The thread originates from The Void. So, of cuz.fKd wrote:gg q3w, real class.......
I'm looking for a help with mapping
Re: I'm looking for a help with mapping
Re: I'm looking for a help with mapping
How is it possible to have zero posts, still having posted at least three times?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Re: I'm looking for a help with mapping
Eraser wrote:
The thread originates from The Void. So, of cuz.
Re: I'm looking for a help with mapping
You take the words right out of my mouth
Re: I'm looking for a help with mapping
seremtan:
Ahoj, jsem rád, že nejsem jediný Čech zde na fóru,
rád bych tedy požádal o pomoc s mappingem (udělat modely, textury či zvuky). Jinak 'č' na české klávesnici najdeš u čísla 4
Moje angličtina je dost mizerná, v nouzi musím použít překladač
Teleporter pad by měl mít shader skript, který tam připlácne další texturu, která se bude zvětšovat a mizet, jako u jumppadu + světýlka ze spoda v 'záhybech' na každé straně toho osmiúhelníku.
Teleporter generator by měl mít také shader skript, který jenom rozsvítí světýlka na pětiúhelnících.
For other there:
If you want help me, contact me at email marPolda@gmail.com, where I read posts.
Ahoj, jsem rád, že nejsem jediný Čech zde na fóru,

rád bych tedy požádal o pomoc s mappingem (udělat modely, textury či zvuky). Jinak 'č' na české klávesnici najdeš u čísla 4

Moje angličtina je dost mizerná, v nouzi musím použít překladač

Teleporter pad by měl mít shader skript, který tam připlácne další texturu, která se bude zvětšovat a mizet, jako u jumppadu + světýlka ze spoda v 'záhybech' na každé straně toho osmiúhelníku.
Teleporter generator by měl mít také shader skript, který jenom rozsvítí světýlka na pětiúhelnících.
For other there:
If you want help me, contact me at email marPolda@gmail.com, where I read posts.
Re: I'm looking for a help with mapping
CZghost:
Nejsem si úplně jistej, jestli je Seremtan z Čech. Nicméně jde tu o to, aby ses pokusil poněkud víc upřesnit jak mají modely vypadat a udělat detailnější návrh. Je totiž pravda, že z tohohle nejde pořádně nic vymodelovat, protože je to hodně, hodně hrubej náčrt.
Tyhle jednoduchý modely je taky úplně klidně možný (a kolikrát i lepší kvůli kolizím) modelovat přímo v Radiantu a textury pak aplikovat klasickou cestou.
Úplně nejlepší by bylo, kdybys připravil nějakou Alfa verzi mapy a tím zdejší komunitu motivoval.
And stop using Czech - this is english forum
Nejsem si úplně jistej, jestli je Seremtan z Čech. Nicméně jde tu o to, aby ses pokusil poněkud víc upřesnit jak mají modely vypadat a udělat detailnější návrh. Je totiž pravda, že z tohohle nejde pořádně nic vymodelovat, protože je to hodně, hodně hrubej náčrt.
Tyhle jednoduchý modely je taky úplně klidně možný (a kolikrát i lepší kvůli kolizím) modelovat přímo v Radiantu a textury pak aplikovat klasickou cestou.
Úplně nejlepší by bylo, kdybys připravil nějakou Alfa verzi mapy a tím zdejší komunitu motivoval.
And stop using Czech - this is english forum

Re: I'm looking for a help with mapping
Noruen:
OK, I'll try to draw model into GIMP and describe it more
Mimochodem, anglicky umím dobře spíše některé vulgární výrazy, které samozřejmě nebudu uvádět
Good luck in arena...
OK, I'll try to draw model into GIMP and describe it more

Mimochodem, anglicky umím dobře spíše některé vulgární výrazy, které samozřejmě nebudu uvádět

Good luck in arena...
Re: I'm looking for a help with mapping
http://q3a.ath.cx/map/czg_sude/
Map made with M#Free's tutorial, some details changed...
Map made with M#Free's tutorial, some details changed...
Re: I'm looking for a help with mapping
How can a thread originate from the void? Threads don't originate from the void, they are moved to the void.Eraser wrote:The thread originates from The Void. So, of cuz.fKd wrote:gg q3w, real class.......
Your statement has no weight to it. In other words, you haven't made your--or any--point with that statement.
So, back to what fKd said then.
Re: I'm looking for a help with mapping
deqer:
No, It's moved FROM 'The Void'
In attachment is picture of teleporter model detaily described.
For an torch is avaible more of fantasy. The flare may be blue only...
No, It's moved FROM 'The Void'
In attachment is picture of teleporter model detaily described.
For an torch is avaible more of fantasy. The flare may be blue only...
Re: I'm looking for a help with mapping
This is all too weird an I'm confused....
Re: I'm looking for a help with mapping
Something like this?

