http://blooddonor.orconhosting.net.nz/q ... ocffa1.zip
screenshot http://i7.photobucket.com/albums/y292/B ... quared.jpg
Map feedback, first map
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- Posts: 16
- Joined: Sun Sep 18, 2011 2:25 am
Map feedback, first map
Played [color=#FFFF00]QIII[/color] since release.... just started [u]ATTEMPTING[/u] to map ;)
Re: Map feedback, first map
hay, your from nzgames, hi there! good to see another kiwi about
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- Posts: 16
- Joined: Sun Sep 18, 2011 2:25 am
Re: Map feedback, first map
ahh hi FKd, yep NZGames and overclockers nz 

Played [color=#FFFF00]QIII[/color] since release.... just started [u]ATTEMPTING[/u] to map ;)
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- Joined: Fri May 28, 2010 2:30 pm
Re: Map feedback, first map
What kind of feedback do you want to get? It's a box with 13 jump pads, a Quad and no cover. It'll be quite hard to philosophize about the many different ways one can play this map 
Box maps are fine for collecting your first mapping experiences. Be creative. Make a bigger map, add some cover and details, play around with light. And reduce the amount of jump pads
Getting tossed around here and there is fun, but don't overdo it.

Box maps are fine for collecting your first mapping experiences. Be creative. Make a bigger map, add some cover and details, play around with light. And reduce the amount of jump pads

[url=http://www.victorkarp.com]Portfolio[/url] - [url=https://victorkarp.com/tutorials/quake-3-mapping-tutorials/]My Quake 3 mapping tutorials[/url] - [url=http://www.lvlworld.com/author/DaEngineer]My Quake 3 maps[/url]
Re: Map feedback, first map
a bit of feedback...
*ya player start points need to be closer to the ground.
*the jps are over powered a bit
*the lighting is weak. you have good coverage but the detail looks bad. maybe use some misc_models + entity lights
*in your pk3, since you have no custom textures/sounds you dont need those dirs.
*for a levelshot pull down the console and type cg_draw2d 0 and cg_drawgun 0
*there is no cover. and a quad. might be a bit op?
since this is a first effort you have done well. your on ya way
maybe try making a more complex layout next time as these small ra style dms tend to not get played too much. gl
*ya player start points need to be closer to the ground.
*the jps are over powered a bit
*the lighting is weak. you have good coverage but the detail looks bad. maybe use some misc_models + entity lights
*in your pk3, since you have no custom textures/sounds you dont need those dirs.
*for a levelshot pull down the console and type cg_draw2d 0 and cg_drawgun 0
*there is no cover. and a quad. might be a bit op?
since this is a first effort you have done well. your on ya way

Re: Map feedback, first map
Add a shotgun, should be more action. yeah light could be much better, more details would be fun. It's a very good start nonetheless.
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Re: Map feedback, first map
new zip uploaded, its a lil smaller (139KB) with new screenshot
thanks all... shotguns added... changed the textures a bit... added a little more detail to break up the monotony...
yeah i need to work on the lighting fKd, i just played around with those lights for now to make it brighter than it was
I intend to make the map about 50% bigger than it is... and add some cover... but i wanted to try it small for now so i could make a new map later with what i learnt
thanks all... shotguns added... changed the textures a bit... added a little more detail to break up the monotony...
yeah i need to work on the lighting fKd, i just played around with those lights for now to make it brighter than it was
I intend to make the map about 50% bigger than it is... and add some cover... but i wanted to try it small for now so i could make a new map later with what i learnt
Played [color=#FFFF00]QIII[/color] since release.... just started [u]ATTEMPTING[/u] to map ;)
Re: Map feedback, first map
this map is awesome.
it's a single box room with four corners that are all identical. symmetry at it's best!
it's got 4 bounce pads that do the same thing, one for each corner. and launch pads from corner to corner and vice versa.
the walls are cut short, so be careful you don't fall over the edge!
there is a bounce pad in the middle that you can bounce on up and down for as long as you want.
there is some blood on the floor.
when you spawn, it feels like you pop out of thin air!
this map is a must download for bounce pad lovers.
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but seriously, this map stinks.
however, this is really good for being your first map.
my first map was a box room with single texture for floor,walls,ceiling. I had a hollow column in the middle of the room with 4 bridges leading up to it from the 4 walls of my room -- connected to the platform i also had running along the walls all the way around. anyways, the column was filled with lava and had a pentagram in it. you could fall in column and get the pentagram so that you would not die, but i had a door that closes at the top of the column which keeps you inside so you can't get out. then you die.
it's a single box room with four corners that are all identical. symmetry at it's best!
it's got 4 bounce pads that do the same thing, one for each corner. and launch pads from corner to corner and vice versa.
the walls are cut short, so be careful you don't fall over the edge!
there is a bounce pad in the middle that you can bounce on up and down for as long as you want.
there is some blood on the floor.
when you spawn, it feels like you pop out of thin air!
this map is a must download for bounce pad lovers.
---
but seriously, this map stinks.
however, this is really good for being your first map.
my first map was a box room with single texture for floor,walls,ceiling. I had a hollow column in the middle of the room with 4 bridges leading up to it from the 4 walls of my room -- connected to the platform i also had running along the walls all the way around. anyways, the column was filled with lava and had a pentagram in it. you could fall in column and get the pentagram so that you would not die, but i had a door that closes at the top of the column which keeps you inside so you can't get out. then you die.
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Re: Map feedback, first map
For a first test map to find out how the whole mapping process from beginning to end works out it's ok, but most test maps don't end up on the internet.
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- Joined: Sun Sep 18, 2011 2:25 am
Re: Map feedback, first map
yeah i just wanted an opinion or 2... its certainly not intended as a release map, just something me and a few friends i LAN with to play with (we got sick of the stock maps for 1v1 and 4 player ffa (and the criticism was appreciated, i dont mind being told stuff isnt right and why)
now for something bigger and better
now for something bigger and better
Played [color=#FFFF00]QIII[/color] since release.... just started [u]ATTEMPTING[/u] to map ;)