Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
OCNZBloodDonor
Posts: 16 Joined: Sun Sep 18, 2011 2:25 am
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by OCNZBloodDonor » Wed Sep 21, 2011 7:49 am
I was wondering if someone could point out where i went wrong with my .pk3 ? Also any constructive criticism on the map itself as well would be fine,
Ive searched though the forums, and google'd alot, and cant see any obvious reason it doesnt show in the menu
http://blooddonor.orconhosting.net.nz/q ... quared.pk3 is the file... its 191 KB now
Last edited by
OCNZBloodDonor on Wed Sep 21, 2011 9:20 am, edited 1 time in total.
Played [color=#FFFF00]QIII[/color] since release.... just started [u]ATTEMPTING[/u] to map ;)
Eraser
Posts: 19177 Joined: Fri Dec 01, 2000 8:00 am
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by Eraser » Wed Sep 21, 2011 8:04 am
Get rid of the "single" gametype in your gametypes list in the .arena file. That should fix it (at least, it did here)
OCNZBloodDonor
Posts: 16 Joined: Sun Sep 18, 2011 2:25 am
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by OCNZBloodDonor » Wed Sep 21, 2011 8:58 am
ahhh excellent, that worked perfect... now to get the screenshot to work
(only has q3 icon)
link is updated to working pk3... icon just doesnt work now, and its alot smaller
Played [color=#FFFF00]QIII[/color] since release.... just started [u]ATTEMPTING[/u] to map ;)
OCNZBloodDonor
Posts: 16 Joined: Sun Sep 18, 2011 2:25 am
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by OCNZBloodDonor » Wed Sep 21, 2011 9:39 am
ahhh doh... somethings wrong, i click play and nothing happens
Played [color=#FFFF00]QIII[/color] since release.... just started [u]ATTEMPTING[/u] to map ;)
deqer
Posts: 298 Joined: Mon Dec 28, 2009 6:30 pm
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by deqer » Wed Sep 21, 2011 2:11 pm
Map names cannot be more than 16 characters in length. You want to rename your .map/.bsp to ocffa1.bsp
Once you do this, and rename your levelshot file to match, everything will work.
OCNZBloodDonor
Posts: 16 Joined: Sun Sep 18, 2011 2:25 am
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by OCNZBloodDonor » Wed Sep 21, 2011 7:58 pm
ahh thanks deqer, makes sense...
Played [color=#FFFF00]QIII[/color] since release.... just started [u]ATTEMPTING[/u] to map ;)
OCNZBloodDonor
Posts: 16 Joined: Sun Sep 18, 2011 2:25 am
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by OCNZBloodDonor » Wed Sep 21, 2011 8:48 pm
Ok, i changed the sky (renamed all the files and rebuilt the .pk3 file to
http://blooddonor.orconhosting.net.nz/q ... ocffa1.pk3 and now it doesnt show up, and i must be looking too closely at it for too long as i cant see why
Played [color=#FFFF00]QIII[/color] since release.... just started [u]ATTEMPTING[/u] to map ;)
deqer
Posts: 298 Joined: Mon Dec 28, 2009 6:30 pm
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by deqer » Wed Sep 21, 2011 9:34 pm
Perhaps double check your .arena file.
Right now it shows:
Code: Select all
{
map "bloodbathsquared"
bots "Angel Biker Bitterman Daemia"
longname "Blood Bath Squared"
fraglimit "30"
type " ffa single"
}
1) Remove space before "ffa"
2) Change map value to filename.
OCNZBloodDonor
Posts: 16 Joined: Sun Sep 18, 2011 2:25 am
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by OCNZBloodDonor » Wed Sep 21, 2011 11:20 pm
thanks deqer, looks like it added it again when i compiled it
Played [color=#FFFF00]QIII[/color] since release.... just started [u]ATTEMPTING[/u] to map ;)
OCNZBloodDonor
Posts: 16 Joined: Sun Sep 18, 2011 2:25 am
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by OCNZBloodDonor » Wed Sep 21, 2011 11:28 pm
Awesome!!! i owe you a beer or something, works and seems ok
Played [color=#FFFF00]QIII[/color] since release.... just started [u]ATTEMPTING[/u] to map ;)
OCNZBloodDonor
Posts: 16 Joined: Sun Sep 18, 2011 2:25 am
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by OCNZBloodDonor » Wed Sep 21, 2011 11:41 pm
Played [color=#FFFF00]QIII[/color] since release.... just started [u]ATTEMPTING[/u] to map ;)