Cannot run space map

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CZghost
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Cannot run space map

Post by CZghost »

I don't understand it. My editor will compile map without debug window showing, so compilation is all rights. But when I launch map in game, it only shows:
SET SV_BRUSHMODEL: NULL
I have only worldspawn, spawnpoints and some entities in map, but this message appears.
What I'm suppose to do, when this message shows up?
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dghost77
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Re: Cannot run space map

Post by dghost77 »

I think that's because you have an empty entity in your map, i.e an entity without any brush associated to it, like a func_door or func_bobbin. You'll have to find it in your map and delete it.
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deqer
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Re: Cannot run space map

Post by deqer »

In GTKRadiant 1.4, you can try Plugins > bobtoolz > Brush Cleanup.

You can also try Invert Selection: Press the I-key (Invert Selection) to then deselect everything by making a frame over the whole brushwork with Shift+LMB. These ghost brushes will stay selected and you can delete them. *** Does not work in the 2D views (the frame dragging) using v1.4.

Or edit the .map file yourself in a real text editor (not Notepad or Wordpad), and find the entity and see if it's empty of brush coordinates. If no brushes associated to that func_door or func_group, then delete the entity { } clause from the code in .map file.
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Re: Cannot run space map

Post by DaEngineer »

There's another easy and quick way to find these broken func's. Open your entity list with the L-key and expand every single func entry in the list. If you find a func you can't expand, you found the one without assigned brushes. Delete it with backspace.
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Re: Cannot run space map

Post by Noruen »

As said DaEngineer - i use this method too and it works very well.
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CZghost
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Re: Cannot run space map

Post by CZghost »

Yes, thank you. Map is running now, but I have to make map playable with bots.
I've used GTK Radiant 1.5 for map creation.

In map is used music by Michael Jackson: Billie Jeans. But music doesn't play. It may be 22k stereo wav file. I've used wav file also stereo, but cannot confirm the bitrate (required 22k).
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deqer
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Re: Cannot run space map

Post by deqer »

I use GoldWave and go Effects > Resample and change to 22k and save as PCM .wav again.

As for the bots, I posted the command I use here: http://www.quake3world.com/forum/viewto ... 27#p880127
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Re: Cannot run space map

Post by dghost77 »

I don't think you can release a map with the full song in it. You could use a sampling of, I think max 30 sec. from a song to stay in the legality of the author's rights. I'm not so sure about the duration of the sampling.

From the GtkRadiant Manual, it says :
Quake III Arena world sounds are played by target_speaker entities in the maps. They are stored as 22 khz, 16-bit, mono format .wav files.
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Re: Cannot run space map

Post by deqer »

Quake III Arena world sounds are played by target_speaker entities in the maps. They are stored as 22 khz, 16-bit, mono format .wav files.
Sounds by target_speaker are different than "music" worldspawn entity key. Sounds are required to be MONO, and 22 khz.

The "music" key for worldspawn is required to be STEREO, and 22 khz.
dghost77
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Re: Cannot run space map

Post by dghost77 »

Ah ok, didn't realize it was for a world sound. Nice to know that!
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CZghost
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Re: Cannot run space map

Post by CZghost »

deqer:
I'm using Audacity 1.3 beta and there is only these options for WAV (Microsoft):
  • 16bit signed
  • 24bit signed
  • 32bit signed
  • 8bit unsigned
But 22k sampling isn't there.
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deqer
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Re: Cannot run space map

Post by deqer »

You want PCM 16bit signed.

as for Audicity, you have both options to change the bit rate "Set Sample Format" and sampling rate "Set Rate":


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Re: Cannot run space map

Post by Bliccer »

Sorry for self-advertising, but you can use this page for errors:

http://q3a.ath.cx/level_design/errors/

or you can dl the pdf:

http://q3a.ath.cx/editing/files/Q3A_Com ... s_v1_5.pdf

And for the audio thing you could have read the audio tutorial, also at q3a.ath.cx.
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Re: Cannot run space map

Post by dghost77 »

I love your website! it has been very useful for me to find back a lot of old things for q3a.
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CZghost
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Re: Cannot run space map

Post by CZghost »

Thank you Bliccer.

