Compilling problem: in-game projectiles do not show

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Noruen
Posts: 308
Joined: Thu Jan 28, 2010 11:45 pm

Compilling problem: in-game projectiles do not show

Post by Noruen »

I have another problem with compilling. When I compile my map and I try to test it, no projectiles (fired rockets etc.) show and also no marks on walls and sound of this projectiles (hit, explosion) is played. I absolutely do not know any reason... Please help, I'm hurry to finish this map for MMC#3 :(
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Compilling problem: in-game projectiles do not show

Post by obsidian »

Do you have a large number of entities in your map or in a particular section of the map (including speakers, lights, etc.)?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Noruen
Posts: 308
Joined: Thu Jan 28, 2010 11:45 pm

Re: Compilling problem: in-game projectiles do not show

Post by Noruen »

Yes, we discussed it yesterday with Fjoggs and Morbus, but total count of entities is (was) 581 (151 speakers), then i deleted many speakers and now i have 31. And it is without problems now. Do you think it was possible to be caused by too many speakers?
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Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: Compilling problem: in-game projectiles do not show

Post by Eraser »

There are various upper bounds to in-game entities. The grand total of all entities in the game can never go beyond 1023.

I don't think it's just the speakers that caused your problem, I think you crossed some upper bound with the various entities in your map. 581 is quite a large number of entities.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Compilling problem: in-game projectiles do not show

Post by obsidian »

I can't recall the exact reason for this, but to test a theory could you try using a smaller blocksize?
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
neoplan
Posts: 125
Joined: Thu Jun 05, 2008 9:47 pm

Re: Compilling problem: in-game projectiles do not show

Post by neoplan »

What global entity limits are there? I think there is this 256 door limit or something...
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