Strange lighting error

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
VolumetricSteve
Posts: 449
Joined: Sat Nov 06, 2010 2:33 am

Strange lighting error

Post by VolumetricSteve »

I've done some googling and only found more dead ends... I was recompling my latest map with a slight change to how a certain part of it is lit.

In the lighting process, I get a Segmentation Fault....what is this? what does it mean? :dork:
tehSandwich
Posts: 64
Joined: Thu Jun 11, 2009 5:49 am

Re: Strange lighting error

Post by tehSandwich »

Have you been using -samples? Looks like you've been using an older post-SVN version of NetRadiant. The solution would be to update to the newest version which doesn't have the bug.
User avatar
Eraser
Posts: 19177
Joined: Fri Dec 01, 2000 8:00 am

Re: Strange lighting error

Post by Eraser »

Segmentation Fault.

It's a pretty hardcore error :)
VolumetricSteve
Posts: 449
Joined: Sat Nov 06, 2010 2:33 am

Re: Strange lighting error

Post by VolumetricSteve »

@ Eraser

.....crap....that's quite an error indeed.

@tehSandwich

I have been using -samples, but I've also been compiling from source so it should be ....really recent. Although, Misantropia fixed a script that runs during compile (compiling netradiant) so...if he mirrored netradiant into his git repository and fixed that script, I'm compiling code that's just the latest version as of the date Misantropia mirrored the code. However, this was done less than a month ago. I've also been using -samples on the same computer just on a slightly different map (literally the same map, minus 16 brushes). Maybe my system just encountered a flipped bit due to cheap hardware or heat issues?
Post Reply