I joined FreeSound.org for downloading custom sound effects, but my primary target is creating maps for community.
The Michael Jackson Map waits for edited music, it may be in pk3 file.
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Re: Cannot run space map

Post by CZghost »

dghost77:
Do you know song British? This was used as music in map Feel The Rush.
Add: Ok. There's a short shot of song without text. So I have to reduce the song to make best result with looping.
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CZghost
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Re: Cannot run space map

Post by CZghost »

dghost77:
Cannot find any spots with looping waves. I must use full music or change music for any other. Sorry...
Michael Jackson made songs with very hard finding looping sequences and Billie Jeans is the most popular song from this interpret.
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CZghost
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Re: Cannot run space map

Post by CZghost »

But quality is much lower due to lower frequency.
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Re: Cannot run space map

Post by dghost77 »

It's about author's right. You would normally need to pay a royalty fee for distributing a complete song from an artist, or get the artist approval for doing so. If you release a q3 map with a complete song in it from a well known artist, you could get a letter one day from a lawyer telling you to remove the map from the internet, pay either a huge sum of money or go to court to settle this, if your country's law is supporting this. Downloading a song without paying for personal use is a personal choice, releasing a map to the public (internet) with a complete song, even if the map is given free, is a problem. The only exception is that you can take a small part of the complete song, like 30 seconds or less and you don't need to pay for that. It's called a sampling I think in english.

Also, I don't know if you intend to release this map on lvlworld, but read carefully what is written on the map submission page :
We do not remove reviewed levels unless there is a legal reason to do so.
This could be one of those case. Go check the maps on lvlworld and if you can find a map with a full commercial song in it, let me know, I would be impress and I think that the admins of lvlworld would remove the map right away if they knew about it. Or simply ask them, you'll get the answer right away.. :sly:
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Re: Cannot run space map

Post by CZghost »

dghost77:
So I must find some looping sequence or just change the music.
So I change music to my speach (edited into different vocals). ;-) It's very good compromise, no?
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dghost77
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Re: Cannot run space map

Post by dghost77 »

Yes you could do that, get a looping sequence would be the best but I hope that you realize that if you put a looping world music, players will probably turn it off. They wanna hear the other players moving in the map.
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Re: Cannot run space map

Post by CZghost »

They can decrease the music volume on low value.
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Re: Cannot run space map

Post by Ferrao10 »

dghost77 wrote:The only exception is that you can take a small part of the complete song, like 30 seconds or less and you don't need to pay for that. It's called a sampling I think in english.
This is a common misconception.
You are not allowed to use even a second or a 16th note from another artist's work without prior written consent. So, sure, go on and write an email to the label/the label's lawyer of MJ this relativily short time after his death asking for permission to use a sample from his work for free... or even better, ask the Jackson Family (yep, the one with the dollar signs in their eyes)... good luck ;). Seriously, his work is probably the most guarded in these times. I'd keep my hands off it as far as I can for the next couple years.

You may want to go for some Nine Inch Nails instead, Trent Reznor (who is NIN in persona) runs a remix-my-songs-platform, which can be found here: http://remix.nin.com/ . AFAIK, he was sort of on board the original quake3 soundtrack and I guess he wouldn't mind let you use some of his stuff.
Software you'll need:
Audacity, to cut the samples to loops (freeware)
Sony Acid, to arrange the loops (pretty cheap, around 70 bucks, in the version you need)
But contact someone from NIN first before you start bothering. I'm not sure about the legal status.
Last edited by Ferrao10 on Tue Sep 27, 2011 6:47 pm, edited 3 times in total.
dghost77
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Re: Cannot run space map

Post by dghost77 »

@Ferrao10 : I think you are right on that, but it also depend on the country's laws.
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Re: Cannot run space map

Post by Ferrao10 »

Officially it does not, dghost77.
Copyright is copyright because you are offering the output to the whole world.
Doesn't matter where you are. It only matters to what degree your law-enforcement crew bothers/takes action ;).
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