I've figured out how to get nopicmip on textures with the help of q3ase, etc
Now I've ran into a problem, I want to nopicmip a texture but when I do the
brush using the texture/shader I created makes the brush overbright, which I don't want.
heres an example of one of my shaders:
Code: Select all
textures/xdc/xdc
{
qer_editorimage textures/xdc/xdc.tga
nopicmip
{
map textures/xdc/xdc.tga
}
}
I want it to look like any other brush affected by the lights in the map, etc not be overbright, etc