I'm looking for a help with mapping

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
User avatar
Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: I'm looking for a help with mapping

Post by Eraser »

fKd wrote:gg q3w, real class.......
The thread originates from The Void. So, of cuz.
User avatar
Hipshot
Posts: 1548
Joined: Sun Jan 20, 2002 8:00 am

Re: I'm looking for a help with mapping

Post by Hipshot »

How is it possible to have zero posts, still having posted at least three times?
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
User avatar
MKJ
Posts: 32582
Joined: Fri Nov 24, 2000 8:00 am

Re: I'm looking for a help with mapping

Post by MKJ »

Eraser wrote:
The thread originates from The Void. So, of cuz.
User avatar
Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: I'm looking for a help with mapping

Post by Eraser »

You take the words right out of my mouth
User avatar
CZghost
Posts: 1943
Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
Contact:

Re: I'm looking for a help with mapping

Post by CZghost »

seremtan:
Ahoj, jsem rád, že nejsem jediný Čech zde na fóru, ;)
rád bych tedy požádal o pomoc s mappingem (udělat modely, textury či zvuky). Jinak 'č' na české klávesnici najdeš u čísla 4 ;)

Moje angličtina je dost mizerná, v nouzi musím použít překladač :D
Teleporter pad by měl mít shader skript, který tam připlácne další texturu, která se bude zvětšovat a mizet, jako u jumppadu + světýlka ze spoda v 'záhybech' na každé straně toho osmiúhelníku.
Teleporter generator by měl mít také shader skript, který jenom rozsvítí světýlka na pětiúhelnících.

For other there:
If you want help me, contact me at email marPolda@gmail.com, where I read posts.
[ Linktree | Twitch | YouTube | Instagram | Websites ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
Noruen
Posts: 308
Joined: Thu Jan 28, 2010 11:45 pm

Re: I'm looking for a help with mapping

Post by Noruen »

CZghost:
Nejsem si úplně jistej, jestli je Seremtan z Čech. Nicméně jde tu o to, aby ses pokusil poněkud víc upřesnit jak mají modely vypadat a udělat detailnější návrh. Je totiž pravda, že z tohohle nejde pořádně nic vymodelovat, protože je to hodně, hodně hrubej náčrt.

Tyhle jednoduchý modely je taky úplně klidně možný (a kolikrát i lepší kvůli kolizím) modelovat přímo v Radiantu a textury pak aplikovat klasickou cestou.

Úplně nejlepší by bylo, kdybys připravil nějakou Alfa verzi mapy a tím zdejší komunitu motivoval.

And stop using Czech - this is english forum :)
User avatar
CZghost
Posts: 1943
Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
Contact:

Re: I'm looking for a help with mapping

Post by CZghost »

Noruen:
OK, I'll try to draw model into GIMP and describe it more ;)

Mimochodem, anglicky umím dobře spíše některé vulgární výrazy, které samozřejmě nebudu uvádět :D
Good luck in arena...
[ Linktree | Twitch | YouTube | Instagram | Websites ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
User avatar
CZghost
Posts: 1943
Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
Contact:

Re: I'm looking for a help with mapping

Post by CZghost »

http://q3a.ath.cx/map/czg_sude/
Map made with M#Free's tutorial, some details changed...
[ Linktree | Twitch | YouTube | Instagram | Websites ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
deqer
Posts: 298
Joined: Mon Dec 28, 2009 6:30 pm

Re: I'm looking for a help with mapping

Post by deqer »

Eraser wrote:
fKd wrote:gg q3w, real class.......
The thread originates from The Void. So, of cuz.
How can a thread originate from the void? Threads don't originate from the void, they are moved to the void.

Your statement has no weight to it. In other words, you haven't made your--or any--point with that statement.

So, back to what fKd said then.
User avatar
CZghost
Posts: 1943
Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
Contact:

Re: I'm looking for a help with mapping

Post by CZghost »

deqer:
No, It's moved FROM 'The Void'

In attachment is picture of teleporter model detaily described.
For an torch is avaible more of fantasy. The flare may be blue only...
telep_model.gif
[ Linktree | Twitch | YouTube | Instagram | Websites ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
dONKEY
Posts: 566
Joined: Mon Oct 15, 2001 7:00 am

Re: I'm looking for a help with mapping

Post by dONKEY »

This is all too weird an I'm confused....
sst13
Posts: 301
Joined: Mon Feb 15, 2010 11:05 pm

Re: I'm looking for a help with mapping

Post by sst13 »

Something like this?

