Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
			
		
		
			
				
																			
								Noruen 							 
									
		Posts:  308 Joined:  Thu Jan 28, 2010 11:45 pm 
		
						
					
													
							
						
									
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								by Noruen  Sat Jan 15, 2011 4:56 pm 
			
			
			
			
			
			Well, as many of you know and many of you doesn't, I'm working on my new map "Scrap Brain" (probably only codename) and I get into the state when I'm on crossroad. I have main theme, but I don't know where to put in. So I will be grateful for your opinion. I've put some main themes on my mind, but if you have another write it here, thanks 
Some screen:
					Last edited by 
Noruen  on Mon Jun 24, 2013 6:51 pm, edited 3 times in total.
									
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								ShadoW_86 							 
									
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								by ShadoW_86  Sat Jan 15, 2011 5:21 pm 
			
			
			
			
			
			Asteroid sounds cool. Plus you can always use some nice skybox with it.
			
			
									
						
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								Bliccer 							 
									
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								by Bliccer  Sat Jan 15, 2011 11:43 pm 
			
			
			
			
			
			For me it looks like a hidden tech prison. Maybe really somewhere on a asteroid where no one can flee from...
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								^Ghost 							 
									
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								by ^Ghost  Sun Jan 16, 2011 5:33 pm 
			
			
			
			
			
			from that (and previous screens) it fits more into the asteroid theme
			
			
									
						
							[url=https://github.com/Garux/netradiant-custom]NRC[/url]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
								Eraser 							 
									
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								by Eraser  Mon Jan 17, 2011 8:16 am 
			
			
			
			
			
			Base on Asteroid. What Bliccer said. Kind of Riddick like.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Noruen 							 
									
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								by Noruen  Tue Feb 01, 2011 9:38 am 
			
			
			
			
			
			ok, thanks, asteroid wins 
But now, i need something else. Itried to figure out how it is possible to make small box and then to project it on the sky everywhere in the level, but i'm doing something wrong, because it doesn't work in my map. Is there some tutorial, or compile command necessary? fKd told me how to do that, but i am probably too poor on my mind 
 
		 
				
		
		 
	 
				
		
		
			
				
								Eraser 							 
									
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								by Eraser  Tue Feb 01, 2011 9:46 am 
			
			
			
			
			
			You can do portal skies with Q3Map2. Maybe 
this  is a good starting point? Unfortunately the tutorial link over there doesn't seem to work, so maybe you can find a tutorial somewhere else.
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Noruen 							 
									
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								by Noruen  Tue Feb 01, 2011 12:16 pm 
			
			
			
			
			
			Oh, yes, but when I put _skybox entity in my small skybox and compile it, the only thing i get is 1) HOM effect or 2) black sky (yes I have light in my small skybox space). Simply I can't solve it 
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								obsidian 							 
									
		Posts:  10970 Joined:  Mon Feb 04, 2002 8:00 am 
		
						
					
													
							
						
									
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								by obsidian  Tue Feb 01, 2011 3:53 pm 
			
			
			
			
			
			ydnar's sample map using portal skies, let me know if you have any questions:
http://robotrenegade.com/q3map2/downloa  ... skybox.zip
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Noruen 							 
									
		Posts:  308 Joined:  Thu Jan 28, 2010 11:45 pm 
		
						
					
													
							
						
									
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								by Noruen  Tue Feb 01, 2011 7:45 pm 
			
			
			
			
			
			Well.. it seems to be working. Thank you! Probably was something wrong with my sky shader. You saved me again  
Now, something great can and will be created  
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Noruen 							 
									
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								by Noruen  Sat Feb 19, 2011 5:00 pm 
			
			
			
			
			
			Work in progress... 
Now with definitive skybox:
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Anthem 							 
									
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								by Anthem  Sat Feb 19, 2011 5:13 pm 
			
			
			
			
			
			Looks really nice, man!
			
			
									
						
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								cityy 							 
									
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								by cityy  Sat Feb 19, 2011 10:17 pm 
			
			
			
			
			
			Gotta say that looks pretty damn nice. Good work, sir.
			
			
									
						
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								Theftbot 							 
									
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								by Theftbot  Sun Feb 20, 2011 8:40 am 
			
			
			
			
			
			Might want to try a subtle green fog.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Bonnebez 							 
									
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								by Bonnebez  Sun Feb 20, 2011 4:18 pm 
			
			
			
			
			
			I like the atmosphere of your map, i also like the lightning and textures of your other screenshots on image shack.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
				
		
		
			
				
																			
								Peenyuh 							 
									
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								by Peenyuh  Fri Mar 11, 2011 3:36 am 
			
			
			
			
			
			Noruen wrote: Work in progress... 
Now with definitive skybox:
WOW! 
 This is gonna be AWESOME! I can't wait. DO IT NOW!!!! 
[color=#00FF00][b]"How do you keep the natives off the booze long enough to pass the test?" Asked of a Scottish driving instructor in 1995.[/b][/color]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								spirit_ 							 
									
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								by spirit_  Fri Mar 11, 2011 3:18 pm 
			
			
			
			
			
			Architecture looks great and the skybox is spot-on, I'd remove the purple light (?) on that roof though.
			
			
									
						
							[url=http://maps.rcmd.org]my FPS maps[/url]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Noruen 							 
									
		Posts:  308 Joined:  Thu Jan 28, 2010 11:45 pm 
		
						
					
													
							
						
									
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								by Noruen  Sat Mar 12, 2011 10:19 pm 
			
			
			
			
			
			Small test of textures with alpha shadows turned on.
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								obsidian 							 
									
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								by obsidian  Sat Mar 12, 2011 11:28 pm 
			
			
			
			
			
			TBH, that looks really out of place. If you're going to place those ads there, try desaturating them by at least 50%.
			
			
									
						
							[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Guitar_man 							 
									
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								by Guitar_man  Sat Mar 12, 2011 11:33 pm 
			
			
			
			
			
			obsidian wrote: TBH, that looks really out of place. If you're going to place those ads there, try desaturating them by at least 50%.
Agreed.
BTW Noruen, I'll be waiting for this new map.  
[size=85][url=http://www.q3eyeball.co.cc]Eyeball[/url] is still alive[/size] :owned:
			
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Noruen 							 
									
		Posts:  308 Joined:  Thu Jan 28, 2010 11:45 pm 
		
						
					
													
							
						
									
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								by Noruen  Sat Mar 12, 2011 11:47 pm 
			
			
			
			
			
			but it is on-wall lcd monitor, not poster... Chmmmm... i'll try it.
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								fKd 							 
									
		Posts:  2478 Joined:  Sat Jun 03, 2006 2:54 amLocation:  Wellington
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								by fKd  Sat Mar 12, 2011 11:54 pm 
			
			
			
			
			
			it does indeed break the mood of the area by a fair bit imo...
			
			
									
						
										
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								EmeraldTiger 							 
									
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								by EmeraldTiger  Sun Mar 13, 2011 12:54 am 
			
			
			
			
			
			I don`t see anything wrong with it. I mean, id themselves used ads in almost all of their QL maps, even hardcore gothic / dark arenas like Black Cathedral, etc. If id software did it, I don`t see anything wrong with including them. Plus, I`m a fan of gothic-tech hybrids, so either way keep them the way they are. 
 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Guitar_man 							 
									
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								by Guitar_man  Sun Mar 13, 2011 1:15 am 
			
			
			
			
			
			What we're all saying here are just opinions, Noruen. Proceed as you wish.  
[size=85][url=http://www.q3eyeball.co.cc]Eyeball[/url] is still alive[/size] :owned: