a little of Brink's launch. Again, too bad it happened that way, but it's easy to remedy most (all?) of these technical issues after a little reading, and the gameplay has gotten very positive reviews from the people that weren't expecting Borderlands 2.0 with this game.
Hm, guess this re-post wasn't as short as I planned.
Last edited by Mogul on Wed Oct 05, 2011 8:49 am, edited 1 time in total.
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
Re: More Rage
Glad to see you're here to once again bring a bit of sense and level-headedness back to the discussion.Mogul wrote:I had a giant post typed up and my browser crashed blah blah blah so I will give a much shorter version.
Re: More Rage
im really just getting it to stare at the amazing level designs/ art direction and shoot shit etc. eta 12 hours... hurry up time!
Re: More Rage
I honestly wouldn't care about anything else, but after installing 22gb, you don't expect models and textures to look this poor. They're genuinely horrific and because they're so inconsistant (the character models+textures generally look great, but everything else looks like 64x64 images, stretched), you lose immersion. In comparsion, The Witcher 2 folder is about half the size of RAGE, yet the textures/artwork is about 10x more detailed. There's no excuse for this.
FOV is easily fixable by opening the console, as is enabling a cache directory, enabling anistrophy, disabling mouse smoothing etc... they shouldn't have been issues in the first place, but as long as they're fixable, i'm not bothered. I kind of expect to have to do this with every PC game released now anyway.
FOV is easily fixable by opening the console, as is enabling a cache directory, enabling anistrophy, disabling mouse smoothing etc... they shouldn't have been issues in the first place, but as long as they're fixable, i'm not bothered. I kind of expect to have to do this with every PC game released now anyway.
Re: More Rage
I agree with you brisk, about the texture quality. Carmack, in an interview from the past month or so, said he would like to release a PC-only high-res texture pack. I thought he tweeted it, but I couldn't find it on his feed. I distinctly remember reading it very recently though.
He also noted in an interview back in June of this year, that it was a mistake to develop Rage with consoles at the forefront, and that their upcoming projects would be more PC-centric.
e: fkd, same here dude.
Every time I play through DOOM 3, I always find myself taking a few minutes here or there just to stop and take in how beautiful some of the art direction is. I am sure Rage will offer similar experiences, even if it is more outdoorsy and less dark.
He also noted in an interview back in June of this year, that it was a mistake to develop Rage with consoles at the forefront, and that their upcoming projects would be more PC-centric.
e: fkd, same here dude.

This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
Re: More Rage
Yeah I remember reading that as well. Or maybe he said it in his QuakeCon 2011 keynote or the Q&A session after that?Mogul wrote:I agree with you brisk, about the texture quality. Carmack, in an interview from the past month or so, said he would like to release a PC-only high-res texture pack. I thought he tweeted it, but I couldn't find it on his feed. I distinctly remember reading it very recently though.
Re: More Rage
Heh, it's true. But I hope it's not meant as a complaint against Rage because one of 2011's best games (Portal 2) had a silent protagonist as well. And I don't think the Modern Warfare protagonists are all that chatty either.
Re: More Rage
Even a medium-res texture pack would be useful at this point 

Re: More Rage
Brisk, would you say that the game, for you, looks notably worse than what's been on display at E3, QuakeCon and all the screenshot and videomaterial released so far?
Because if that's the case then I can't help but think that either your game configuration or system settings are fucked (or there's a chance that it's due to a bug in the game).
While I haven't seen the game run in real-time with my own eyes, I just cannot imagine id Software showcasing a game at gaming expo showfloors that look like something they won't deliver to the consumers. That just makes no sense.
I'm not saying that the game was released in an acceptable state, obviously there are problems, but if the game looks as crap as many people want us to believe then I'm more inclined to think that it's a configuration problem or possibly a bug in the game than to think that the game (engine) is inherently flawed or that the assets are of such poor quality.
Because if that's the case then I can't help but think that either your game configuration or system settings are fucked (or there's a chance that it's due to a bug in the game).
While I haven't seen the game run in real-time with my own eyes, I just cannot imagine id Software showcasing a game at gaming expo showfloors that look like something they won't deliver to the consumers. That just makes no sense.
I'm not saying that the game was released in an acceptable state, obviously there are problems, but if the game looks as crap as many people want us to believe then I'm more inclined to think that it's a configuration problem or possibly a bug in the game than to think that the game (engine) is inherently flawed or that the assets are of such poor quality.
Re: More Rage
Case in point:
Someone in the q3w IRC channel came up with this picture:
[lvlshot]http://img40.imageshack.us/img40/3333/idasbest.jpg[/lvlshot]
If you (people in general) seriously believe that Rage is supposed to look like the bottom screenshot, then they have just no idea what they're talking about.
Someone in the q3w IRC channel came up with this picture:
[lvlshot]http://img40.imageshack.us/img40/3333/idasbest.jpg[/lvlshot]
If you (people in general) seriously believe that Rage is supposed to look like the bottom screenshot, then they have just no idea what they're talking about.