Image

It's not a model. Just some brushes and curves. But can be convertet into ms3d or md3.

http://sst13.net/maps/dev/teleglobe.zip (40kB)
[url=https://sst13.de]Q3A Maps - by sst13[/url]
[url=https://steamcommunity.com/id/_sst13_/myworkshopfiles]Quake Live Workshop[/url]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: I'm looking for a help with mapping

Post by obsidian »

Hipshot wrote:How is it possible to have zero posts, still having posted at least three times?
"The Void" is the spam thread, so posting there does not increment postcount.

deqer wrote:How can a thread originate from the void? Threads don't originate from the void, they are moved to the void.
Umm... no. The Void is a subforum just like any other except for the above mentioned zero postcount increment. You might be better off posting in The Void directly.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
HM-PuFFNSTuFF
Posts: 14376
Joined: Thu Mar 01, 2001 8:00 am

Re: I'm looking for a help with mapping

Post by HM-PuFFNSTuFF »

I would have moved this thread sooner but I assumed Obsidian had sent it to the void from LEM in the first place. :olo:
deqer
Posts: 298
Joined: Mon Dec 28, 2009 6:30 pm

Re: I'm looking for a help with mapping

Post by deqer »

Umm... no. The Void is a subforum just like any other except for the above mentioned zero postcount increment. You might be better off posting in The Void directly.
[/quote]

Ok, so, you disagree with what I said yet you don't explain. All you said was that it's a subforum with no postcount increment... which is irrelevant to my statement.
User avatar
Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: I'm looking for a help with mapping

Post by Eraser »

Dude, what crawled up your ass and died in there?
The Void is another forum just like any else. People can make threads in there, post in there, do whatever in there. The only difference is that any posts created in The Void do not add up to your postcount.

So, yes, a thread can originate from The Void as it was created there and subsequently moved over to LEM. And considering the nature of The Void, it's quite apparent why the Q3W posters responded to the thread in the way they did. And that was my point. I'm sorry it flew way, way over your head.

Next time you decide to pick up the ax and start verbally slashing around you, at least make sure you know what the fuck you're talking about.
fKd
Posts: 2478
Joined: Sat Jun 03, 2006 2:54 am
Location: Wellington
Contact:

Re: I'm looking for a help with mapping

Post by fKd »

:dork:
User avatar
Hipshot
Posts: 1548
Joined: Sun Jan 20, 2002 8:00 am

Re: I'm looking for a help with mapping

Post by Hipshot »

Maybe the thread should be moved back to the void...
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
EmeraldTiger
Posts: 392
Joined: Fri Sep 17, 2010 1:53 am

Re: I'm looking for a help with mapping

Post by EmeraldTiger »

------ FloodEntities -------
WARNING: troll reached from outside
**** leaked ****
[color=#00FF00][b]EmeraldProductions[/b][/color]
http://emeraldproductions.weebly.com/index.html
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: I'm looking for a help with mapping

Post by obsidian »

:olo:
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
User avatar
CZghost
Posts: 1943
Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
Contact:

Re: I'm looking for a help with mapping

Post by CZghost »

sst13 wrote:Something like this?

Image

It's not a model. Just some brushes and curves. But can be convertet into ms3d or md3.

http://sst13.net/maps/dev/teleglobe.zip (40kB)
Yes, this is great for use. Great graphics... OK... I'll download it and I'll test it in small map... Thank you... ;)
[ Linktree | Twitch | YouTube | Instagram | Websites ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
User avatar
CZghost
Posts: 1943
Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
Contact:

Re: I'm looking for a help with mapping

Post by CZghost »

OK, I'll see, what should I do. I don't have MilkShape 3D, so my options are limited. I have Blender, but this program cannot export and import MD3 files with scripts stored in program's directory.
[ Linktree | Twitch | YouTube | Instagram | Websites ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
User avatar
CZghost
Posts: 1943
Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
Contact:

Re: I'm looking for a help with mapping

Post by CZghost »

How I convert the map with teleporter model into ms3d or md3? What app I should use?
[ Linktree | Twitch | YouTube | Instagram | Websites ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: I'm looking for a help with mapping

Post by obsidian »

Forget md3 and just convert to an ase. You can convert a map to an ase with Q3Map2. Make sure your map has a caulk box around it or it won't compile. Open up a text editor, paste in the following, make appropriate changes, save the file as bsp2ase.bat, then double click on the file:

Code: Select all

::start

REM Change the two file paths below (WITHOUT file extensions):
set Q3MAP2=C:\Path\To\Q3Map2
set MODEL=C:\Path\To\MyModelName

REM Compiles the map to bsp
"%Q3MAP2%.exe" -meta -patchmeta "%MODEL.%map"
REM Converts bsp to ase
"%Q3MAP2%.exe" -convert "%MODEL%.bsp"

REM Deletes generated files for housecleaning
del "%MODEL%.bsp"
del "%MODEL%.srf"
del "%MODEL%.bak"
del "%MODEL%.prt"

PAUSE
::end
Then move the ase file to your models directory and you are done.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
User avatar
CZghost
Posts: 1943
Joined: Wed Jun 22, 2011 1:45 pm
Location: Czechia
Contact:

Re: I'm looking for a help with mapping

Post by CZghost »

Thank you for small tutorial, sst13's model is in models/mapobjects/sst13_teleglobe directory...
[ Linktree | Twitch | YouTube | Instagram | Websites ]
When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon
Post Reply