Why...

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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EmeraldTiger
Posts: 392
Joined: Fri Sep 17, 2010 1:53 am

Why...

Post by EmeraldTiger »

...do so many people insist on making maps that will only, and will ever only be playable in CPMA? :?:

I don`t mind if people make a map which has a *slight* lean towards CPM physics, so as long as you can play it in vanilla Q3 as well. However, I don`t see what benefit there is to making a map that only hardcore CPMA-elitists are going to be able to enjoy, and completely chastising vq3 players if "they want to play it their way". cpm3a is a good example of this. It`s a good map that could`ve been so much better had it catered to both audiences rather than just one.

It`s better to have a map suitable for both styles of play because you get more people playing your map. Instead of not considering the vq3 players, do consider them; they are an audience as large as CPM is. Plus, some of us (myself included) actually prefer vq3 physics. Besides the physics, some people play vq3 to escape the elitism which is generally found in the whole of the CPM community, a bunch of 22-year old psychopaths who focus more on competitiveness as opposed to fun. Also, your map is more likely to make it on QL since they don`t have to change it so much...

Don`t get me wrong, I think the mapping community is making some great stuff, but it`s pretty mean imo to single out the vq3 audience just because you think "everyone should play CPMA and vq3 sucks"... :disgust:

tl;dr: You`re hurting us and you`re hurting yourself. Don`t make CPM-only maps.

/rant
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obsidian
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Re: Why...

Post by obsidian »

Image

:dork:


Personally, I feel that people should be able to map for whatever they feel like mapping.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
tehSandwich
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Re: Why...

Post by tehSandwich »

Must... not... spite...

Personally, I prefer the greater movement freedom that CPM gives us and since I still like shooting things and that Defrag is not actually about that, CPM mapping it is.
VolumetricSteve
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Re: Why...

Post by VolumetricSteve »

I've never made a CPMA map, although I'd like to branch out eventually.

Have you seen my maps? They're all basically odes to autism and they're all rooted in vanilla quake 3 gameplay (however they tend to lend themselves very well to Excessive Plus)

I just posted a recent work-in-progress thread for my latest map CoreFault, which is, as the rest of them, vanilla quake 3.
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monaster
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Re: Why...

Post by monaster »

VolumetricSteve wrote:Have you seen my maps? They're all basically odes to autism [...]
:olo: I somehow feel inclined to re-post obsidian's earlier pic again, but what you're saying is so damn true for some of us.
If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
-Lee Trevino, golfer who actually has been struck by lightning.
EmeraldTiger
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Re: Why...

Post by EmeraldTiger »

Aye, sorry for the rant. It`s just that I don`t like it when mappers try to "force" us to play with CPM physics even if we don`t like them. And it`s not really because I`m not good at them, but imo all styles should be allowed and the mapper should take the time to make sure he can keep both crowds happy. Look at thefury`s maps, for instance. All have CPM support yet play just as well in vq3.

I personally am used to vq3 physics and I don`t want to have to play with cpm physics if I don`t want too...
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fKd
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Re: Why...

Post by fKd »

mappers can do whatever the hell they want. its not up to you.
EmeraldTiger
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Re: Why...

Post by EmeraldTiger »

To clarify, I wasn`t trying to limit what mappers could do. Mappers can place very slight "adaptions", etc. such as putting walkways at 90 degree turns, etc. which can help solve these issues. It`s no worse than giving suggestions to someone to change their map in some ways, etc. So why am I being attacked?

I had no intentions of completely eradicating CPM maps. I don`t mind if people want to make those maps, I fully agree that they can make whatever they want. What I was suggesting was merely to make *minor* adjustments to allow the map to play well in both styles. It would not mean changing the map into something completely different.

No drama please. Can`t I be the good guy? I was starting this thread for a good cause, actually...
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fKd
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Re: Why...

Post by fKd »

sorry, that read harsher than i ment. but the point kinda still stands. there are thousands of vq3 maps. same with cpm maps. literally thousands... besides, cpm and vq3 are kinda vastly different. if ya cpm mapper, well... ya gonna make cpm maps. like wise with vq3... i dunno.
VolumetricSteve
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Re: Why...

Post by VolumetricSteve »

:paranoid:

Ahem.


http://sirventolin.webs.com/maplist.htm

Behold, my trash.


*runs*
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