It's not a model. Just some brushes and curves. But can be convertet into ms3d or md3.
http://sst13.net/maps/dev/teleglobe.zip (40kB)

It's not a model. Just some brushes and curves. But can be convertet into ms3d or md3.
http://sst13.net/maps/dev/teleglobe.zip (40kB)
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
Re: I'm looking for a help with mapping
"The Void" is the spam thread, so posting there does not increment postcount.Hipshot wrote:How is it possible to have zero posts, still having posted at least three times?
Umm... no. The Void is a subforum just like any other except for the above mentioned zero postcount increment. You might be better off posting in The Void directly.deqer wrote:How can a thread originate from the void? Threads don't originate from the void, they are moved to the void.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Re: I'm looking for a help with mapping
I would have moved this thread sooner but I assumed Obsidian had sent it to the void from LEM in the first place. 

Re: I'm looking for a help with mapping
[/quote]Umm... no. The Void is a subforum just like any other except for the above mentioned zero postcount increment. You might be better off posting in The Void directly.
Ok, so, you disagree with what I said yet you don't explain. All you said was that it's a subforum with no postcount increment... which is irrelevant to my statement.
Re: I'm looking for a help with mapping
Dude, what crawled up your ass and died in there?
The Void is another forum just like any else. People can make threads in there, post in there, do whatever in there. The only difference is that any posts created in The Void do not add up to your postcount.
So, yes, a thread can originate from The Void as it was created there and subsequently moved over to LEM. And considering the nature of The Void, it's quite apparent why the Q3W posters responded to the thread in the way they did. And that was my point. I'm sorry it flew way, way over your head.
Next time you decide to pick up the ax and start verbally slashing around you, at least make sure you know what the fuck you're talking about.
The Void is another forum just like any else. People can make threads in there, post in there, do whatever in there. The only difference is that any posts created in The Void do not add up to your postcount.
So, yes, a thread can originate from The Void as it was created there and subsequently moved over to LEM. And considering the nature of The Void, it's quite apparent why the Q3W posters responded to the thread in the way they did. And that was my point. I'm sorry it flew way, way over your head.
Next time you decide to pick up the ax and start verbally slashing around you, at least make sure you know what the fuck you're talking about.
Re: I'm looking for a help with mapping
Maybe the thread should be moved back to the void...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
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Re: I'm looking for a help with mapping
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WARNING: troll reached from outside
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http://emeraldproductions.weebly.com/index.html
http://emeraldproductions.weebly.com/index.html
Re: I'm looking for a help with mapping

[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Re: I'm looking for a help with mapping
Yes, this is great for use. Great graphics... OK... I'll download it and I'll test it in small map... Thank you...sst13 wrote:Something like this?
It's not a model. Just some brushes and curves. But can be convertet into ms3d or md3.
http://sst13.net/maps/dev/teleglobe.zip (40kB)

Re: I'm looking for a help with mapping
OK, I'll see, what should I do. I don't have MilkShape 3D, so my options are limited. I have Blender, but this program cannot export and import MD3 files with scripts stored in program's directory.
Re: I'm looking for a help with mapping
Forget md3 and just convert to an ase. You can convert a map to an ase with Q3Map2. Make sure your map has a caulk box around it or it won't compile. Open up a text editor, paste in the following, make appropriate changes, save the file as bsp2ase.bat, then double click on the file:
Then move the ase file to your models directory and you are done.
Code: Select all
::start
REM Change the two file paths below (WITHOUT file extensions):
set Q3MAP2=C:\Path\To\Q3Map2
set MODEL=C:\Path\To\MyModelName
REM Compiles the map to bsp
"%Q3MAP2%.exe" -meta -patchmeta "%MODEL.%map"
REM Converts bsp to ase
"%Q3MAP2%.exe" -convert "%MODEL%.bsp"
REM Deletes generated files for housecleaning
del "%MODEL%.bsp"
del "%MODEL%.srf"
del "%MODEL%.bak"
del "%MODEL%.prt"
PAUSE
::end
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]