
I don`t mind if people make a map which has a *slight* lean towards CPM physics, so as long as you can play it in vanilla Q3 as well. However, I don`t see what benefit there is to making a map that only hardcore CPMA-elitists are going to be able to enjoy, and completely chastising vq3 players if "they want to play it their way". cpm3a is a good example of this. It`s a good map that could`ve been so much better had it catered to both audiences rather than just one.
It`s better to have a map suitable for both styles of play because you get more people playing your map. Instead of not considering the vq3 players, do consider them; they are an audience as large as CPM is. Plus, some of us (myself included) actually prefer vq3 physics. Besides the physics, some people play vq3 to escape the elitism which is generally found in the whole of the CPM community, a bunch of 22-year old psychopaths who focus more on competitiveness as opposed to fun. Also, your map is more likely to make it on QL since they don`t have to change it so much...
Don`t get me wrong, I think the mapping community is making some great stuff, but it`s pretty mean imo to single out the vq3 audience just because you think "everyone should play CPMA and vq3 sucks"...

tl;dr: You`re hurting us and you`re hurting yourself. Don`t make CPM-only maps.
/rant